TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 1.
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
7 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2,5,5,5,4,2,3,1,4
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2,6,1
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 3,5,3,6,2,2,5
Japanese roll dice for 1 infantry in Yunnan, round 3 : 4
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 bomber moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 99 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2,5,2
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 2
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 2 transports
Battle in Shan State
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 1,5,2,5
Japanese roll dice for 1 infantry in Shan State, round 2 : 2
British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from West India to India
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
3 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Iraq to Persia
6 infantry moved from India to Burma
2 fighters moved from Shan State to Burma
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Egypt: 1 airfield
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,6,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 9 Optional[PUs]
Some Units in India change ownership: 1 artillery and 7 infantry
Savegame