• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 battleships, 5 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                3 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 2 battleships, 5 carriers, 2 cruisers, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 2 battleships, 5 carriers, 2 cruisers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 2 battleships, 5 carriers, 2 cruisers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 transport
                    Americans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                3 fighters moved from 45 Sea Zone to 55 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                1 destroyer and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 armour moved from Burma to Yunnan
                1 armour moved from India to Shan State
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 bomber moved from Iraq to Egypt
                1 artillery moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 80 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from 80 Sea Zone to Egypt
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    retreated to Yunnan
                    Japanese win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Egypt
                    British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery; Italians defend with 1 armour, 1 harbour and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    British win with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    retreated to Trans-Jordan
                    Italians win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 fighter moved from Trans-Jordan to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 bomber moved from Egypt to Malta

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour and 1 infantry placed in Union of South Africa
                British undo move 2.
                British undo move 1.
                1 airfield placed in Gibraltar
                1 armour and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs (2 lost to blockades); end with 35 PUs total

  • '15

    on the german turn i’m going to send 1 sub against your sub and transport off Gibraltar, let me know if you want to submerge  or not.


  • well if i wont submerge but if i can scramble i will against one sub


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 1 infantry
                    Italians defend with 1 artillery and 1 harbour
                    French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    French win with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

  • '15

    you can’t scramble against the sub since you don’t have a destroyer to hit it, so not sure if you want to submerge or not.


  • no i will fight

  • '15

    russia’s up

  • '15

    will give you generous terms if you wish to surrender.


  • sorry for the delay just have not been near a computer the last few days

    yes its looking grim but we shall keep our heads up and push on  :-D


  • im having truble now with the pass word i dont know what that is

  • '15

    gb7


  • ok thanks il try that


  • nope not worked with gb7


  • @gazza:

    nope not worked with gb7

    any ways i have posted my move

  • '15

    i don’t know what’s going on with that


  • italy up

  • '15

    Anzac

Suggested Topics

  • 17
  • 35
  • 30
  • 21
  • 56
  • 25
  • 56
  • 82
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.6k

Topics

1.8m

Posts