dice slaughter continues
12L G40 Mistergreen(axis) vs jim010(allies +5)
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sfr rd3:
A(inf, art)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
D(art)
Rolls: 1@2; Total Hits: 11@2: (2) -
sfr twlo 2 inf.
tun rd1:
A(inf, art, bmb)
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 1)1@4: (5)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
tun twol.
yug rd1:
A(2 inf, art, arm)
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (5, 3)1@3: (3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
yug twol.
ncm:
inf, art eth > ken
bmb tun > sita
2 fig sz94 > sita
arm nita > holplacement:
inf > nita
trn > sz95collect:
18 ipc -
cd in sz93:
Rolls: 2@3; Total Hits: 12@3: (1, 4) -
18-1=17 ipc
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Btw as you may have noticed the attacker do not get to pick aa kills as of yet in triplea. Since the only solution I can find is to do the entire battle in the forum and edit in the result I suggest we do aa guns the “old” way ie we go with what is coded into triplea, what do you think?
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Wrong tread, since we are doing this game in Abattlemap it is not an issue. :-)
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Larry changed it in that the attacker doesn’t get to pick AA kills anyways in Alpha 3 final. It is now the defenders choice, or am I wrong?
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Anz
Buys
3 inf, save $1
NCM
sz62 to sz42
1 TT (load from Nsw 1 inf to Jav)sz62 to sz57
1 DDsz63 to sz26
1 CANze to Nsw
2 fhtQue to Nsw
2 inf, 1 art, 1 fhtPlace
Nsw
3 infCollect
$14 + $1 = $15
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France
CM
Wfr to Hol
1 inf, 1 artLondon to Hol
1 fht -
Battle of Hol
1 inf, 1 art, 1 fht vs 1 tank, 1 fhtatt
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (6)def
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4) -
Other than the French fleet, I have not been able to catch a break with the damn dice.
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So be it.
Roll off
att
Rolls: 5@3; Total Hits: 45@3: (1, 3, 2, 2, 4)def
Rolls: 5@4; Total Hits: 25@4: (3, 6, 4, 6, 5) -
NCM
Alg to Mor
1 infFwa to Fca
1 infSyr to Trj
1 infsz93 to sz92
1 DD, 1 CA -
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Larry changed it in that the attacker doesn’t get to pick AA kills anyways in Alpha 3 final. It is now the defenders choice, or am I wrong?
Yes you are wrong.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&sid=9fcdc7a0ee2bce4d6b96d4b1ff56cdb5Germany 2:
bank=68
inf@3
8 mech@4=32
3 arm@6=18
trn@7
dd@8
total=68Repair bb.
cm:
inf nwy > sco(mt) /v trn sz112 > sz111sz104(dd)
ss sz112
2 bmb(4) wgrsz110(bb(d), trn)
tac(3), cc, bb sz112
fig, tac(3) wgrsz110 rd1:
A(cc, fig, 2 tac, bb)
Rolls: 3@3 2@4; Total Hits: 33@3: (1, 3, 6)2@4: (4, 5)
D(bb(d))
Rolls: 1@4; Total Hits: 01@4: (6) -
sz110 twol.
sz104 rd1:
A(ss, 2 bmb)
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (1, 5)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz104 cwlo ss.
Forgot my strafe battle. Rewind it if you mind.
gre(4 inf)
3 inf bul
2 arm rom
fig, tac(3) sitagre rd1:
A(3 inf, 2 arm, fig, tac)
Rolls: 3@1 3@3 1@4; Total Hits: 03@1: (3, 3, 6)3@3: (6, 4, 4)1@4: (5)
D(4 inf)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 3, 4) -
Well didn’t at least get overkill in my strafe… :roll:
gre rd2:
A(3 inf, 2 arm, fig, tac)
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (5, 6, 3)3@3: (4, 5, 2)1@4: (4)
D(4 inf)
Rolls: 4@2; Total Hits: 34@2: (1, 2, 3, 2)





