@crockett36 no scrmables
12L-41, Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9), No Tech
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Britain turn 4
Purchase
37 IPC
infantry
2 transports
2 fightersCombat Moves
ITA (3 infantry, tank, AA gun) v 2 tanks (ALG), 2 fighters (Z12), fighter (Z7), bomber (GIB)
FRA (empty) v 2 infantry (GBR) unload in Z13
CAR (empty) v infantry (Z53)dice…
ITA AA gun
3 fighters
Rolls: 2@1; Total Hits: 02@1: (5, 5)
bomber
Rolls: 1@1; Total Hits: 01@1: (2) -
One more AA shot at a fighter
ITA AA gun
fighter
Rolls: 1@1; Total Hits: 01@1: (4) -
ITA
A - 2 tanks, 3 fighters, bomber
Rolls: 5@3 1@4; Total Hits: 35@3: (2, 2, 4, 4, 2)1@4: (6)
D - 3 infantry, tank
Rolls: 3@2 1@3; Total Hits: 23@2: (6, 2, 4)1@3: (3) -
Britain loses 2 fighters
Italy loses 3 infantry
ITA round 2
A - 2 tanks, fighter, bomber
Rolls: 3@3 1@4; Total Hits: 03@3: (6, 4, 4)1@4: (6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2) -
:|
Britain loses tank
ITA round 3
A - tank, fighter, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
ITA taken with tank, bomber. 18 IPC to Britain.
Noncombat Moves
ac from Z12 to Z13
ac, cru, 2 bat from Z7 to Z13
destroyer from Z53 to Z51
bomber from ITA to GBR
2 infantry from CNG to SUDMobilize
infantry, 2 fighters in GBR
2 transports in Z2Income
41 + 10 NO + 18 ITA = 69
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ITA taken with tank, bomber. 18 IPC to Britain.
35 IPC for 18….did not think you would go for that :|
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Ita4-Buy: Nada
Combat
ftr Egy/inf arm Trj => Ita arm
cru sz15 => sz14 2trnIta
aa gun
Rolls: 1@1; Total Hits: 11@1: (1) -
you gotta be kidding :roll:
Ita
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Ita
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Ita
A-arm
Rolls: 1@3; Total Hits: 01@3: (6)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
almost ready to quit after that…should have ignore the transports and did shore bombardments, but when you run the sim and it says 96% chance I liberate Italy…
Noncom
cru bb trn sz15 => sz35 -
That was rough. The problem is, if the fighter is shot down (very bad luck for you) you are down to 80 percent. Still you should have won.
America turn 4
Purchase
49 IPC
transport
4 fighterssave 2 IPC
Combat Moves
Z14 (transport, cruiser) v 2 bombers (ECA)
BST (empty) v artillery (GIB)
Z36 (submarine, transport, destroyer, ac, 2 fighters, battleship) v submarine (Z46), 4 fighters (Z53), 2 fighters (AUS)
PHI (empty) v infantry (Z53), infantry (HAW)dice…
Z14
A - 2 bombers
Rolls: 2@4; Total Hits: 22@4: (2, 1)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (2) -
Z14 taken with bomber
BLK (typed this wrong as BST before) taken with artillery
Z38
D - submarine sneak attack
Rolls: 1@1; Total Hits: 01@1: (5) -
Z38
A - submarine, 6 fighters
Rolls: 1@2 6@3; Total Hits: 11@2: (4)6@3: (4, 5, 6, 5, 1, 4) -
there is a pretty bad roll… at least there is no need to wait for your declaration of casualties :|
Z38
D - destroyer, ac, 2 fighters, battleship
Rolls: 2@2 3@4; Total Hits: 22@2: (2, 5)3@4: (5, 6, 2) -
almost as bad. Americans lose submarine, fighter
Z38 round 2
A - 5 fighters
Rolls: 5@3; Total Hits: 45@3: (1, 3, 3, 4, 2) -
Now I need to know which piece you want to keep. As I understand, the submarine is now out of the fight and can not be taken as a loss.
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You will obviously keep the battleship so I will continue
Z38 round 2
D - destroyer, ac, 2 fighters, wounded battleship
Rolls: 2@2 3@4; Total Hits: 32@2: (3, 2)3@4: (3, 6, 1) -
3 more American fighters killed
Z38 round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (4, 6)
D - wounded battleship
Rolls: 1@4; Total Hits: 11@4: (3)





