Alsch (Axis) vs Commander Brado + HoboSmasher (Allies) G40 A2


  • Russia’s neutral; it can’t enter Npr.


  • In addition Germany’s not going to allow the Russian sub to go through the Denmark straight.


  • I’ll assume the infantry goes with the other one to Rostov, and I’ll put the sub back in SZ 115.  Feel free to correct me if you’d like those changed.

    Japan 1

    26 IPCs

    3 TT (21)

    save 5


  • Combat

    2 Inf Jeh to Cha (mt)

    3 Inf, 1 Art Sha to Anh (mt)
    1 Art Jeh to Anh
    3 Inf, 1 Art Ksu to Anh

    3 Inf, 1 Art Ksi to Hun
    1 Art Kwa to Hun
    2 Fig, 2 Tac Man to Hun
    1 Fig For to Hun

    3 Inf Kwa to Yun
    1 Fig, 1 Tac Ksu to Yun
    2 Strat Jap to Yun


  • Apparently the name of the country is censored… weird.

    Cha twol
    Anh twol

    Hun

    Attack (3 Inf, 2 Art, 3 Fig, 2 Tac)
    DiceRolls: 1@1 4@2 3@3 2@4; Total Hits: 31@1: (2)4@2: (3, 3, 1, 6)3@3: (5, 6, 1)2@4: (4, 5)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Yun

    Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 3@1 1@3 3@4; Total Hits: 33@1: (2, 6, 5)1@3: (6)3@4: (3, 3, 1)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 4, 3)


  • Phew, Yunnan’s always dicey.

    Hun twol

    Yun R2

    Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 3@1 1@3 3@4; Total Hits: 33@1: (6, 2, 6)1@3: (3)3@4: (2, 6, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yun twlo 1 Inf

    Non-coms

    1 Fig, 1 Tac, 2 Strat Yun to Kwa
    3 Fig, 2 Tac Hun to Kwa
    1 Fig Oki to Kwa
    2 Fig, 2 Tac Jap to Kwa
    1 Fig Kor to Jeh
    1 Mech Man to Anh
    1 CA SZ 20 to SZ 36
    1 TT SZ 20 - 19 - 20, take
    2 Inf Man to Ksi
    1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
    1 Inf Oki, 1 Art Man to Kwa
    1 SS SZ 19 to SZ 6
    Fleet SZ 6 to SZ 33
    1 DD SZ 33 to SZ 36
    4 Inf, 1 AA gun Man to Jeh
    4 Inf Kor to Man

    Place

    3 TT SZ 6

    Collect

    30 + 10 NO + 5 leftover = 45 IPCs

    Brado_vs_Alsch_01cJ.AAM


  • The Russian sub from SZ115 will stay put. The 1 Inf from Cau will go to Ros, instead of Npr.


  • Ah so I got it right and the map’s correct.  Perfect.


  • Since the sub from SZ115 can’t move to SZ112. The BB from SZ115 will move to SZ114.


  • US Turn 1

    Builds : 1 NB, 3 Transports, 2 Inf, 1 DD, save 2 IPC’s

    Non Coms

    1 DD, 1 SS from SZ35 to SZ54
    1 FTR from Phi to Gua
    1 BB, 1 AC, 1 CC, 1 DD from SZ10 to SZ64
    1 CC, 1 DD, 1 SS, 1 Trans from SZ26 to SZ64
    2 FTR’s from Haw to SZ64, land on AC
    1 FTR, 1 Tac from SZ10 to Eus
    1 Inf from Cus, 1 Inf from Eus to Trans in SZ101, moves with CC to SZ64, lands in Smx
    1 Art, 1 AA from Eus to to Cus
    1 Mech, 1 Arm from Cus to Smx
    1 SBR, 1 Mech from Cus to Wus
    1 Inf, 1 Art from Wus to Cus

    Builds :

    1 NB in Smx
    3 Trans, 1 DD in SZ101
    2 Inf in Cus

    Collect : 54 IPC’s

    China’s Turn

    Will post the maps separately after all the turns…

    China Turn 1

    Builds : 4 Inf

    Com Moves

    Yun

    2 Inf from Kwe attack Yun
    5 Inf, 1 FTR from Sze attack Yun

    Combat

    Yunnan

    DiceRolls: 7@1 1@3; Total Hits: 27@1: (1, 2, 3, 2, 2, 6, 2)1@3: (1)


  • Return fire :

    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Non Coms

    1 FTR from Yun to Sze
    1 Inf from She to Sze
    2 Inf from Sui to She

    Builds : 4 Inf in Yun

    Collect : 15 IPC’s

    UK’s Turn


  • UK Turn 1

    UK declares war on Japan bringing Anzac into the war against Japan as well…

    Builds :

    UK London builds : 4 Inf, 4 Art
    UK Pacific builds : 1 Trans, 1 Mech, 1 Arm

    Com Moves

    1 CC from SZ91 attacks SZ106
    1 DD from SZ109 attacks SZ106

    SZ36

    1 BB from SZ37 to SZ36
    1 FTR from Bur to SZ36
    1 FTR, 1 Tac from Ind to SZ36
    1 DD, 1 CC from SZ39 to SZ36

    Combat

    SZ106

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)


  • Of course!  :-(  :x  :-o  :?  :oops:  :cry:  :roll:  :|

    Return fire :

    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Round 2

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)


  • OMG!

    Return fire :

    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Round 3

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)


  • Ok, this is stupid!

    Return fire :

    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Round 4

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)

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