G40 alpha final Mistergreen(axis) vs questioneer(allies) triplea


  • Btw I would very much appreciate if you would use the dice server.  :-)


  • What’s wrong with the internal dice server??? It says it even records the dice results and you can view them on history if you want.  Its no different than the AA.org dice server.  Don’t freak out its completely trustworthy.  The other diceserver is really if you are playing by e-mail- which we are not- we are playing by forum.  That way you and I don’t get all those annoying emails with every dice result.

    I tell you what, I’ll play my turn and post you the dice results with the extra post option for dice results at the end so you can see them.  Don’t do this for me though, I don’t need to see them- if I want to see them I’ll look it up on the “history” option.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources:

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to Java
                1 artillery moved from Queensland to New South Wales
                2 fighters moved from New Zealand to New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 fighter moved from 87 Sea Zone to French West Africa
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • If you’re worried about spam I suggest you create a spam mail account or redirect the mail from the dice server to a specific folder. I’ve done both.

    The external dice server’s is like the internal in the same way the AA.org dice server is like allowing your esteemed opponent roll the dice offline and tell you the result.

    Create a game of triplea. Save the game just before dice rolls to ask for scramble, ool or whatnot. Roll and important battle and have the dice hate you. What is preventing you from loading up your save and have a do-over leaving your opponent completely in the dark?

    Perhaps aa.org are completly devoid of people that would fall for the temptation. Another advantage of regulated dice is that I don’t have to fear that my ungodly luck is interpreted as anything but.  :evil:

    So do you mind if we use the external dice server?  :-)
    I’ll stall my turn to give you to option to better handle the spam…


  • @Mistergreen:

    What is preventing you from loading up your save and have a do-over leaving your opponent completely in the dark?

    I see what you mean…now I see why they instructed using the outside dice server.  Ok, no problem, I need to tell my other players this too.  Let me try to fix my e-mail to put these in a separate folder so I can browse through them if I need too.

    Make sense now…good eye.  I post when I’m ready. :-)


  • Ok, just go ahead with your turn, I’ll get the copies of the dice rolls on my email, then I can have a copy of them to file away and direct any others to a separate folder.

    In the meantime, I’ll tell my other players

    Thanks


  • To all playzas:

    Mistergreen just mentioned that we shouldn’t use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I’ll give you mine.  When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don’t flood your Inbox folder.

    I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know.  Thanks Mistergreen and seth for pointing this out.

    Also, save your game before you press “Done” for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling.  Once you press “Done”, you can’t go back and you will have to do your turn over again.

    I also heard that the SBRs don’t do the +2 with bombers yet.  I’m gonna check this out and see and ask the editors about this.  This would be and immediate fix for them that they could do right away.


  • to my playaz…

    SBR is not d6+2 for the bombers yet…I’ll tell Veryqn to fix very soon.

    However you can adjust this in EDIT mode on the menu- Territory change, IPC changes and Add/Deleting units

    Your EDIT moves WILL be shown on the Turn Summary so make sure you give your opponents a heads up as to the reasons why.

    Vance, As far as your sub issue, I tried your scenario you explained and didn’t have a problem with it.

    Another tip: When moving the units, click on the units as many times as the number of units and you will move the whole stack of those units or click the tt (I think) and choose all the units to move- or a certain number of them.

    Any issues, tell Veryqn- he updates the thing.

    BTW- please PM me your e-mail if you haven’t already, thanks.  I’m sure it will take all of us a little while to adjust to the new options, but they are definitely worth it.  Take some time to discover all the options in the menu- I think he does have a thread for all this in the “Software” category of AA.org


  • Intercept? 2 fig, 2 bmb vs 4 fig. Should have made sure fra couldn’t take hol.  :-)

    intercept.tsvg


  • No intercept, however, I don’t think you need all those planes since my planes can’t fire on SS anyway.  I’ll let you commit those planes though since you already did. :wink:


  • They aren’t supporting the ss sink trn, they are bombing your IC, ergo intercept?  :-)


  • oops…uh yeah…let me try and interception this time.

    Intercept all 4 ftrs please


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                    Germans win with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Germans win with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                5 infantry moved from Finland to Norway
                3 mech_infantrys moved from France to Germany
                6 armour and 1 artillery moved from France to Western Germany
                3 aaGuns moved from Germany to Poland
                3 armour moved from Yugoslavia to Western Germany
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Poland to Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                9 transports placed in 112 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • I failed to edit the two more damage. Can you do it and perhaps give me a hint of were under editing I find it?


  • Yeah I’ll do it.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Russians player Changing PUs for British from 33 to 31
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                18 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Changed Brit income to 31 instead of 33 (this will have to do until its fix- which he said he is working on right now- so should be done soon).

    You just go to the top left menu- press “Game”, click “Enable Edit Mode”- on the far right menu of the screen there are 3 choices to edit- PU is income adjustment.  Notice on the post, any EDIT moves are recorded when you post so its a good idea to give your opponent a head’s up on what you adjusted and why.


  • bump


  • Thanks for the bump, somehow this game fell off the radar.  :-)

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