@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
yah – let’s see whether it was worth it!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 fighter moved from French West Africa to 83 Sea Zone
Combat - French
Battle in 83 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle Statistics
Non Combat Move - French
1 fighter moved from 83 Sea Zone to Anglo Egyptian Sudan
Turn Complete - French
Have fun crushing the poor Russian player.� :evil:
I ended up getting crushed in the first game . . . but the G1 Barbarossa went very well. My Japanese partner failed horribly . . . like I don’t know how you do worse unless you’re intentionally trying to fail. He did a J1, but he didn’t take the phillipines(ever), he sent his carriers to sz26 on J1 were they got killed by the US counter, and US was then able to spend everything in the atlantic. First turn US dropped most of it’s money into the pacific, but after that he only bought 2 subs with US every turn for the rest of the game AND he was still crushing Japan. Japan was mostly pushed off the mainland by turn 7, never took the DEI, and never took the Phillipines, he lost all of his trans without sending any escort turn 1 taking Guam, Wake, and Borneo, he didn’t start building navy until the allies had 3-4 subs in sz6 with 6 more coming every turn from US, Anzac, & UK pac!
I took USSR R6 with only 6 arm + air . . . I really wanted to wait another turn or two while more stuff came up. But I couldn’t afford to wait with US/UK landings happening. So I stopped sending troops to Moscow and hit him while I could. My Japanese partner decided he hadn’t failed me enough and took Volgo with an inf against my very vocal opposition that same turn. So UK took it right back with the troops coming up from his Persia IC and blocked me from taking it. Now he had 2 ICs and 18 angry Russian inf threatening Moscow. This is when my axis partner said he had to leave . . . pansy.
Had US been forced to spend in the Pacific, this would’ve still been ok . . but I didn’t have enough money to keep both Moscow and Berlin. I tried pulling out of Moscow and setting up a counter for when USSR was liberated, because he had 3 axis terr and would’ve collected a buttload of money … . but I had too little and it failed. Meanwhile US had liberated S and W france and was threatening north italy and w. germany. That was when I threw in the towel and quit. The second game was a 1vs1 and that went much better . . . I would’ve taken Moscow and Calcutta Rd7. The Allies saw the writing on the wall and surrendered.
Neat AAR :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Poland to Belarus
1 tactical_bomber moved from Poland to Baltic States
5 artilleries and 31 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 5 artilleries and 31 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 5 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 fighter moved from Belarus to Karelia
1 tactical_bomber moved from Baltic States to Karelia
3 infantry moved from Finland to Karelia
3 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Poland to Germany
1 artillery moved from Poland to Eastern Poland
5 mech_infantrys moved from Poland to Eastern Poland
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Sumatra to Philippines
Place Units - Germans
3 infantry placed in France
3 infantry placed in Germany
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter moved from Novgorod to Caucasus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
1 fighter moved from Caucasus to Volgograd
6 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
2 aaGuns, 1 armour, 3 artilleries and 22 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Summary Text: The site gave an error: ’
The last posting from your IP was less than 15 seconds ago. Please try again later.
’
_Please pass this along….
Global was updated today to version 2.7
(that is the file version)
You guys all need to redownload it.
The fixes:
2.7
Fixing Strategic Bombers so that they add +2 damage onto raids.
Allowed USA to go to war if Japan declares war on ANZAC / UK.
Added one missing UK infantry to Egypt.
Dropped price of Cruisers to 9, when you have shipyards tech.
Everyone needs to download it.
Make sure that both you and your opponents have it. If your opponent does not have it, then you might end up playing by the old version…_ -Veqryn
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 4 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour, 4 artilleries, 1 battleship, 7 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
1 artillery, 1 battleship, 2 cruisers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 bombers moved from Sumatra to India
1 fighter moved from Sumatra to India
1 fighter and 5 tactical_bombers moved from Hunan to India
4 fighters moved from Kwangsi to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 7 fighters, 7 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for British: 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Japanese win with 1 armour, 3 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for British: 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 bombers moved from India to Malaya
2 mech_infantrys moved from Shantung to Jehol
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
1 carrier moved from 38 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
4 fighters and 4 tactical_bombers moved from India to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to West India
Place Units - Japanese
3 infantry placed in Malaya
1 armour and 1 mech_infantry placed in Shantung
2 carriers and 1 destroyer placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
That’s about it . . . good game.
Good game. Do you have any idea where we are supposed to report league games?
I think in the league rules thread and I already reported your win.
So that’s one league game for us thus far, right?
Wanna go again? :-)
In that case I’ll bid -5 for axis.