Yeah well it is more of a mid game strat. Early on you can’t hold that so you may as well do queensland play.
USA 3 or 4 you should have full income so blam all carrier buy (you got all your dd and sub needs out of the way by now)… usa 4 or 5 all fighter.
Then you blam instant convoy / take korea with usa (unless you gave it to russia).
You can still move up with usa. as long as anzac is buying fighters and inf it should be fine and it can always go to USA carriers (come back instantly if it has to by being carried with usa).
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Anyway global can turn into a nash theory game. Like what I am doing to questioneer, right off the bat I picked business plan A. He is going to pick A B C or D.
A: send all of london to hit 97 with overkill and land in malta, buy bombers with usa to defend london.
B: do the usual maybe 63%-85% attack 97 (I scramble depending on uk buy / what the odds look like)
C: pure KJF oriented strategy (uk needs to hold his own against a G3 sea lion if it happens in this event)
D: mix of the above followed with atlantic strategy, split buy, little atlantic then kjf or something random.
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My turn comes. I got pretty much have 2 options barb or sea lion with germany. If I do barb I have to assist italy with my air in the mean time. Japan is japan A) rush india sooner B) dutch islands then india C) dutch islands and everyday I am shuffling (drop men off japan, back track a bit to hold, basically get men into asia major to deal with ruskies should they come) D) Crazy ANZAC play.
So the options the axis pick determines the options the allies pick which determine what the axis strategy is.
There is not an outcome where the allies have a winning edge. I am sorry it just does not exist, unless I choose the wrong option from the table.
This is a Nash game on the macro scale. AA50 and Revised are different games, there is less Nash.
The dice early on makes certain options more or less attractive depending on how they swing. If the allies get an edge it is usually because of this.
Explaining why the axis are dominate is not simple, because the axis does not sit down know what he is going to right off the bat unlike all previous editions… you can force something like G4 taking london is pretty much a done deal. DOW g1 against soviets is fun. etc etc. People who do that are doing it for fun and not purely for the sake of winning or being competitive. These strategies still have a good shot at ultimately winning the game by good I mean 30-40% of the time depending on dice or if the allies make mistakes better odds to win than them.
As a whole, allies are harder to play. However Japan is the country lots of players struggle with. Most of the games I spectated in which allies win is because of Japan being too indecisive, japan mistakes, or japan getting sunk.
In the more experienced player games, axis tend to win. Low Luck games especially.