I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
Posted your summary as well.
Test summary from TripleA, engine version: 1.6.1, time: 14:41:06
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 carrier and 1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 34 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to 52 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour and 2 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to Kwantung
1 fighter moved from 50 Sea Zone to 47 Sea Zone
2 fighters moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from French Indochina to China
1 fighter moved from Japan to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
Combat - Japanese
Battle in China
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in China, round 1 : 2/5 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 0/3 hits
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 4 infantry in China, round 2 : 2/5 hits
Americans roll dice for 1 fighter in China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 34 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 34 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 9
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 1 : 4/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 bomber owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 47 Sea Zone to Okinawa
1 fighter moved from China to Manchuria
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 transport placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
1 unit repaired.
Territory Summary for Japanese :
Manchuria : 1 flag, 1 armour, 1 fighter and 3 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Okinawa : 1 flag, 1 fighter and 1 infantry
China : 1 flag, 3 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship
61 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 3 transports
52 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Production/PUs Summary :
Russians : 23 / 29
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 42
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 armour and 3 cruisers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
Non Combat Move - Americans
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Eastern United States to Gibraltar
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Midway
Place Units - Americans
1 armour placed in Eastern United States
2 cruisers placed in 10 Sea Zone
1 cruiser placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
Territory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 bomber
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 armour, 1 fighter and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Central United States : 1 flag, 2 infantry
12 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 flag, 2 cruisers
55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 23 / 29
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41
Next is Russia again
oh yeah.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from West Russia to Belorussia
6 infantry moved from Russia to Caucasus
2 infantry moved from West Russia to Caucasus
Combat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Caucasus
Russians attack with 8 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 8 infantry in Caucasus, round 1 : 2/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 3/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 5 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 4 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 5 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 6 : 0/3 hits
Germans roll dice for 1 armour in Caucasus, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 7 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Caucasus, round 8 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 infantry in Caucasus, round 9 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans winGermans win with no units remaining with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 8 infantry
Battle in Belorussia
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour
Non Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Archangel
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 26 PUs total
Territory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Archangel : 1 flag, 2 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag, 4 infantry
West Russia : 1 flag, 1 armour and 1 artillery
Buryatia S.S.R. : 1 flag, 3 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 23 / 26
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to Belorussia
4 infantry moved from Ukraine S.S.R. to Caucasus
4 fighters moved from Ukraine S.S.R. to West Russia
1 bomber moved from Ukraine S.S.R. to West Russia
4 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Balkans to Caucasus
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Germany to Eastern Europe
3 armour moved from Germany to Balkans
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 3 submarines and 1 transport
Russians defend with 1 submarine
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans retreated to 5 Sea Zone
Battle in West Russia
Germans attack with 2 armour, 1 bomber, 4 fighters and 1 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in West Russia, round 1 : 3/8 hits
Russians roll dice for 1 armour and 1 artillery in West Russia, round 1 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans winRussians win with 1 submarine remaining, taking West Russia from Russians with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
1 bomber moved from West Russia to Caucasus
4 fighters moved from West Russia to Caucasus
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
Place Units - Germans
3 armour, 2 artilleries and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry
Eastern Europe : 1 flag, 1 armour, 1 artillery and 4 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun and 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 4 fighters and 5 infantry
Balkans : 1 flag, 3 armour
Libya : 1 flag, 1 armour, 2 artilleries and 2 infantry
Ukraine S.S.R. : 1 flag, 2 armour and 1 infantry
West Russia : 1 flag, 2 armour and 1 infantry
Belorussia : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
14 Sea Zone : 1 flag, 1 battleship and 1 transport
Production/PUs Summary :
Russians : 21 / 26
Germans : 42 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to Libya
2 armour moved from Algeria to Libya
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 cruiser moved from 12 Sea Zone to 14 Sea Zone
1 battleship moved from 12 Sea Zone to 14 Sea Zone
2 transports moved from 12 Sea Zone to 7 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 infantry and 1 transport
Battle in Western Europe
British attack with 1 bomber and 1 fighter
Germans defend with 1 aaGun and 1 infantry
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 bomber and 1 fighter in Western Europe, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Western Europe, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Libya
British attack with 3 armour and 1 fighter
Germans defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 3 armour and 1 fighter in Libya, round 1 : 4/4 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 1 : 2/5 hits
2 armour owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Libya
British roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits
Germans roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Libya
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 2 armour and 1 fighter
Non Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
Place Units - British
1 armour placed in United Kingdom
1 battleship and 1 destroyer placed in 7 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
1 unit repaired.
Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
47 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 21 / 26
Germans : 41 / 42
British : 33 / 33
Japanese : 31 / 31
Americans : 40 / 41
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 60 Sea Zone
2 destroyers and 3 transports moved from 61 Sea Zone to 60 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Okinawa to Kwantung
1 fighter moved from Manchuria to Sinkiang
3 infantry moved from China to Sinkiang
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Manchuria to Kwantung
1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
1 carrier, 1 cruiser and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Buryatia S.S.R., round 1 : 3/9 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Sinkiang, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to China
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 fighter and 1 submarine placed in 60 Sea Zone
Japanese undo move 2.
1 destroyer and 1 submarine placed in 60 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 fighter and 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 3 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour, 2 artilleries and 4 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 fighter
Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Russians : 20 / 26
Germans : 41 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 38 / 41
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Western Europe
Americans take Western Europe from Germans
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 cruisers moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Territory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Western Europe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 bomber
Algeria : 1 flag, 1 fighter
Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Central United States : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 cruiser and 2 transports
10 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 2 cruisers
Production/PUs Summary :
Russians : 20 / 26
Germans : 35 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 44 / 45
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in West Russia
Russians attack with 1 armour and 5 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour and 5 infantry in West Russia, round 1 : 1/6 hits
Germans roll dice for 2 armour and 1 infantry in West Russia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour and 4 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 submarines
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 4 infantry
West Russia : 1 flag, 1 armour and 3 infantry
Russia : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 7 infantry
Production/PUs Summary :
Russians : 24 / 24
Germans : 31 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 44 / 45
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
3 armour moved from Germany to Western Europe
1 fighter moved from Southern Europe to Western Europe
1 armour moved from Balkans to Western Europe
2 armour moved from Caucasus to Russia
5 infantry moved from Caucasus to Russia
4 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Russia
2 armour moved from Balkans to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Russia
Combat - Germans
Battle in West Russia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 3 armour and 1 infantry in West Russia, round 1 : 0/4 hits
Russians roll dice for 1 armour and 3 infantry in West Russia, round 1 : 2/4 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 armour and 3 infantry in West Russia, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 4 armour, 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
AA guns fire in Western Europe : 0/1 hits
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 2 infantry in Western Europe, round 1 : 2/9 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Western Europe, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 4 armour, 2 artilleries and 1 fighter in Western Europe, round 2 : 2/7 hits
Americans roll dice for 1 armour and 1 artillery in Western Europe, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Russia
Germans attack with 4 armour, 1 bomber, 4 fighters and 5 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 7 infantry
AA guns fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 4 armour, 1 bomber, 3 fighters and 5 infantry in Russia, round 1 : 6/13 hits
Russians roll dice for 2 artilleries and 7 infantry in Russia, round 1 : 3/9 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 1 bomber, 3 fighters and 2 infantry in Russia, round 2 : 6/10 hits
Russians roll dice for 2 artilleries and 1 infantry in Russia, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Non Combat Move - Germans
1 infantry moved from Southern Europe to Balkans
1 fighter moved from Western Europe to Eastern Europe
1 bomber moved from Russia to Eastern Europe
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
Place Units - Germans
2 armour and 2 infantry placed in Caucasus
1 infantry placed in Southern Europe
4 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 71 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 flag, 1 bomber and 1 fighter
Karelia S.S.R. : 1 flag, 1 artillery and 1 infantry
Western Europe : 1 flag, 1 aaGun, 4 armour and 2 artilleries
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 3 fighters and 3 infantry
Balkans : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 33 / 33
Japanese : 34 / 34
Americans : 38 / 45
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 factory and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 4 armour and 2 artilleries
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 1 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Europe, round 1 : 1/5 hits
Germans roll dice for 4 armour and 2 artilleries in Western Europe, round 1 : 2/6 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 2 : 2/3 hits
Germans roll dice for 4 armour in Western Europe, round 2 : 0/4 hits
2 armour owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 3 : 1/3 hits
Germans roll dice for 2 armour in Western Europe, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
Germans roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Western Europe
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 4 armour and 2 artilleries
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Non Combat Move - British
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 factory placed in India
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
47 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 33 / 35
Japanese : 34 / 34
Americans : 38 / 45
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from China to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from French Indochina to India
1 fighter moved from Kwantung to India
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 60 Sea Zone to Alaska
1 fighter moved from Japan to Yakut S.S.R.
1 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 aaGun, 1 factory and 2 infantry
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 1 : 0/4 hits
British roll dice for 2 infantry in India, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 2/2 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Alaska to 63 Sea Zone
Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 artillery
Alaska : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 fighters and 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
63 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
36 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 45
Holy Crap.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western Canada
Non Combat Move - Americans
2 cruisers moved from 20 Sea Zone to 55 Sea Zone
Place Units - Americans
3 armour and 2 infantry placed in Eastern United States
2 cruisers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 1 armour and 2 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 bomber
Algeria : 1 flag, 1 fighter
Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Western Canada : 1 flag, 2 infantry
8 Sea Zone : 1 flag, 2 armour, 1 cruiser, 2 infantry and 2 transports
9 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 battleship, 5 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Combat Move - Russians
2 infantry moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Novosibirsk to Russia
4 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 2 fighters and 1 infantry
Russians roll dice for 2 infantry in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 1 armour and 8 infantry
Germans defend with 1 aaGun, 4 armour, 1 factory and 2 infantry
Russians roll dice for 1 armour and 8 infantry in Russia, round 1 : 4/9 hits
Germans roll dice for 4 armour and 2 infantry in Russia, round 1 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits
Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits
1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 3 : 3/7 hits
Germans roll dice for 1 armour in Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Norway : 1 flag
West Russia : 1 flag
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 6 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 39 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Caucasus to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
1 bomber moved from Eastern Europe to 8 Sea Zone
1 fighter moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Southern Europe
Combat - Germans
Battle in Persia
Germans attack with 1 infantry
British defend with 2 infantry
Germans roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Persia
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 armour, 1 cruiser, 2 infantry and 2 transports
Germans roll dice for 1 bomber in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
2 armour owned by the Americans , 2 transports owned by the Americans and 2 infantry owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 2 armour, 1 cruiser, 2 infantry and 2 transports
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 bomber moved from 8 Sea Zone to Western Europe
Place Units - Germans
6 armour, 2 fighters and 2 infantry placed in Germany
3 armour placed in Caucasus
Germans undo move 1.
5 armour, 2 fighters and 2 infantry placed in Germany
1 armour placed in Caucasus
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory, 2 fighters and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Archangel : 1 flag, 1 armour
Karelia S.S.R. : 1 flag
Western Europe : 1 flag, 1 aaGun, 1 bomber and 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 1 factory, 4 fighters and 1 infantry
Ukraine S.S.R. : 1 flag, 4 armour and 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Production/PUs Summary :
Russians : 18 / 22
Germans : 43 / 43
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - British
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 infantry moved from Persia to India
1 armour moved from Trans-Jordan to India
Combat - British
Battle in Western Europe
British attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 bomber and 1 infantry
British win, taking Western Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 1 infantry
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 2 infantry placed in United Kingdom
2 transports placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 44 PUs total