13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 12

    nah, just leave it as is.

  • 12

    @Boldfresh:

    hold on a sec, made an error.

    yeah, you are good to go.

  • 10

    Forgot to roll a battle vs your cruiser in sz45

    sub and 6 planes sz55

    DiceRolls: 1@2 5@3 1@4; Total Hits: 61@2: (5)5@3: (1, 3, 3, 3, 3)1@4: (2)

    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • 12

    was this meant for me?

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 5 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 57 Sea Zone
                2 infantry and 1 transport moved from 57 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Sumatra to India
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Western United States to Hawaiian Islands
                1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 bomber moved from 5 Sea Zone to Buryatia
                1 submarine moved from 55 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Northern Territory: 4 bombers
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship and 1 cruiser moved from 89 Sea Zone to 106 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Persia
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

  • 10

    @Boldfresh:

    was this meant for me?

    During the US turn, i forgot to make the attack in sz45. since my other CM were rolled, i prefered to roll it here for clarity, to avoid having to redo all turn.

    Also, i’m going to post another map in 2mn since i forgot to put back the US bombers in India.

    New map to come.

  • 10

    Use this map

  • 12

    @Axisplaya:

    Forgot to roll a battle vs your cruiser in sz45

    sub and 6 planes sz55

    do u mean the destroyer in 42?

  • 12

    thought u might go for rome…

  • 10

    nope it was the cruiser in sz45

    Rome ?? What a trap !
    Great chances to fail, and it relieves all the pressure in the med on top of that !

    Lol, no thanks

    :mrgreen:

  • 12

    in case you’re wondering, i made a mistake in ukr - i thought i had the bomber going there as well…  :roll:

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 cruiser moved from 89 Sea Zone to 106 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Western Ukraine to Smolensk
                2 tactical_bombers moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Archangel to Smolensk
                1 fighter moved from Archangel to Smolensk
                2 bombers moved from France to Smolensk

  • 12

    there was originally a delay in the dice coming from marti so i thought they weren’t working.  i ran it a second time and edited to match the first dice, which gave you hits in both battles.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Archangel
                      Russians take Archangel from Italians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Italians
                1 armour moved from Vologda to Russia
                6 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                2 armour moved from Volgograd to Russia
                1 mech_infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

  • 10

    lol, i forgot the US bmb and thought i was going to get that russian NO for sz125… :roll:

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