I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 factory and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 4 armour and 2 artilleries
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 1 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Europe, round 1 : 1/5 hits
Germans roll dice for 4 armour and 2 artilleries in Western Europe, round 1 : 2/6 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 2 : 2/3 hits
Germans roll dice for 4 armour in Western Europe, round 2 : 0/4 hits
2 armour owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 3 : 1/3 hits
Germans roll dice for 2 armour in Western Europe, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
Germans roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Western Europe
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 4 armour and 2 artilleries
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Non Combat Move - British
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 factory placed in India
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
47 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 33 / 35
Japanese : 34 / 34
Americans : 38 / 45
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from China to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from French Indochina to India
1 fighter moved from Kwantung to India
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 60 Sea Zone to Alaska
1 fighter moved from Japan to Yakut S.S.R.
1 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 aaGun, 1 factory and 2 infantry
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 1 : 0/4 hits
British roll dice for 2 infantry in India, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 2/2 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Alaska to 63 Sea Zone
Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Territory Summary for Japanese :
Manchuria : 1 flag, 1 artillery
Alaska : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 fighters and 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
63 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
36 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 45
Holy Crap.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western Canada
Non Combat Move - Americans
2 cruisers moved from 20 Sea Zone to 55 Sea Zone
Place Units - Americans
3 armour and 2 infantry placed in Eastern United States
2 cruisers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total
Territory Summary for Americans :
Eastern Canada : 1 flag, 1 armour and 2 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 bomber
Algeria : 1 flag, 1 fighter
Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Western Canada : 1 flag, 2 infantry
8 Sea Zone : 1 flag, 2 armour, 1 cruiser, 2 infantry and 2 transports
9 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 battleship, 5 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Combat Move - Russians
2 infantry moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Novosibirsk to Russia
4 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 2 fighters and 1 infantry
Russians roll dice for 2 infantry in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 1 armour and 8 infantry
Germans defend with 1 aaGun, 4 armour, 1 factory and 2 infantry
Russians roll dice for 1 armour and 8 infantry in Russia, round 1 : 4/9 hits
Germans roll dice for 4 armour and 2 infantry in Russia, round 1 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits
Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits
1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 3 : 3/7 hits
Germans roll dice for 1 armour in Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Norway : 1 flag
West Russia : 1 flag
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 6 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 39 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Caucasus to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
1 bomber moved from Eastern Europe to 8 Sea Zone
1 fighter moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Southern Europe
Combat - Germans
Battle in Persia
Germans attack with 1 infantry
British defend with 2 infantry
Germans roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Persia
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 armour, 1 cruiser, 2 infantry and 2 transports
Germans roll dice for 1 bomber in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
2 armour owned by the Americans , 2 transports owned by the Americans and 2 infantry owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 2 armour, 1 cruiser, 2 infantry and 2 transports
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 bomber moved from 8 Sea Zone to Western Europe
Place Units - Germans
6 armour, 2 fighters and 2 infantry placed in Germany
3 armour placed in Caucasus
Germans undo move 1.
5 armour, 2 fighters and 2 infantry placed in Germany
1 armour placed in Caucasus
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory, 2 fighters and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Archangel : 1 flag, 1 armour
Karelia S.S.R. : 1 flag
Western Europe : 1 flag, 1 aaGun, 1 bomber and 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 1 factory, 4 fighters and 1 infantry
Ukraine S.S.R. : 1 flag, 4 armour and 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Production/PUs Summary :
Russians : 18 / 22
Germans : 43 / 43
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - British
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 infantry moved from Persia to India
1 armour moved from Trans-Jordan to India
Combat - British
Battle in Western Europe
British attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 bomber and 1 infantry
British win, taking Western Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 1 infantry
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 2 infantry placed in United Kingdom
2 transports placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Alaska to Western Canada
2 fighters moved from 63 Sea Zone to Western Canada
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
2 transports moved from 63 Sea Zone to 60 Sea Zone
2 submarines moved from 63 Sea Zone to 56 Sea Zone
1 carrier moved from 63 Sea Zone to 56 Sea Zone
1 battleship moved from 63 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Midway
2 fighters moved from 60 Sea Zone to Midway
1 artillery moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 battleship moved from 36 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 1 : 3/4 hits
Americans roll dice for 1 fighter and 1 infantry in Midway, round 1 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 1 : 2/4 hits
British roll dice for 3 infantry in Western Canada, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Western Canada
Japanese roll dice for 1 armour and 1 fighter in Western Canada, round 2 : 1/2 hits
British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Western Canada to Alaska
1 fighter moved from Buryatia S.S.R. to 56 Sea Zone
1 fighter moved from Midway to 56 Sea Zone
Place Units - Japanese
2 transports placed in 60 Sea Zone
3 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Territory Summary for Japanese :
Midway : 1 flag, 1 artillery
Alaska : 1 flag, 1 fighter
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Western Canada : 1 flag, 1 armour
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
60 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 4 transports
Production/PUs Summary :
Russians : 16 / 22
Germans : 37 / 43
British : 38 / 44
Japanese : 39 / 40
Americans : 36 / 36
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 5 cruisers and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
2 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Algeria to Central United States
1 bomber moved from Gibraltar to Western United States
Place Units - Americans
4 armour placed in Western United States
3 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs total
1 unit repaired.
Territory Summary for Americans :
Eastern Canada : 1 flag, 2 armour and 1 infantry
Western United States : 1 flag, 1 aaGun, 4 armour, 1 bomber and 1 factory
Hawaiian Islands : 1 flag, 2 infantry
Western Europe : 1 flag, 1 armour and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 1 infantry
Central United States : 1 flag, 1 fighter
7 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Russians : 16 / 22
Germans : 37 / 43
British : 38 / 44
Japanese : 39 / 40
Americans : 36 / 37
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Territory Summary for Russians :
Novosibirsk : 1 flag, 1 armour
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 12 infantry
Production/PUs Summary :
Russians : 18 / 19
Germans : 37 / 43
British : 38 / 44
Japanese : 37 / 40
Americans : 36 / 37
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
4 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to Russia
2 infantry moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 armour moved from Archangel to Russia
8 armour moved from Caucasus to Russia
3 fighters moved from Caucasus to Russia
2 fighters moved from Germany to Western Europe
3 armour moved from Germany to Western Europe
2 armour moved from Germany to Western Europe
1 fighter moved from Caucasus to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 1 artillery, 4 fighters and 3 infantry
Russians defend with 1 aaGun, 1 factory and 12 infantry
AA guns fire in Russia : 0/4 hits
Germans roll dice for 9 armour, 1 artillery, 4 fighters and 3 infantry in Russia, round 1 : 9/17 hits
Russians roll dice for 12 infantry in Russia, round 1 : 4/12 hits
9 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 9 armour and 4 fighters in Russia, round 2 : 7/13 hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour and 4 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 12 infantry
Battle in Western Europe
Germans attack with 5 armour, 2 fighters and 3 infantry
British defend with 1 aaGun, 2 armour and 1 infantry; Americans defend with 1 armour and 2 infantry
AA guns fire in Western Europe : 0/2 hits
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 1 : 5/10 hits
British roll dice for 3 armour and 3 infantry in Western Europe, round 1 : 0/6 hits
1 infantry owned by the British , 2 armour owned by the British and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 2 : 6/10 hits
British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from British with 5 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Germans
1 fighter moved from Western Europe to Southern Europe
1 fighter moved from Western Europe to Germany
4 fighters moved from Russia to Caucasus
Place Units - Germans
2 armour and 1 infantry placed in Caucasus
4 armour placed in Germany
1 armour placed in Caucasus
1 armour placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 72 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter
Persia : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 fighter
Archangel : 1 flag
Karelia S.S.R. : 1 flag
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 5 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory, 4 fighters and 2 infantry
Russia : 1 flag, 1 aaGun, 9 armour and 1 factory
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Production/PUs Summary :
Russians : 10 / 0
Germans : 53 / 72
British : 30 / 44
Japanese : 37 / 40
Americans : 36 / 37
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 8 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from India to Trans-Jordan
British take Persia from Germans
1 submarine moved from 47 Sea Zone to 51 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 6 Sea Zone, round 1 : 4/4 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer and 3 submarines
Battle in Trans-Jordan
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
4 transports moved from 7 Sea Zone to 6 Sea Zone
Place Units - British
3 armour placed in India
5 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 8 armour, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
51 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 4 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
Production/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 31 / 32
Japanese : 37 / 40
Americans : 36 / 37
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 armour, 1 artillery, 1 battleship, 4 infantry and 4 transports moved from 60 Sea Zone to 63 Sea Zone
3 armour moved from 63 Sea Zone to Alaska
4 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 artillery moved from Midway to 56 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Alaska
1 fighter moved from Midway to 55 Sea Zone
1 destroyer moved from 60 Sea Zone to 63 Sea Zone
1 artillery moved from Buryatia S.S.R. to Manchuria
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to Alaska
Place Units - Japanese
2 infantry placed in Japan
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 7 armour; Remaining resources: 2 PUs;
Combat Move - Americans
4 armour moved from Western United States to Western Canada
2 armour moved from Eastern Canada to Western Canada
2 transports moved from 7 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in Western Canada
Americans attack with 6 armour
Japanese defend with 1 armour
Americans win, taking Western Canada from Japanese with 6 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 armour moved from Eastern United States to Western Canada
1 fighter moved from Central United States to Western Canada
1 fighter moved from Eastern United States to Western Canada
1 infantry moved from Eastern Canada to Eastern United States
2 fighters moved from Western Canada to Western United States
Place Units - Americans
3 armour placed in Western United States
4 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 38 PUs total
Territory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 2 fighters
Hawaiian Islands : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 factory and 2 infantry
Western Canada : 1 flag, 9 armour
18 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 32 / 32
Japanese : 36 / 37
Americans : 36 / 38
I will start round 6 tomorrow after work. I will say though unless I start getting some solid rolls and get smarter about my moves, your gonna smash me in the next couple of rounds.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Novosibirsk : 1 flag, 1 armour
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 32 / 32
Japanese : 36 / 37
Americans : 36 / 38
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 10 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 infantry moved from Caucasus to Persia
Germans take Persia from British
3 armour moved from Caucasus to Persia
3 armour moved from Persia to India
4 fighters moved from Caucasus to India
3 armour moved from Russia to Kazakh S.S.R.
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Southern Europe to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship, 2 cruisers, 1 destroyer and 4 transports
Germans roll dice for 2 fighters in 6 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 6 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters
Battle in Kazakh S.S.R.
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Kazakh S.S.R., round 1 : 3/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour
Russians defend with 1 armour
Germans roll dice for 2 armour in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in India
Germans attack with 3 armour and 4 fighters
British defend with 1 aaGun, 3 armour, 1 factory and 1 infantry
AA guns fire in India : 1/4 hits
1 fighter owned by the Germans lost in India
Germans roll dice for 3 armour and 3 fighters in India, round 1 : 4/6 hits
British roll dice for 3 armour and 1 infantry in India, round 1 : 0/4 hits
1 infantry owned by the British and 3 armour owned by the British lost in India
Germans win, taking India from British with 3 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter
Casualties for British: 3 armour and 1 infantry
Non Combat Move - Germans
3 fighters moved from India to Persia
3 fighters moved from Persia to Caucasus
Place Units - Germans
8 armour, 1 bomber and 1 fighter placed in Germany
2 armour placed in Caucasus
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 13 armour, 1 bomber, 1 factory and 1 fighter
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag
Novosibirsk : 1 flag, 2 armour
Karelia S.S.R. : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag, 3 armour
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 5 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 fighters
Evenki National Okrug : 1 flag
Russia : 1 flag, 1 aaGun, 3 armour and 1 factory
Production/PUs Summary :
Russians : 4 / 0
Germans : 62 / 62
British : 28 / 32
Japanese : 36 / 37
Americans : 36 / 38
Do you wish to continue? We could start a new game or something
Yeah I think this game is done. You can start a game if you want. I may play a few turns but probably won’t get too far tonight. I don’t care what map or what side.