We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
I see that now. I was looking at what was written on the map, not the full text in the Alpha +3.9 rules. Sure, put him on Java instead.
Anzac takes jav. Ipc reduced by one to 24.
Japan 2:
bank=41
2 trn@7=14
9 inf@3=27
cm:
2 inf sfe > sib(mt)
inf cha > sui(mt)
inf cha > hop(mt)
inf anh > kwe(mt)
yun(6 inf)
2 inf, art hun
7 fig, 5 tac(3), 2 bmb(5) kwa
fig(1) jeh
yun rd1:
A(2 inf, art, 8 fig, 5 tac, 2 bmb)
Rolls: 1@1 2@2 8@3 7@4; Total Hits: 121@1: (3)2@2: (5, 6)8@3: (6, 2, 5, 2, 3, 1, 1, 3)7@4: (3, 3, 2, 2, 1, 6, 4)
D(6 inf)
Rolls: 6@2; Total Hits: 16@2: (5, 3, 3, 5, 3, 1)
I certainly am glad i didn’t place my new units there last turn! Wow.
yun twlo inf.
ncm:
2 fig yun > sz36
5 fig, 5 tac yun > sia
fig, 2 bmb yun > kwa
2 inf, 2 art jap > kwa /v 2 trn sz6 > sz36
inf jap + inf kor > car /v trn sz6 > sz33
inf pau > car /v trn sz33
dd, cc, bb sz6 > sz36
cv sz33 > sz36
fig, tac sz36 > car
2 inf, 2 art anh > ksi
3 inf anh > hop
art cha > hop
mech cha > anh
6 inf, art, aa jeh > anh
4 inf man > jeh
arm kor > jeh
trn sz5 > sz6
placement:
3 inf > ksu
6 inf > jap
2 trn > sz6
collect:
35+10=45 ipc
USA 2: 52 IPCs. Buying 6 Sub (z101), 1 Bmb (WUS), save 4.
NCM:
Everything in z10 and z11 goes to z26. Trns unload in Haw.
2 inf, 1 Art, 1 Tnk, 1 Bmb WUS to Haw
USA collects 52 from land and 4 saved. 56 total.
China 2: 15 IPCs. Buying 5 Inf.
5 Inf, 1 Ftr Sze to Yun (1 Inf, 1 Art)
a
Rolls: 5@1 1@3; Total Hits: 35@1: (1, 6, 3, 5, 1)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 6)
NCM:
5 Inf placed Sze
2 Inf She to Sze
China collects 6 from land and 6 from NO. 12 total.
UK 2
London has 34 IPCs. Buying 1 Ftr, 8 Inf
Calcutta has 21 IPCs. Buying 7 Inf.
1 bmb GBr to z110 (1 dam BB, 1 dam AC, 1 Cru)
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (5)
1 Tnk Eith; 1 Ftr, 1 Tac Egy to Ken (1 Inf)
a
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 4)1@4: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
2 Inf Sum to Cel (activate)
1 Inf Epr to Cpr (activate)
NCM
1 BB, 1 Cru, 1 Dst z41 to z79
1 AC, 1 Cru, 2 Dst z76 to z79
2 Inf Cpr to WInd
2 Inf Rho to Con
Wow! My suicide bomber is doing better than expected. I’ll need to know what you’re losing, Mr. Green.
Lose the cv. Need all the defensive dice I can get it seems.
Alright then.
1 Bmb vs 1 dam BB and 1 Cru
a
Rolls: 1@4; Total Hits: 01@4: (6)
d
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)
sniff
NCM
1 BB, 1 Cru, 1 Dst z41 to z79
1 AC, 1 Cru, 2 Dst z76 to z79
2 Inf Cpr to WInd
1 Inf Rho to Con
1 Inf Rho to Tang
London collects 30 from land.
Calcutta collects 24 from land.
Fixed map.
You cannot move activated neutral units until your next turn.
So activating friendly neutrals happens in noncombat then? I’ve been trying to figure that out.
Yes it is. I’ve seen others on this site doing their activation as a cm as well, not that it really matters. On the other hand there could be a possible exception when it does… :-)
Well, OK then. Go ahead and put those men back in Iraq.
Wow, I feel awful saying that.
The good news then is that they are heading back to Iran…
Italy 2:
bank=26
2 trn@7=14
4 inf@3=12
cm:
inf ken > sud(mt)
inf tob > alx(mt)
mech, arm tun > alg(mt) > mor
inf gib + art tun > mor /v trn sz92
mor rd1:
A(inf, mech, art, arm)
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (5, 3)1@3: (4)
D(2 inf)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
mor rd2:
A(art, arm)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
mor twlo inf, mech.
ncm:
dd, 2 cc, bb sz92 > sz98
3 inf nita + arm gre > alx /v trn sz95 + trn sz97 > sz98
2 inf, art tob > alx
inf nita > yug
arm sfr > yug
2 art sfr > nita
placement:
trn > sz95
trn > sz97
4 inf > nita
collect:
19+15=34 ipc