Wheatbeer (axis) vs Fortress (allies) g40.2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Kansu
                2 artilleries moved from Suiyuyan to Kansu
                4 artilleries, 1 fighter and 5 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 infantry
        Kansu : 1 flag, 2 artilleries and 2 infantry
        Tsinghai : 1 flag, 4 artilleries, 1 fighter and 8 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 57
        Russians : 26 / 36
        Japanese : 67 / 72
        Americans : 50 / 65
        Chinese : 8 / 10
        British : 26 / 0
        UK_Pacific : 0 / 0
        Italians : 23 / 26
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.864
            Median : 4.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - British
                1 mech_infantry moved from Volgograd to Tambov
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                1 fighter moved from Russia to Tambov
                1 bomber moved from Russia to Tambov

    Combat - British
                Battle in Tambov
                    British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 1 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Libya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Libya, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                    1 artillery owned by the British retreated to Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 tactical_bomber moved from Tambov to Volgograd
                1 bomber and 1 fighter moved from Tambov to Russia
                1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                3 aaGuns, 3 artilleries and 13 infantry moved from Persia to Iraq

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor and 1 infantry
        Alberta Saskatchewan Manitoba : 1 flag, 1 armour, 1 artillery and 1 infantry
        Alexandria : 1 flag, 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Tobruk : 1 flag, 2 artilleries and 2 infantry
        Italian Somaliland : 1 flag
        Russia : 1 flag, 1 bomber and 1 fighter
        Tambov : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 aaGuns, 3 artilleries and 13 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 27 / 36
        Japanese : 67 / 72
        Americans : 50 / 65
        Chinese : 8 / 10
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 26
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.229
            Standard Deviation : 0.478
            Total rolls : 36

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 27 / 36
        Japanese : 67 / 72
        Americans : 50 / 65
        Chinese : 8 / 10
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 26
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.229
            Standard Deviation : 0.478
            Total rolls : 36

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 109 Sea Zone
                1 bomber moved from Southern Italy to 111 Sea Zone
                1 fighter moved from Southern Italy to 111 Sea Zone
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from Novgorod to 111 Sea Zone
                1 tactical_bomber moved from Novgorod to 111 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 111 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 111 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 111 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 109 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 109 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Rostov
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 1 :  2/7 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Western Ukraine to Ukraine
                1 aaGun moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Scotland
                1 bomber moved from 111 Sea Zone to Scotland
                1 bomber moved from 109 Sea Zone to Scotland

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 artillery and 2 infantry placed in Ukraine
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 25 / 36
        Japanese : 67 / 72
        Americans : 50 / 65
        Chinese : 8 / 10
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 30
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Nice catch. I think I was on tilt over not capturing it the first time when I should have and really didn’t think that one out. I think I screwed myself pretty good. 2-3 rounds ago I was thinking I had a pretty clear plan to having a path to victory.

    This is the first time I’ve been Sealion’ed. Is this normally how it goes?

  • 17

    I didn’t mean to leave London so weakly guarded the first time you assaulted it … not sure what I was thinking.

    I would say you’re probably in trouble if Germany sinks SZ110 and also reclaims London (though there’s a chance one or both of those combats could fail).

    I think it went more smoothly than normal for the Axis.  My previous experience with Sea Lion in Alpha 3 was that it took a little longer to repel the Soviets … but I haven’t had it happen in enough games to make any generalizations yet.


  • I fell asleep with TripleA up during my Anzac turn last night  :) When I woke up it wouldn’t let me post my turn and I tried to save and post that way and it said something about the “uploader” being full.  :?

    Since you got the emailed dice results from the one Anzac battle (2SSv1DD), I’m just going to recreate it on my work computer. If you need the dice results resent let me know and I’ll email them to you. :-)


  • Crap. Something is up. See if you can do anything with it.

    No Anzac purchase. Anzac SSs from 62 and 63 defeated Japanese DD in 42 with no losses. Anzac NCM 1 infantry to Iraq, 1 DD from 62 to 63, 1 DD from 63 to 26.

    France NCM 2 infantry to Iraq.

  • 17

    I can’t post ANZAC either … maybe the Italian save is buggy somehow?


  • I saw somebody else on the league page had the same EXACT issue. I reported the bug to tripleA and sent djensen a pm. It’s the same way in every one of my games. I think it’s a forum thing…

  • 17

    Okay, glad the game file isn’t at fault though.


  • I emailed you as a workaround for the time being. You want to give that a shot? I have a game with karl7 right now that it seems to be working with. It’s not too much of a pain in the ass. FYI, though, I’m probably not going to be on too much tonight…

  • 17

    It doesn’t bother me to play that way temporarily, so I’ll probably do at least Germany.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Tobruk to Libya
                1 bomber moved from Russia to Libya
                1 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 1 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 4 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Libya
                    Russians attack with 1 armour and 1 bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 1 armour and 1 bomber in Libya, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Libya, round 1 :  1/1 hits
                        1 bomber owned by the Russians and 1 artillery owned by the Italians lost in Libya
                    Russians win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 bomber
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Samara
                3 armour and 10 mech_infantrys moved from Volgograd to Vologda

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs

    Territory Summary for Russians :

    Libya : 1 flag, 1 armour
        Ethiopia : 1 flag
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 6 aaGuns, 1 airfield, 2 armour, 29 artilleries, 1 factory_major, 2 fighters and 51 infantry
        Vologda : 1 flag, 3 armour and 10 mech_infantrys
        Volgograd : 1 flag, 1 factory_minor
        Caucasus : 1 flag, 1 artillery and 2 infantry
        Samara : 1 flag, 2 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 27 / 36
        Japanese : 67 / 72
        Americans : 50 / 65
        Chinese : 8 / 10
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 30
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.850
            Median : 4.000
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

    Germans Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 infantry, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Alaska to Yukon Territory
                      Japanese take Yukon Territory from British
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 destroyer moved from 6 Sea Zone to 2 Sea Zone
                2 artilleries and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kweichow to Szechwan
                5 armour, 8 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from Burma to 42 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Szechwan
                2 tactical_bombers moved from Yunnan to Szechwan
                4 fighters moved from 35 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from Anhwe to Shensi
                1 bomber moved from Jehol to Shensi
                1 bomber moved from Jehol to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Shensi, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 4 fighters
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 42 Sea Zone, round 1 :  3/7 hits
                        2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Persia
                    Japanese attack with 5 armour, 8 artilleries, 18 infantry and 4 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 5 armour, 8 artilleries, 18 infantry and 4 mech_infantrys in Persia, round 1 :  9/35 hits
                        Russians roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Persia
                    Japanese win, taking Persia from Russians with 5 armour, 8 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 2 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 2 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 2 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from Eastern Persia to Persia
                2 bombers moved from 42 Sea Zone to India
                2 tactical_bombers moved from Szechwan to India
                2 bombers moved from Shensi to Kiangsu
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                2 tactical_bombers moved from Shensi to Anhwe
                3 mech_infantrys moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to Anhwe

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 39 Sea Zone
                3 tactical_bombers placed in Japan
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 25 / 36
        Japanese : 74 / 84
        Americans : 50 / 65
        Chinese : 4 / 10
        British : 25 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 30
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I should’ve reminded you that we’re playing 40.2 on a 3.9 map. Yukon and BC are one territory. What do you want to do over there? (Not that it really matters – I’m pretty close to congratulating you on your victory…)

  • 17

    Make both infantry on BC then I guess.


  • I’m gonna check this out when I get my kid home from school today. I think I’ve got another round or 2 until I have to concede. I’ll play it out, but I don’t see how I can win.

  • 17

    No rush … I’ll be out of town this weekend, back Monday.


  • Actually, and this is really lame of me, I’m gonna concede now. I can reinforce England once with 3I, A, 2AA and can build 2F, T. But I can’t keep you from taking it right back. And I’m all out of bullets to take it back a third time – if it fell the first time, before you could get in position to take it back, we had a game that I thought I had a chance to win. Now, you don’t even have to take Moscow to get 8VCs…

    Lesson: don’t lose London to a good player. I’ll file that one away for later use…  :-D

    Lesson 2: the Allies no-bid aren’t an automatic out, but you can’t play loose against a good opponent

    Lesson 3: if you deserve to have the dice go against you, they’ll figure out a way to do it

    Good game. Maybe I can pick up a league game against you sometime.

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