Use second save, forgot to move sub in 126
12L-41, Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9), No Tech
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ITA taken with tank, bomber. 18 IPC to Britain.
Noncombat Moves
ac from Z12 to Z13
ac, cru, 2 bat from Z7 to Z13
destroyer from Z53 to Z51
bomber from ITA to GBR
2 infantry from CNG to SUDMobilize
infantry, 2 fighters in GBR
2 transports in Z2Income
41 + 10 NO + 18 ITA = 69
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ITA taken with tank, bomber. 18 IPC to Britain.
35 IPC for 18….did not think you would go for that :|
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Ita4-Buy: Nada
Combat
ftr Egy/inf arm Trj => Ita arm
cru sz15 => sz14 2trnIta
aa gun
Rolls: 1@1; Total Hits: 11@1: (1) -
you gotta be kidding :roll:
Ita
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Ita
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Ita
A-arm
Rolls: 1@3; Total Hits: 01@3: (6)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
almost ready to quit after that…should have ignore the transports and did shore bombardments, but when you run the sim and it says 96% chance I liberate Italy…
Noncom
cru bb trn sz15 => sz35 -
That was rough. The problem is, if the fighter is shot down (very bad luck for you) you are down to 80 percent. Still you should have won.
America turn 4
Purchase
49 IPC
transport
4 fighterssave 2 IPC
Combat Moves
Z14 (transport, cruiser) v 2 bombers (ECA)
BST (empty) v artillery (GIB)
Z36 (submarine, transport, destroyer, ac, 2 fighters, battleship) v submarine (Z46), 4 fighters (Z53), 2 fighters (AUS)
PHI (empty) v infantry (Z53), infantry (HAW)dice…
Z14
A - 2 bombers
Rolls: 2@4; Total Hits: 22@4: (2, 1)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (2) -
Z14 taken with bomber
BLK (typed this wrong as BST before) taken with artillery
Z38
D - submarine sneak attack
Rolls: 1@1; Total Hits: 01@1: (5) -
Z38
A - submarine, 6 fighters
Rolls: 1@2 6@3; Total Hits: 11@2: (4)6@3: (4, 5, 6, 5, 1, 4) -
there is a pretty bad roll… at least there is no need to wait for your declaration of casualties :|
Z38
D - destroyer, ac, 2 fighters, battleship
Rolls: 2@2 3@4; Total Hits: 22@2: (2, 5)3@4: (5, 6, 2) -
almost as bad. Americans lose submarine, fighter
Z38 round 2
A - 5 fighters
Rolls: 5@3; Total Hits: 45@3: (1, 3, 3, 4, 2) -
Now I need to know which piece you want to keep. As I understand, the submarine is now out of the fight and can not be taken as a loss.
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You will obviously keep the battleship so I will continue
Z38 round 2
D - destroyer, ac, 2 fighters, wounded battleship
Rolls: 2@2 3@4; Total Hits: 32@2: (3, 2)3@4: (3, 6, 1) -
3 more American fighters killed
Z38 round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (4, 6)
D - wounded battleship
Rolls: 1@4; Total Hits: 11@4: (3) -
Z38 round 4
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - wounded but very dangerus battleship
Rolls: 1@4; Total Hits: 11@4: (1) -
Z38 holds with battleship
Defenses are running strong now in this game. That will really slow down the Pacific advance.
Noncombat Moves
destroyer from Z51 to Z48
destroyer from Z53 to Z60
destroyer, 2 ac from Z53 to Z51
submarine, transport, 3 destroyers, cruiser, ac, 2 fighters from Z56 to Z51
2 infantry from WCA to Z53
infantry from ECA to WCA
infantry from WUS to WCA
destroyer from Z7 to Z17
bomber from Z14 to ITAMobilize
transport in Z56
4 fighters in WUSIncome
43 + 20 NO + 2 saved = 65
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I totally screwed this game all up by overlooking a bunch of stuff….amateur hour :cry:
I will go a few more rounds simply because I see some glimmer of hope
Ger5-Buy: 9 inf, arm…save 0
Combat
2inf art Ukr => Ukr inf
2inf art Pol => Epl inf
4inf arm Pol => Bst 2inf art
3inf 3arm Bul/2arm Pol => Blk art
10inf 2art 2arm Ger/2arm Pol => Fra 2inf
ftr bmr Ger => Ita arm bmr
arm Lib => Alg => LibUkr
A-2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Ukr twol
Epl
A-2inf art
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl twlo inf
Bst
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 3, 1, 2)1@3: (4)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)





