Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Morocco
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 tactical_bomber in 81 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 81 Sea Zone
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -3
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 tactical_bomber
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Tunisia
1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Albania
1 armour moved from Bulgaria to Albania
1 infantry moved from Bulgaria to Albania
1 infantry moved from Bulgaria to Albania
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
Place Units - Italians
3 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
BBG is in Colorado as well? Sorry to hear about the funeral.
standing by, ready to rock with germany!! :-)
Nah Idaho. Â Uncle we haven’t talked to much in the past several years, but grew up with his kids.
I have a mifi hotspot. Mak’n Goo drive… Â 8-) . Still push’n the little brother around.
Quick edit to map, sub to z91 on NonCom.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 artillery and 4 infantry moved from Queensland to Northern Territory
1 bomber moved from New South Wales to Northern Territory
3 infantry moved from Persia to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 infantry
Neutral_Axis defend with 2 infantry
ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
1 airfield placed in Northern Territory
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 cruiser moved from 122 Sea Zone to 106 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
So the Aussies have some sharpshooters … . :evil:
I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.
I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .
Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”
8-)
Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.
I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.
Quick edit to map, sub to z91 on NonCom.
Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.
He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.
i see ya’ll are both on… gonna need ya for some
casualty choices in big battles - z91 and gib
coming right up in a couple min with rolls.
z91 - hit 5 times. 3 attacking and 3 defending subs all missed. waiting for casualty choice before proceeding with defense roll…
here’s the map
Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.
talk about service, shooting it to me before I even ask. wait just a second.
i do my best :-) now if you could just miss a lot on defense… :wink:
Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.
kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!
i believe you will have 3 dd + 2 ftr. may they all miss… :-P