I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Borneo to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to Yunnan
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Yunnan
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win, taking Greece from Germans with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo ChinaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 bomber, 4 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 battleship, 1 carrier, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 37 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Morocco to Southern France
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Eastern United States to Southern France
4 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 airfield placed in Morocco
1 artillery and 2 infantry placed in Southern France
5 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shan State : 1 flag, 1 bomber, 4 fighters and 1 tactical_bomber
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 fighters
French Indo China : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 1 submarine
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 2 destroyers
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Southern France : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
92 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 61
Russians : 31 / 40
Japanese : 30 / 22
Americans : 65 / 90
Chinese : 14 / 12
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i misclicked in my combat move and moved all my transports to sz 97.
i have edited my transports to sz 92. if you are opposed to this, you can edit them back.i also did not scramble your fig in sz 97. feel free to edit it if you like.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 44 / 61
Russians : 31 / 40
Japanese : 28 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 27 / 34
UK_Pacific : 9 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Siam to Burma
UK_Pacific take Burma from Japanese
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Morocco to Southern FranceCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/14 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Normandy Bordeaux
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Belgian Congo : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 fighter
Holland Belgium : 1 flag, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
70 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
83 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 41 / 61
Russians : 31 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 19 / 21
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no problem on both – My one complaint about the computer interface vs ftf is that sometimes you just forget to do something because it’s not right in front of you. that tiny complaint is more than outweighed by allllllll the advantages of what happens on the computer.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 1 : 2/4 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 3/3 hits
Russians roll dice for 2 artilleries in Smolensk, round 2 : 1/2 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,6,1
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 infantry
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_major and 10 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Smolensk : 1 flag, 2 aaGuns, 1 armour and 1 artillery
Iraq : 1 flagProduction/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.842
Median : 2.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Siam to India
2 bombers moved from Philippines to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 bombers and 2 fighters
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
ANZAC roll dice for 2 bombers and 2 fighters in India, round 1 : 3/4 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in India, round 1 : 1/2 hits
1 bomber owned by the ANZAC , 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber and 2 fighters moved from India to Burma
1 fighter moved from Java to Burma
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Shan State
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 20 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 artillery, 1 bomber and 3 infantry
Burma : 1 flag, 1 bomber and 3 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser and 2 transports
39 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag
75 Sea Zone : 1 flag, 1 submarine
78 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 61
Russians : 29 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 30 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 12 artilleries, 2 fighters, 21 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 mech_infantrys moved from Archangel to Russia
3 fighters moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Northwest Persia to Rostov
Germans take Caucasus from Russians
Germans take Rostov from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter and 5 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 1 : 4/7 hits
British roll dice for 3 mech_infantrys in Normandy Bordeaux, round 1 : 2/3 hits
3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Russia
Germans attack with 6 armour, 12 artilleries, 2 bombers, 7 fighters, 21 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 54 infantry and 5 mech_infantrys
AA guns fire in Russia : 1/11 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 6 armour, 12 artilleries, 2 bombers, 6 fighters, 21 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 21/58 hits
Russians roll dice for 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 54 infantry and 5 mech_infantrys in Russia, round 1 : 22/76 hits
17 infantry owned by the Russians , 21 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 12 artilleries, 2 bombers, 6 fighters, 8 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/36 hits
Russians roll dice for 1 armour, 14 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys in Russia, round 2 : 16/59 hits
16 infantry owned by the Russians , 8 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 6 fighters and 2 tactical_bombers in Russia, round 3 : 12/20 hits
Russians roll dice for 1 armour, 14 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys in Russia, round 3 : 15/43 hits
12 infantry owned by the Russians , 2 bombers owned by the Germans , 6 armour owned by the Germans , 4 artilleries owned by the Germans and 3 fighters owned by the Germans lost in Russia
retreated to Russia
Russians win with 1 armour, 14 artilleries, 2 fighters, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -92
Casualties for Germans: 6 armour, 12 artilleries, 2 bombers, 4 fighters, 21 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 45 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 armour moved from Persia to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 armour and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,4,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Germany : 1 flag, 3 armour, 1 factory_major and 2 infantry
Denmark : 1 flag, 1 aaGun and 4 infantry
Southern Italy : 1 flag, 3 infantry
Belarus : 1 flag, 1 aaGun and 1 fighter
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag, 1 armour
Archangel : 1 flag
Eastern Poland : 1 flag, 2 fighters
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 2 tactical_bombers
Bulgaria : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 25 / 40
Japanese : 27 / 22
Americans : 65 / 90
Chinese : 16 / 16
British : 28 / 29
UK_Pacific : 10 / 0
Italians : 21 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 45 times
2 was rolled 65 times
3 was rolled 53 times
4 was rolled 49 times
5 was rolled 50 times
6 was rolled 57 times
Average roll : 3.517
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 319Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 22 times
2 was rolled 30 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.240
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 121Russians Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.677
Median : 4.000
Variance : 0.665
Standard Deviation : 0.815
Total rolls : 189British Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
That didn’t work?!? Inconceivable!!! :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Russia to Tambov
4 artilleries and 4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 artilleries and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Urals
1 armour, 2 fighters and 3 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Volgograd, round 1 : 0/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 2/3 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
retreated to Volgograd
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 6 artilleries and 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 5 artilleries and 4 infantry
Germans defend with 2 tactical_bombers; Italians defend with 2 aaGuns, 1 armour and 1 artillery
Russians roll dice for 5 artilleries and 4 infantry in Smolensk, round 1 : 1/9 hits
Italians roll dice for 2 aaGuns, 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Smolensk
Russians roll dice for 5 artilleries and 2 infantry in Smolensk, round 2 : 2/7 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 aaGun owned by the Italians and 1 artillery owned by the Italians lost in Smolensk
Russians roll dice for 5 artilleries in Smolensk, round 3 : 2/5 hits
Italians roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians roll dice for 3 artilleries in Smolensk, round 4 : 1/3 hits
Italians roll dice for 1 tactical_bomber in Smolensk, round 4 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 3 artilleries remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns, 1 armour and 1 artillery
Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Russians
2 artilleries and 5 infantry moved from Finland to Karelia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Volgograd to Russia
2 aaGuns and 11 infantry moved from Jehol to ChaharPlace Units - Russians
1 fighter, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsTerritory Summary for Russians :
Korea : 1 flag
Kiangsu : 1 flag, 1 infantry
Chahar : 1 flag, 2 aaGuns and 11 infantry
Norway : 1 flag
Karelia : 1 flag, 2 artilleries and 5 infantry
Bryansk : 1 flag, 6 artilleries and 2 infantry
Urals : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 3 mech_infantrys
Tambov : 1 flag, 2 artilleries and 2 infantry
Vologda : 1 flag, 1 artillery
Smolensk : 1 flag, 3 artilleries
Samara : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 64
Russians : 29 / 35
Japanese : 24 / 22
Americans : 65 / 90
Chinese : 19 / 16
British : 28 / 29
UK_Pacific : 10 / 0
Italians : 18 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I looked back through our pm’s and I don’t see any consensus on tech – but I also didn’t have my outbox auto-writing. Can you please take a look and see if we talked about it? My general opinion is that if my opponent is stupid enough to spend resources on tech, I’d gladly let him. The shoe being on the other foot, I’m stupid enough to spend resources on tech… :lol:
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yes we have been playing with tech. i asked before we started the game and you said with tech, and you will notice at the beginning of every round it asks if you would like to buy tech.
so roll away.
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That’s right. The game is smart. I forgot that there’s that whole option screen thing – been awhile since I played low luck and had to change anything on that screen.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 6,6,6,4 and gets 3 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy nothing; Remaining resources:Combat Move - Japanese
1 armour and 1 mech_infantry moved from Volgograd to Tambov
1 armour and 2 mech_infantrys moved from Kazakhstan to Tambov
3 artilleries moved from Kazakhstan to Samara
1 tactical_bomber moved from Sikang to Tambov
2 bombers, 3 fighters and 2 tactical_bombers moved from Sikang to Russia
1 bomber, 2 fighters and 2 tactical_bombers moved from Turkmenistan to Russia
1 fighter moved from Sikang to RussiaCombat - Japanese
Battle in Samara
Japanese attack with 3 artilleries
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 1 : 1/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 1 : 2/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Tambov
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Tambov
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits
Russians roll dice for 2 artilleries in Tambov, round 3 : 2/2 hits
1 armour owned by the Japanese , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
Japanese win, taking Tambov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Russia
Japanese attack with 3 bombers, 6 fighters and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 3 mech_infantrys
Japanese roll dice for 3 bombers, 6 fighters and 4 tactical_bombers in Russia, round 1 : 9/13 hits
Russians roll dice for 3 fighters, 6 infantry and 3 mech_infantrys in Russia, round 1 : 5/12 hits
6 infantry owned by the Russians , 2 tactical_bombers owned by the Japanese , 3 mech_infantrys owned by the Russians and 3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in Russia, round 2 : 3/8 hits
Russians roll dice for 3 fighters in Russia, round 2 : 3/3 hits
2 bombers owned by the Japanese , 3 fighters owned by the Russians and 1 fighter owned by the Japanese lost in Russia
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -26
Casualties for Japanese: 2 bombers, 4 fighters and 2 tactical_bombers
Casualties for Russians: 3 fighters, 6 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Tambov to Kazakhstan
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,6,4,2,1,2
Japanese collect 15 PUs (11 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 flag, 1 harbour
Szechwan : 1 flag
Sikang : 1 flag
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
West India : 1 flag
Egypt : 1 flag, 1 artillery
Kenya : 1 flag
Tambov : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Samara : 1 flag, 3 artilleries
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 cruiser
81 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 46 / 64
Russians : 27 / 35
Japanese : 26 / 22
Americans : 65 / 90
Chinese : 19 / 16
British : 28 / 29
UK_Pacific : 10 / 0
Italians : 18 / 18
ANZAC : 21 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.183
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 71Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.211
Median : 3.000
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25 -
:-o That. Was quite possibly the stupidest turn of events I’ve ever seen in 20 years playing A&A… I’m embarrassed for myself.
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Oh, hell. I screwed up a ncm move.
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With no dice having been rolled, I don’t suppose I can fix it?
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That 11% chance landing got me all in a hurry to apologize and I goofed.
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no problem. post edited map or if simple let me know and i will.





