Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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i REALLY wanted to keep the pressure on by transporting to gbr that turn but it just wasn’t in the dice. if your attack on nwy had gone to odds and you had only 2-3 units left, i would have atttacked with only 1 ftr and this whole turn would have ended very differently. going down three fighters there had some big consequences.
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should make your german turn a lot easier, no tough decisions… :-D
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russian sub to 23, go ahead with G and J
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It appears that you moved 5 trn from sz12 to sz10, not 4, as well as 2bb sz12 to sz6
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the battleships bombarded so went in combat move, along with 1 trn. 4 went from 12 to 10 and 2 were placed in 10 for a total of 6. i think it’s right no?
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Ive got to change that one more time, i want the 4 bat and 2 acc and 5 trn from 12 to go to 1. 11 inf from eus to eca as initially. not at computer so cant post a map but its simple enough. Thanks
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Oh and the trn from 10 goes to 1 as well. So 2 acc, 4 bat and 6 trn in z1
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NC
z6 - 5 ftr (nwy), 2 ftr (z6), acc, bat (z12) 7 ftr to 4 UK acc
z1 - 5 trn, 2 acc, 3 bat (z12), trn (z10)
z32- 4 trn, des, 2 ftr, acc (z38), 3 bat (z34), trn (z39)
mad - 5 inf, arm (sum), inf (aus), ftr (z38), bom (phi)
z36 - 5 sub (z38)
eca - 11 inf (eus), arm (wus)
wca - 3 inf (wus)place 2 inf (phi)
place 2 trn (z10)
place 8 inf, 2 art (eus)
place 3 inf (wus)collect 59, has 59
now we’re talkin… eventually we got there. bring on the krauts!!
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hope you are going to work today, so you will have a chance to post :lol:
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hope you are going to work today, so you will have a chance to post :lol:
been a loooooong night…family issues. I will try to post, but no promises. Other issues have priority right now.
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@Ol’:
hope you are going to work today, so you will have a chance to post :lol:
been a loooooong night…family issues. I will try to post, but no promises. Other issues have priority right now.
No worries at all bro family comes first. Hope it all works out.
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i’m glad to have a little break in this game, i needed some time to figure out how i should do the noncom, as you can see. :lol:
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Even with all this time, I still am not sure myself :|
Ger45-Buy: 5 inf, 6 arm, 2 ftr….save 0
CM
1. 3bmr Fra => UK IC
2. 6arm Trj => Lib infUK IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (5, 5, 3)
damage
Rolling 3d6:
(5, 6, 6)Lib
A-6arm
Rolls: 6@3; Total Hits: 46@3: (4, 2, 4, 3, 1, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
@Ol’:
Even with all this time, I still am not sure myself :|
not sure of what? what my noncombat move actually was?? :lol: sorry about that
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russian sub will still go to 23 (wish you could kill that thing!
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UK IC damaged to max of 16, Libya lwlo arm
Noncom
10inf aa gun Per => Trj
3inf 3art Rus => Bel
6arm Per => Egy
5arm Rus => Cau
5ftr Italy => Fra
3bmr Ita => Bur
aa gun Bur => Yun
7inf Ger => FraMobilize
5inf in Fra
6arm in Rus
2ftr in BurCollect: 62
Russian sub moves to sz23
russian sub will still go to 23 (wish you could kill that thing!
leave it alone with a dd and ftrs in range and I will 8-)
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of course I need to have a dd 8-)
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Jap45-Buy: 2 inf, 2 arm, 2 bmr…save 4
Combat
arm Rho => Saf => Rho
arm Egy => Alg
2bmr Bur => Sum ICSum IC
damage
Rolling 2d6:
(1, 5) -
Sum IC damaged 6
Noncom
6arm Rho => Sud
aa gun Egy => Sud
2bmr Sum => FIC
ftr Japan => FIC
4ftr Bur => FIC
4arm Man => FukMobilize
2inf in FIC
2arm in Egy
2bmr in JapanCollect: 45 + 4 saved = 49
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UK45 - with 46 buys 15 rpr, 10 inf, save 1
CM
alg (arm) - 2 inf (waf), bom (bra), bombard with 2 bat
feq () - inf (waf) by land
saf () - 2 inf (waf)combat:
alg - 2 inf, bom, 2 bat vs. arm
Rolls: 2@1 3@4; Total Hits: 42@1: (1, 5)3@4: (4, 4, 1)
Rolls: 1@3; Total Hits: 01@3: (4)





