XDAP-02 WeWin vs BoldDutch

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 cruiser moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 94 Sea Zone to Morocco
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 1 tactical_bomber
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 bomber and 1 tactical_bomber in 81 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 81 Sea Zone
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -3
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber and 1 tactical_bomber
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Tunisia
                1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Albania
                1 armour moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • BBG is in Colorado as well? Sorry to hear about the funeral.

  • '12

    standing by, ready to rock with germany!!  :-)

  • '10

    Nah Idaho.  Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive…  8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    04Git.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery and 4 infantry moved from Queensland to Northern Territory
                1 bomber moved from New South Wales to Northern Territory
                3 infantry moved from Persia to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 3 infantry
                    Neutral_Axis defend with 2 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 airfield placed in Northern Territory
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • So the Aussies have some sharpshooters … .  :evil:

    I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.


  • I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .

    Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”

  • '10

    8-)


  • @DutchmanD:

    Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.

    He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.

  • '12

    i see ya’ll are both on… gonna need ya for some
    casualty choices in big battles - z91 and gib

  • '12

    coming right up in a couple min with rolls.

  • '12

    z91 - hit 5 times.  3 attacking and 3 defending subs all missed.  waiting for casualty choice before proceeding with defense roll…

  • '12

    here’s the map


  • Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.


  • talk about service, shooting it to me before I even ask. wait just a second.

  • '12

    i do my best  :-)  now if you could just miss a lot on defense…  :wink:


  • Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.


  • kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!

  • '12

    i believe you will have 3 dd + 2 ftr.  may they all miss…  :-P

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