Booger (Allies) vs Alsch (Axis) Alpha 2


  • Jesus.

    Amu R3

    Attack (2 Inf, 2 Art, 1 Mech, 1 Arm, 3 Fig, 2 Tac)
    DiceRolls: 1@1 4@2 4@3 2@4; Total Hits: 81@1: (1)4@2: (6, 2, 2, 1)4@3: (3, 3, 4, 4)2@4: (4, 2)

    Defense (9 Inf)
    DiceRolls: 9@2; Total Hits: 39@2: (1, 6, 4, 1, 5, 3, 3, 3, 2)


  • Psh of course now they do it.

    Amu R3

    Attack (2 Art, 1 Arm, 3 Fig, 2 Tac)
    DiceRolls: 2@1 4@3 2@4; Total Hits: 62@1: (4, 1)4@3: (6, 2, 2, 1)2@4: (1, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Amu twlo 12 Inf, 1 Mech, 1 Fig.

    Non-coms

    1 AA gun Man to Amu
    1 Fig, 1 Tac, 2 Strat Yun to Kwa
    3 Fig, 2 Tac Hun to Kwa
    1 DD, 1 SS SZ 19 to SZ 6
    1 CA, 1 TT SZ 20 to SZ 6
    2 Fig, 2 Tac SZ 6 to Kwa
    2 Fig, 2 Tac Amu to SZ 6
    1 Fig Amu to Jeh

    Place

    3 TT SZ 6

    Collect

    30 + 10 NO + 5 leftover = 45 IPCs

    Booger_vs_Alsch_01cJ.AAM


  • Cash = 52
    Purchase:
    1 carrier = 16 (36)
    1 fgt = 10 (26)
    1 destroyer = 8 (18)
    1 cruiser = 12 (6)
    1 sub = 6 (0)

    SAVE = 0

    Combat:
    Non

    NonCombat:
    DD & SS from sz35 to sz23
    Trans with 2 inf from Haw to sz 46
    DD from sz10 to sz25
    Trans with inf and art from Wus to Haw
    BB CS & CR with Tac and Fgt to SZ26
    Fght from Wus to Haw
    3MI to Eus
    Inf & Tnk to Wus
    Strat to Eus

    Placement:
    Carrier and Fght in sz10
    DD CS and SS in sz101

    Collect:
    Cash 52 (saved 0)

    Booger_vs_Alsch_01dUS.AAM


  • Cash = 12

    Purchase:
    4inf = 12 (0)
    SAVE =0

    Combat:
    None

    NonCombat:
    2 inf from Sui to She
    2 inf from Kwe to Yun
    1 inf from She to Sze

    Placement:
    4 inf in Sze

    Collect:
    IPC’s = 9
    NO = 6
    Cash = 15

    Booger_vs_Alsch_01eC.AAM


  • UK
    Cash = 28
    Purchase:
    9 inf = 27 (1)
    SAVE = 1

    Combat:
    CS from sz91 to sz106
    DD & trans from sz109 to sz106

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)

    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)


  • again
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)

    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • one more?
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)

    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • again
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Does moving into a allied neutral count as a noncombat or combat. Either way I would like to move troops from EGY to CPR if that is ok. Also if I move my Med navy towards India can the East UK take over responsibility for that navy?


  • Moving into neutrals is non-combat.

    There’s no such thing as different East and West UK units.
    They’re all just controlled by UK and move at the same time.
    The only thing that’s seperate is purchasing and collect income.


  • Those purchases and placements have to happen at the same time, by the way.
    It doesn’t matter much since it’s round one, but it will get pretty important fairly quickly.


  • Ok, I am use to playing face to face with 6-7 players and we sometimes have to treat UK India as seperate players. I will play them together from here on out.


  • I have done Calcutta to get everything up to snuff.

    Calcutta
    Cash = 17
    Purchase:
    4 inf = 12 (5)
    1 art = 4 (1)
    Save = 1

    Combat:
    Inf from Ind to Cel

    NonCombat:
    CS, TT, CR from sz 98 to sz80 with inf & art from Alx
    Unload in Cpr take control

    BB from sz37 to sz39
    Inf from Win to Epr
    5 inf & art from Ind to Bur
    Fgt & tac from Ind to Cpr
    Inf & art from Ont to Qbc
    DD from sz98 to sz94
    Fgt from Gib to Gbr
    DD from sz71 to sz80
    Fgt from Mta to Gib
    Tac from sz98 to Gib
    Fgt from Sct to Gbr
    Inf from Sct to Gbr
    BB from sz111 to sz104
    DD from sz111 to sz110
    2inf from Saf to R tank from Alx to Trj
    Inf, art and Mech from Egy to Trj
    Inf from Sud to Egy

    Placement:
    UK - 9 inf in Gbr
    Calcutta – 4 inf and art in Ind

    Collect:
    UK -
    IPC’s = 31
    NO = 5
    Saved = 1
    Cash = 37

    Calcutta –
    IPC’s = 20 I added all the Calcutta territories up and noticed that the Infoview IPC is wrong it is missing 1 IPC from somewhere if you add up all the territories? Please count to double check)
    SAVE = 1
    CASH = 21

    Let me know if you see anything crazy I was doing this at lunch and had to stop and restart a few times.

    Booger_vs_Alsch_01fUK.AAM


  • ANZAC

    Cash = 10
    Purchase:
    Nothing
    Save = 10

    Combat:
    Inf from Nsw to Jav take control

    NonCombat:
    2 Inf, art & fght from Que to Nsw
    2 fgt from Nze to Nsw
    CS from sz63 to sz62

    Placement:
    None

    Collect:
    IPC’s = 14
    NO = 0
    Saved = 10
    Cash = 24

    Booger_vs_Alsch_01gAN.AAM


  • Couple things -

    London’s territories only add up to 30, not 31.
    It has 28 to start with and gained 2 from Persia.
    So it has 36 for next turn.

    India’s territories all check out to me.  17 originally + 3 from Celebes.

    Also you missed placing the infantry in London, but no big deal there.

    Because it has no IPC value, it doesn’t matter much but -
    the territory of Epr is controlled by London, even if the unit came from India.
    All UK units are simply UK units.  The control of territories is only based on geography.


  • I’ll have Italy up pretty soon.


  • That is where the board is wrong if you look at the game board and look at the Infoview box and the nations IPC’s and NO the IPC’s adding is off. It is giving UK one more IPC then it deserves and it is giving shorting Calcutta by 1 IPC. That is why I made that note incase cross referenced my numbers with the info box. Not sure if that makes sense or not. I have made the changes on my map if you want me to resend it to you?


  • Calcutta starts with 17 IPCs.
    You picked up Celebes, which is worth 3.
    So the map is accurate when is says Calcutta has 20 IPCs in territories.

    London starts with 28, and you picked up Persia, which is worth 2.
    30 in territories is right.


  • I1

    10 IPCs

    1 Mech (4)

    save 6

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