Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 factory and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 4 armour and 2 artilleries
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 1 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Europe, round 1 : 1/5 hits
Germans roll dice for 4 armour and 2 artilleries in Western Europe, round 1 : 2/6 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 2 : 2/3 hits
Germans roll dice for 4 armour in Western Europe, round 2 : 0/4 hits
2 armour owned by the Germans lost in Western Europe
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 3 : 1/3 hits
Germans roll dice for 2 armour in Western Europe, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
Germans roll dice for 1 armour in Western Europe, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Western Europe
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 4 armour and 2 artilleries
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantryNon Combat Move - British
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Trans-Jordan to PersiaPlace Units - British
1 factory placed in India
2 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 armour
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
47 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 33 / 35
Japanese : 34 / 34
Americans : 38 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
1 fighter moved from China to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from French Indochina to India
1 fighter moved from Kwantung to India
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Sinkiang to China
1 artillery moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 60 Sea Zone to Alaska
1 fighter moved from Japan to Yakut S.S.R.
1 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Alaska, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Alaska, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 aaGun, 1 factory and 2 infantry
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 1 : 0/4 hits
British roll dice for 2 infantry in India, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in India
Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 2/2 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Alaska to 63 Sea ZonePlace Units - Japanese
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 artillery
Alaska : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 fighters and 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
63 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
36 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 45 -
Holy Crap.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western CanadaNon Combat Move - Americans
2 cruisers moved from 20 Sea Zone to 55 Sea ZonePlace Units - Americans
3 armour and 2 infantry placed in Eastern United States
2 cruisers placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 armour and 2 infantry
Midway : 1 flag, 1 fighter and 1 infantry
Western United States : 1 flag, 1 aaGun and 1 factory
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 bomber
Algeria : 1 flag, 1 fighter
Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Western Canada : 1 flag, 2 infantry
8 Sea Zone : 1 flag, 2 armour, 1 cruiser, 2 infantry and 2 transports
9 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 battleship, 5 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Combat Move - Russians
2 infantry moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Novosibirsk to Russia
4 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 2 fighters and 1 infantry
Russians roll dice for 2 infantry in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 1 armour and 8 infantry
Germans defend with 1 aaGun, 4 armour, 1 factory and 2 infantry
Russians roll dice for 1 armour and 8 infantry in Russia, round 1 : 4/9 hits
Germans roll dice for 4 armour and 2 infantry in Russia, round 1 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits
Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits
1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 6 infantry in Russia, round 3 : 3/7 hits
Germans roll dice for 1 armour in Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Norway : 1 flag
West Russia : 1 flag
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 6 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 39 / 71
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Caucasus to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
1 bomber moved from Eastern Europe to 8 Sea Zone
1 fighter moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Southern EuropeCombat - Germans
Battle in Persia
Germans attack with 1 infantry
British defend with 2 infantry
Germans roll dice for 1 infantry in Persia, round 1 : 0/1 hits
British roll dice for 2 infantry in Persia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Persia
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 armour, 1 cruiser, 2 infantry and 2 transports
Germans roll dice for 1 bomber in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
2 armour owned by the Americans , 2 transports owned by the Americans and 2 infantry owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 2 armour, 1 cruiser, 2 infantry and 2 transports
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 bomber moved from 8 Sea Zone to Western EuropePlace Units - Germans
6 armour, 2 fighters and 2 infantry placed in Germany
3 armour placed in Caucasus
Germans undo move 1.
5 armour, 2 fighters and 2 infantry placed in Germany
1 armour placed in CaucasusTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory, 2 fighters and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Archangel : 1 flag, 1 armour
Karelia S.S.R. : 1 flag
Western Europe : 1 flag, 1 aaGun, 1 bomber and 1 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 1 factory, 4 fighters and 1 infantry
Ukraine S.S.R. : 1 flag, 4 armour and 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 1 flag, 1 destroyer and 3 submarinesProduction/PUs Summary :
Russians : 18 / 22
Germans : 43 / 43
British : 30 / 35
Japanese : 39 / 39
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - British
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western Europe
2 infantry moved from Persia to India
1 armour moved from Trans-Jordan to IndiaCombat - British
Battle in Western Europe
British attack with 2 armour and 2 infantry
Germans defend with 1 aaGun, 1 bomber and 1 infantry
British win, taking Western Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 1 infantry
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
2 armour and 2 infantry placed in United Kingdom
2 transports placed in 7 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Alaska to Western Canada
2 fighters moved from 63 Sea Zone to Western Canada
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
2 transports moved from 63 Sea Zone to 60 Sea Zone
2 submarines moved from 63 Sea Zone to 56 Sea Zone
1 carrier moved from 63 Sea Zone to 56 Sea Zone
1 battleship moved from 63 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Midway
2 fighters moved from 60 Sea Zone to Midway
1 artillery moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 battleship moved from 36 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Midway
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 1 : 3/4 hits
Americans roll dice for 1 fighter and 1 infantry in Midway, round 1 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 1 : 2/4 hits
British roll dice for 3 infantry in Western Canada, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Western Canada
Japanese roll dice for 1 armour and 1 fighter in Western Canada, round 2 : 1/2 hits
British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Western Canada to Alaska
1 fighter moved from Buryatia S.S.R. to 56 Sea Zone
1 fighter moved from Midway to 56 Sea ZonePlace Units - Japanese
2 transports placed in 60 Sea Zone
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Midway : 1 flag, 1 artillery
Alaska : 1 flag, 1 fighter
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Western Canada : 1 flag, 1 armour
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
Caroline Islands : 1 flag, 1 infantry
56 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
60 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 4 transportsProduction/PUs Summary :
Russians : 16 / 22
Germans : 37 / 43
British : 38 / 44
Japanese : 39 / 40
Americans : 36 / 36 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 7 armour; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 5 cruisers and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from 7 Sea Zone to Western EuropeCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
1 fighter owned by the Japanese forced to land in MidwayNon Combat Move - Americans
2 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Algeria to Central United States
1 bomber moved from Gibraltar to Western United StatesPlace Units - Americans
4 armour placed in Western United States
3 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 37 PUs total
1 unit repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 2 armour and 1 infantry
Western United States : 1 flag, 1 aaGun, 4 armour, 1 bomber and 1 factory
Hawaiian Islands : 1 flag, 2 infantry
Western Europe : 1 flag, 1 armour and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 1 infantry
Central United States : 1 flag, 1 fighter
7 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 16 / 22
Germans : 37 / 43
British : 38 / 44
Japanese : 39 / 40
Americans : 36 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 1 armour
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 12 infantryProduction/PUs Summary :
Russians : 18 / 19
Germans : 37 / 43
British : 38 / 44
Japanese : 37 / 40
Americans : 36 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
4 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to Russia
2 infantry moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 armour moved from Archangel to Russia
8 armour moved from Caucasus to Russia
3 fighters moved from Caucasus to Russia
2 fighters moved from Germany to Western Europe
3 armour moved from Germany to Western Europe
2 armour moved from Germany to Western Europe
1 fighter moved from Caucasus to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 1 artillery, 4 fighters and 3 infantry
Russians defend with 1 aaGun, 1 factory and 12 infantry
AA guns fire in Russia : 0/4 hits
Germans roll dice for 9 armour, 1 artillery, 4 fighters and 3 infantry in Russia, round 1 : 9/17 hits
Russians roll dice for 12 infantry in Russia, round 1 : 4/12 hits
9 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 9 armour and 4 fighters in Russia, round 2 : 7/13 hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour and 4 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 12 infantry
Battle in Western Europe
Germans attack with 5 armour, 2 fighters and 3 infantry
British defend with 1 aaGun, 2 armour and 1 infantry; Americans defend with 1 armour and 2 infantry
AA guns fire in Western Europe : 0/2 hits
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 1 : 5/10 hits
British roll dice for 3 armour and 3 infantry in Western Europe, round 1 : 0/6 hits
1 infantry owned by the British , 2 armour owned by the British and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 5 armour, 2 fighters and 3 infantry in Western Europe, round 2 : 6/10 hits
British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from British with 5 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 infantry
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Germans
1 fighter moved from Western Europe to Southern Europe
1 fighter moved from Western Europe to Germany
4 fighters moved from Russia to CaucasusPlace Units - Germans
2 armour and 1 infantry placed in Caucasus
4 armour placed in Germany
1 armour placed in Caucasus
1 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 72 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter
Persia : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 fighter
Archangel : 1 flag
Karelia S.S.R. : 1 flag
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 5 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 factory, 4 fighters and 2 infantry
Russia : 1 flag, 1 aaGun, 9 armour and 1 factory
6 Sea Zone : 1 flag, 1 destroyer and 3 submarinesProduction/PUs Summary :
Russians : 10 / 0
Germans : 53 / 72
British : 30 / 44
Japanese : 37 / 40
Americans : 36 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 8 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from India to Trans-Jordan
British take Persia from Germans
1 submarine moved from 47 Sea Zone to 51 Sea ZoneCombat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 6 Sea Zone, round 1 : 4/4 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer and 3 submarines
Battle in Trans-Jordan
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
4 transports moved from 7 Sea Zone to 6 Sea ZonePlace Units - British
3 armour placed in India
5 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 8 armour, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
51 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 4 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiserProduction/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 31 / 32
Japanese : 37 / 40
Americans : 36 / 37 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from Japan to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 armour, 1 artillery, 1 battleship, 4 infantry and 4 transports moved from 60 Sea Zone to 63 Sea Zone
3 armour moved from 63 Sea Zone to Alaska
4 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 artillery moved from Midway to 56 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 56 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Alaska
1 fighter moved from Midway to 55 Sea Zone
1 destroyer moved from 60 Sea Zone to 63 Sea Zone
1 artillery moved from Buryatia S.S.R. to ManchuriaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to AlaskaPlace Units - Japanese
2 infantry placed in Japan
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 7 armour; Remaining resources: 2 PUs;Combat Move - Americans
4 armour moved from Western United States to Western Canada
2 armour moved from Eastern Canada to Western Canada
2 transports moved from 7 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Western Canada
Americans attack with 6 armour
Japanese defend with 1 armour
Americans win, taking Western Canada from Japanese with 6 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 armour moved from Eastern United States to Western Canada
1 fighter moved from Central United States to Western Canada
1 fighter moved from Eastern United States to Western Canada
1 infantry moved from Eastern Canada to Eastern United States
2 fighters moved from Western Canada to Western United StatesPlace Units - Americans
3 armour placed in Western United States
4 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 38 PUs totalTerritory Summary for Americans :
Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 2 fighters
Hawaiian Islands : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 factory and 2 infantry
Western Canada : 1 flag, 9 armour
18 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 32 / 32
Japanese : 36 / 37
Americans : 36 / 38 -
I will start round 6 tomorrow after work. I will say though unless I start getting some solid rolls and get smarter about my moves, your gonna smash me in the next couple of rounds.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Novosibirsk : 1 flag, 1 armour
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 10 / 0
Germans : 52 / 72
British : 32 / 32
Japanese : 36 / 37
Americans : 36 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 10 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 infantry moved from Caucasus to Persia
Germans take Persia from British
3 armour moved from Caucasus to Persia
3 armour moved from Persia to India
4 fighters moved from Caucasus to India
3 armour moved from Russia to Kazakh S.S.R.
1 fighter moved from Germany to 6 Sea Zone
1 fighter moved from Southern Europe to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship, 2 cruisers, 1 destroyer and 4 transports
Germans roll dice for 2 fighters in 6 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 4 transports in 6 Sea Zone, round 1 : 2/4 hits
2 fighters owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters
Battle in Kazakh S.S.R.
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Kazakh S.S.R., round 1 : 3/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour
Russians defend with 1 armour
Germans roll dice for 2 armour in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in India
Germans attack with 3 armour and 4 fighters
British defend with 1 aaGun, 3 armour, 1 factory and 1 infantry
AA guns fire in India : 1/4 hits
1 fighter owned by the Germans lost in India
Germans roll dice for 3 armour and 3 fighters in India, round 1 : 4/6 hits
British roll dice for 3 armour and 1 infantry in India, round 1 : 0/4 hits
1 infantry owned by the British and 3 armour owned by the British lost in India
Germans win, taking India from British with 3 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter
Casualties for British: 3 armour and 1 infantryNon Combat Move - Germans
3 fighters moved from India to Persia
3 fighters moved from Persia to CaucasusPlace Units - Germans
8 armour, 1 bomber and 1 fighter placed in Germany
2 armour placed in CaucasusTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 13 armour, 1 bomber, 1 factory and 1 fighter
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun, 3 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag
Novosibirsk : 1 flag, 2 armour
Karelia S.S.R. : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag, 3 armour
Trans-Jordan : 1 flag
Western Europe : 1 flag, 1 aaGun, 5 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 fighters
Evenki National Okrug : 1 flag
Russia : 1 flag, 1 aaGun, 3 armour and 1 factoryProduction/PUs Summary :
Russians : 4 / 0
Germans : 62 / 62
British : 28 / 32
Japanese : 36 / 37
Americans : 36 / 38 -
Do you wish to continue? We could start a new game or something
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Yeah I think this game is done. You can start a game if you want. I may play a few turns but probably won’t get too far tonight. I don’t care what map or what side.