@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
NCM:
1 AA Bel to Kar
1 inf Arc to Ura
3 arm Cau to ind
2 fig Ukr to Cau
1 fig 1 bom Euk to Cau
1 SS SZ12 to SZ6
Mob Units
1 fig 3 inf Cau
4 inf 1 art Rus
Collect Income
26+5=31 IPC
Jap5-Buy: 2 ftr, 3 sub…save 2
CM
1. ftr sz62 => sz49 autokill trn
2. ftr sz62 => sz36 autokill trn
3. inf Jap => Phi
4. 2inf Sum/inf art Kia => Bor inf art
5. inf art Far/arm Sui/inf art FIC/2ftr sz62 => Fuk 3inf
Fuk
A-2inf 2art arm 2ftr
Rolls: 4@2 3@3; Total Hits: 14@2: (4, 4, 2, 5)3@3: (6, 6, 5)
D-3inf
Rolls: 3@2; Total Hits: 23@2: (1, 2, 5)
Fuk
A-2art arm 2ftr
Rolls: 2@2 3@3; Total Hits: 12@2: (1, 6)3@3: (6, 6, 6)
D-2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
:? what in the world is going on?
Fuk
A-arm 2ftr
Rolls: 3@3; Total Hits: 23@3: (2, 4, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Fuk twlo 2inf 2art
Bor
A-3inf art
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (4, 1)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Bor twlo inf
NCM
ftr sz36 => sz49
cv sz37 => sz49
dd sz61 => sz49
cru bb sz37 => sz36
2dd 2cv sz62 => sz36
2ftr Fuk => sz36
Mobilize
3sub in sz62
2ftr in sz36
Collect: 48 + 2 saved = 50
Hey, I forgot to list inf from Saf => Rho and art from Saf => Mad as the walk-ins I had on my map….totally up to you if you will allow it. If not, no worries, I will load the inf and art on the trn in sz28 and noncom to sz26. Then just change it on your map and move it to sz26 please as well as remove 2 IPC.
I’ll just go with what’s on the map…
Buy
1 CV (14)
2 fig (20)
1 DD (8)
save (0)
CM:
1 inf Bur to Fic
1 inf 1 art per to Trj
2 inf Feq to Sud
2 inf 2 arm Gbr to Nor
4 fig SZ6 to Nor
COmbat:
Nor
att 2 inf 2 arm 4 fig 1 BB
Rolls: 2@1 6@3 1@4; Total Hits: 32@1: (5, 5)6@3: (3, 5, 4, 3, 6, 1)1@4: (5)
def 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
NCM:
4 fig Nor to SZ6
1 bom Waf to Gbr
1 art 2 arm Bur to Ind
Mob Units
1 DD 1 CV 2 fig SZ6
Collect Income
33+5=38 IPC
I’ll just go with what’s on the map…
well thanks for allowing the moves, but it is no problem to do it the noncom way if you want me to 8-)
Ita5_Buy: 2 inf, art, arm, ftr…save 0
CM
1. 2inf Ita/ftr cru bb sz14 => Ukr inf
Ukr
A-2inf ftr cru bb
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 1)2@3: (3, 2)1@4: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr twol
NCM
ftr Ukr => sz16
trn dd cv cru sz14 => sz16
inf arm Ita => Fra
Mobilize
2inf art arm ftr in Ita
Collect: 20
What to do :(
Buy
2 bom (24)
3 fig (30)
save (1)
CM:
1 fig Yun to SZ61
1 bom Yun to SZ50
1 bom 2 fig Yun to SZ62
4 fig SZ56 to SZ62
1 DD SZ57 to SZ62
Combat:
SZ62
att 1 DD 6 fig 1 bom
Rolls: 1@2 6@3 1@4; Total Hits: 51@2: (6)6@3: (4, 1, 1, 1, 1, 6)1@4: (1)
def 3 SS
Rolls: 3@1; Total Hits: 03@1: (5, 3, 5)
SZ62 taken 1 DD 5 fig 1 bom
NCM:
1 fig SZ61 to SZ57
3 CV 1 SS SZ56 to SZ57
5 fig SZ62 to SZ57
1 bom SZ62 to Mid
1 bom Wus to Mid
1 inf Mid to Ala
5 ifn 1 art Mid to Ala
1 fig SZ56 to Mid
1 TP SZ2 to SZ9
Mob Units
3 fig 2 bom Wus
Collect Income
38+10+1=49 IPC
Hey cts…you sent 4ftr sz56 and 2ftr Yun to sz62…and 1 ftr Yun to sz61…you did not have a ftr left in sz56 to move to sz58. So, it looks like the 6ftrs in sz62 must land on the 3 cv in sz58 and the ftr in sz61 has to land in either Hup, Yun, or FIC
If you look closely, I sent only 3 fighters from SZ56. The fourth was moved in NCM to Mid.
Buy
2 bom (24)
3 fig (30)
save (1)CM:
1 fig Yun to SZ61
1 bom Yun to SZ50
1 bom 2 fig Yun to SZ62
4 fig SZ56 to SZ62
1 DD SZ57 to SZ62
It shows 2 ftrs from Yun and 4 ftrs from sz56 in a combat move to sz62. Also, you rolled for 6ftrs attacking. The other ftr from Yun attacked sz61.
That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.
That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.
The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.