this is not going to work.
Stalingradski (Allies) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Turn Complete - UK_Pacific
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Wow, losing India sure speeds the game up! :-D
I’ve never played with a bid… what is standard amount and placement these days?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 4 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Removing units owned by Italians from Algeria: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern France: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 harbour and 5 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 bomber
Tunisia : 1 flag
Northern Italy : 1 flag, 1 aaGun, 1 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 2 transports
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 40 / 72
Americans : 52 / 77
Chinese : 5 / 5
British : 33 / 34
UK_Pacific : 17 / 0
Italians : 17 / 32
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
I thought I was grabbing the bomber from S Italy for the battle in Morocco and grabbed a fighter by mistake (I hate that stupid silhouette on the Italian bomber). I edited the fighter back and edited the bomber to land in S France. If there’s an issue, you can edit it back.
The bid I played against was 9 (I thought most are 6 or 8, but I was promised a return-game under the same bid switching sides, so, whatever) and he put a sub above Egypt and an Infantry in Anglo-Egypt Sudan. The sub saved 1.5 plane losses for him doing Taranto UK1 and allowed him to keep enough air at home to take care of my fleet. I think that one sub was probably worth about 50 IPC to him, between the immediate fighter savings, the opportunity cost I had to spend to sink surface vessels in the Med, and the long term savings off of London.
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I’ll never have a problem with edits - no worries!
I can see how that one unit would make a huge difference. I have a really hard time with the concept of bids in this version… the game has been playtested to death. But if it comes my way at some point, at least I know what a reasonable amount is - thanks -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Turning off Edit ModeNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
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On Anzac’s turn I noticed a pretty important fighter that was sipposed to land on the Phillipines fleet - and I mistakenly clicked the island and just noticed. All apologies, I edited it, and you can change it back if you’d like.
I apologize for not putting up much of a fight in this game. I’m playing pretty much like a newbie, which is strange considering I’ve been playing one form of A&A or another since the original came out all those years ago. Just one of those games, I guess. I’ll keep plodding along, and see where it goes.
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A couple dice fall differently in round 1 and it changes the complexion drastically.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea ZoneNon Combat Move - Germans
2 artilleries and 12 infantry moved from Romania to Eastern Poland
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Germany to Poland
1 armour moved from Slovakia Hungary to Poland
7 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Gibraltar to Southern Italy
1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 aaGun moved from Poland to Eastern Poland
8 artilleries and 16 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to PolandPlace Units - Germans
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery and 5 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Romania : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Poland : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 flag, 1 factory_major and 9 mech_infantrys
Southern Italy : 1 flag, 1 bomber
Eastern Poland : 1 flag, 1 aaGun, 4 armour, 10 artilleries, 1 bomber, 1 fighter, 28 infantry, 7 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 destroyer
119 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 37
Japanese : 39 / 72
Americans : 52 / 77
Chinese : 5 / 5
British : 33 / 34
UK_Pacific : 17 / 0
Italians : 17 / 32
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think it’s funny that Japan has been an imperialistic juggernaut and has taken over India. America has been sleeping on the sidelines all game, wakes up, yawns, and already has more money than Japan does after Japan sacked Calcutta. :lol:
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An embarrassment of riches! Now I have to turn all those raw materials into something to change the course of the war…
Speaking of which, I never play with tech, but you left it on when you created the game… is tech in or out?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
2 armour and 4 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to FinlandCombat - Russians
Battle in Finland
Russians attack with 2 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Finland from Germans with 2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
2 fighters moved from 125 Sea Zone to Scotland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Archangel
2 aaGuns, 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Finland to 127 Sea Zone
1 tactical_bomber moved from 127 Sea Zone to Urals
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Tsinghai to KansuPlace Units - Russians
1 mech_infantry placed in Russia
3 artilleries placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Ukraine
2 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
I never use tech (I just used it for the first time in like 12 years, smashing success), but I’m of the opinion that if my opponent wants to chase good money after bad, I’m happy to let him :) I think most people think that it’s not worth it, which make it worth it if the other guy is the only one spending on it! If anything, I kinda think that any “improvements” don’t take effect until the beginning of the next turn (it’s silly to have 4 bombers on the board the all of a sudden are poof Heavy Bombers wheeee) and take the “gotcha” factor out - not that tech needs to be nerfed any further…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 fighter moved from Kwangsi to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
2 armour moved from India to 39 Sea Zone
2 armour and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 armour moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from French
1 tactical_bomber moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Szechwan to Sikang
2 bombers moved from Kwangsi to Suiyuyan
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to ShensiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 1 : 2/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French MadagascarNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Suiyuyan to Kiangsu
2 bombers moved from Suiyuyan to Chahar
1 aaGun moved from Hopei to Suiyuyan
3 armour moved from Kiangsu to Hopei
1 fighter moved from Shan State to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to Kiangsu
2 fighters and 1 tactical_bomber moved from Korea to Kiangsu
2 bombers moved from Chahar to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in India
2 mech_infantrys placed in Korea
4 infantry placed in Japan
3 infantry placed in Korea
3 infantry placed in Japan
2 infantry placed in Korea
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 fighter
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Yunnan: 2 bombers and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to India: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Hopei: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Korea: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in India
4 mech_infantrys placed in Korea
1 armour placed in India
2 infantry and 1 mech_infantry placed in Korea
10 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Korea : 1 flag, 1 factory_major, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag, 1 aaGun and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 3 armour, 1 fighter and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
West India : 1 flag, 1 mech_infantry
French Madagascar : 1 flag, 2 armour
72 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 42 / 59
Russians : 38 / 46
Japanese : 47 / 52
Americans : 52 / 77
Chinese : 3 / 5
British : 33 / 34
UK_Pacific : 14 / 0
Italians : 17 / 32
ANZAC : 15 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.324
Median : 3.000
Variance : 3.273
Standard Deviation : 1.809
Total rolls : 34Japanese Combat
1 was rolled 4 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 3.440
Standard Deviation : 1.855
Total rolls : 26UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Boy, I jacked up that NCM. I forgot what I bought (thought I had an airbase in there lol). I’m going to list my edits next. Please double check them.
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I edited out a F from Hopei (orig from Shensi battle) and edited it back in at Yunnan.
I edited out a Tac and 2 Strats from Kiangsu (orig from Suiyuyan battle) and edited them back in at Yunnan.
I edited out a F from Kiangsu (orig from the battle off Formosa) and mistakenly edited it back in at India because I misread my writing. Then I edited out that mistake and re-edited it back in at Japan.
I edited out a Tac from Kiangsu (from Kwangsi, didn’t take part in battle) and edited it back in at India.
I edited out a F from Hopei (orig from Shan State battle) and edited it back in at India.
I edited out 3F and a Tac from Kiangsu (from Korea, didn’t take part in battle) and edited them back in at Korea.
I edited out a Destroyer from off Kiangsu (from off Hainan, didn’t take part in battle) and edited it back in off India.I started with 9 F, 8 Tac, and 2 Strats and I still have 9F, 8 Tac, and 2 Strats.
Sigh. That was dumb and way too much work to fix…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 1 artillery, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to KwangtungCombat - Americans
Battle in Kiangsu
Battle in Kwangtung
Americans attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Kiangsu from Japanese, taking Kwangtung from Japanese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 carriers and 4 fighters moved from 33 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Midway to 23 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
1 bomber moved from Midway to 22 Sea Zone
1 bomber moved from 22 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Malaya to Shan State
1 battleship moved from 35 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Belgian Congo to Union of South Africa
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 transport moved from 70 Sea Zone to 82 Sea Zone
3 fighters moved from French West Africa to Belgian Congo
2 destroyers and 1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 destroyers and 1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Belgian Congo to Rhodesia
1 fighter and 1 tactical_bomber moved from Rhodesia to Union of South Africa
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,5,1,5,5,3,3,5,2,6,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,5,2,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs total





