XDAP-02 WeWin vs BoldDutch

  • 10

    @Boldfresh:

    @DutchmanD:

    No, the interceptors all misses. and mine missed. then the aa gun missed. then I bomber the airfield.  The other bomber was suppose to bomb the factory, but instead it attacked.  The aa gun missed for that bomber and then 20 ground units shot it down…. it was obviously a bombing raid not a suicide mission.  That bomber rolled a 6.

    seems like your bomber should have participated in the air battle… What does wewin think?

    True, but there is no good way to do that, and all the dice were rolled except the bomber on the intercept.  We should stick with dice actually rolled. I think the most fair thing to do is to just add the minimum damage to the IC, which is 3.

  • 12

    Whizbang

  • 12

    Lotta action on the board today.  Whaddya say seth?  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Northern Territory
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 carriers, 3 destroyers and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Eastern United States to 103 Sea Zone
                2 fighters moved from Western United States to 103 Sea Zone
                3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                1 bomber moved from India to Burma
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Burma
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Burma to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 armour and 4 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 71 Sea Zone to 83 Sea Zone

    Turn Complete - British

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry


  • ksmckay, can you do me a favor and edit your CA/BB to sz103. And then let’s all pretend that an inf and armor are floating in one of those US transports in sz106. (Don’t think you can edit them onto a transport)

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
                EDIT: Removing units owned by Italians from Egypt: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Burma: 2 infantry
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 artillery moved from Trans-Jordan to Egypt
                      British take Egypt from Italians
                1 armour and 4 infantry moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 bomber moved from India to Eastern Persia
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 battleship and 1 cruiser moved from 106 Sea Zone to 103 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone

    Combat - British

    Non Combat Move - British

    Turn Complete - British

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

  • 19

    oh yeah forgot about that stuff over there.  just redid the turns with edited combat results and reposted.

  • 19

    hold up.

    How come I cant repair the airbase?


  • It didn’t give you an option at the start of your turn?

  • 19

    no, only the IC.  I think that must be a bug.  No reason I have to repair all the damage on the IC first.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

  • 19

    Ok, sorry lots of confusion that turn.

    First I edited the NCM for the atlantic units -  1inf 1 arm onto US trn and then move the CA and BB to z103.

    Next I edited the India purchase.  Initially there was 12 damage on IC and 4 damage on airbase.  UK Pac started with 8.  Spent 4 to fix airbase damage and saved 4.  India collected 6 now has 10 ipcs.

    No funny business going on here. :)

  • 10

    KS, just FYI, you only need to repair 2 on the AB to make it fully operational.

  • 19

    Oh, some reason I thought  they had changed that.  Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf.  Will need to adjust income back to 6.  We can fix it on Anzac turn.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery and 1 harbour
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 1 :  3/7 hits
                        British roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from 98 Sea Zone to Gibraltar
                1 tactical_bomber moved from 95 Sea Zone to Gibraltar
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer and 3 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 1 fighter placed in 95 Sea Zone
                6 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • 10

    @ksmckay:

    Oh, some reason I thought  they had changed that.  Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf.  Will need to adjust income back to 6.  We can fix it on Anzac turn.

    Well, don’t take my word for it.  I screw up the rules all the time.  :wink:

    Someone ask a rules deputy.

Suggested Topics

  • 23
  • 2
  • 16
  • 2
  • 60
  • 178
  • 165
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts