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12L-41, Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9), No Tech


  • almost ready to quit after that…should have ignore the transports and did shore bombardments, but when you run the sim and it says 96% chance I liberate Italy…

    Noncom
    cru bb trn sz15 => sz35

    OBG_vs_LL_04eI.AAM


  • That was rough.  The problem is, if the fighter is shot down (very bad luck for you) you are down to 80 percent.  Still you should have won.

    America turn 4

    Purchase

    49 IPC

    transport
    4 fighters

    save 2 IPC

    Combat Moves

    Z14 (transport, cruiser) v 2 bombers (ECA)
    BST (empty) v artillery (GIB)
    Z36 (submarine, transport, destroyer, ac, 2 fighters, battleship) v submarine (Z46), 4 fighters (Z53), 2 fighters (AUS)
    PHI (empty) v infantry (Z53), infantry (HAW)

    dice…

    Z14
    A - 2 bombers
    DiceRolls: 2@4; Total Hits: 22@4: (2, 1)
    D - cruiser
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Z14 taken with bomber

    BLK (typed this wrong as BST before) taken with artillery

    Z38
    D - submarine sneak attack
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Z38
    A - submarine, 6 fighters
    DiceRolls: 1@2 6@3; Total Hits: 11@2: (4)6@3: (4, 5, 6, 5, 1, 4)


  • there is a pretty bad roll…  at least there is no need to wait for your declaration of casualties  :|

    Z38
    D - destroyer, ac, 2 fighters, battleship
    DiceRolls: 2@2 3@4; Total Hits: 22@2: (2, 5)3@4: (5, 6, 2)


  • almost as bad.  Americans lose submarine, fighter

    Z38 round 2
    A - 5 fighters
    DiceRolls: 5@3; Total Hits: 45@3: (1, 3, 3, 4, 2)


  • Now I need to know which piece you want to keep.  As I understand, the submarine is now out of the fight and can not be taken as a loss.


  • You will obviously keep the battleship so I will continue

    Z38 round 2
    D - destroyer, ac, 2 fighters, wounded battleship
    DiceRolls: 2@2 3@4; Total Hits: 32@2: (3, 2)3@4: (3, 6, 1)


  • 3 more American fighters killed

    Z38 round 3
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    D - wounded battleship
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Z38 round 4
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - wounded but very dangerus battleship
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • Z38 holds with battleship

    Defenses are running strong now in this game.  That will really slow down the Pacific advance.

    Noncombat Moves

    destroyer from Z51 to Z48
    destroyer from Z53 to Z60
    destroyer, 2 ac from Z53 to Z51
    submarine, transport, 3 destroyers, cruiser, ac, 2 fighters from Z56 to Z51
    2 infantry from WCA to Z53
    infantry from ECA to WCA
    infantry from WUS to WCA
    destroyer from Z7 to Z17
    bomber from Z14 to ITA

    Mobilize

    transport in Z56
    4 fighters in WUS

    Income

    43 + 20 NO + 2 saved = 65

    OBG_vs_LL_04fUSA.AAM


  • I totally screwed this game all up by overlooking a bunch of stuff….amateur hour  :cry:

    I will go a few more rounds simply because I see some glimmer of hope

    Ger5-Buy: 9 inf, arm…save 0

    Combat
    2inf art Ukr => Ukr inf
    2inf art Pol => Epl inf
    4inf arm Pol => Bst 2inf art
    3inf 3arm Bul/2arm Pol => Blk art
    10inf 2art 2arm Ger/2arm Pol => Fra 2inf
    ftr bmr Ger => Ita arm bmr
    arm Lib => Alg => Lib

    Ukr
    A-2inf art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ukr twol

    Epl
    A-2inf art
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Epl twlo inf

    Bst
    A-4inf arm
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (1, 3, 1, 2)1@3: (4)
    D-2inf art
    DiceRolls: 3@2; Total Hits: 03@2: (5, 4, 6)


  • Bst
    A-4inf arm
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (1, 6, 4, 6)1@3: (2)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • now they wanna hit after costing me valuable IPCs all game  :x….off with their stinking heads!

    Bst twol

    Blk
    A-3inf 5arm
    DiceRolls: 3@1 5@3; Total Hits: 33@1: (6, 2, 6)5@3: (2, 3, 6, 2, 5)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Blk lwol

    Fra
    A-10inf 2art 4arm
    DiceRolls: 8@1 4@2 4@3; Total Hits: 38@1: (6, 3, 4, 3, 5, 2, 4, 2)4@2: (2, 4, 6, 4)4@3: (2, 2, 4, 4)
    D-2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • there are the ones I was looking for….hopefully that is all of them

    Fra lwlo 2inf

    Ita
    aa gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • oops….I will call that one the ftr since I listed it first

    aa gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • 2 out of 3?

    Ita
    A-ftr
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    D-bmr arm
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)

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