Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTechroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread
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Earth to Questioneer, do you read me?
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Yes I’m here- can tell you’re a first timer. Your script is a little messy. For starters, in most battles you are going to roll for both att and def and all rounds til the battle is done. For picking casualties, just choose what would be normal. In some rare cases, there will be situations that will call for the defender to choose- usually in a battle involving naval units.
For our game, of course I would take the hit on the BB- that’s normal and in a Battle with Britain in z110 and z111- all sea units would be chosen first as casualties. Of course, this is not always the case in every sea battle but in this one, it would be.
so yes, 1BB hits and the rest sea units first then air units last. Make sense???
Maybe I should have played Germany so that you can see how this works. You’re making it more complicated than it has to be for yourself.
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It’s fine. I’ll try and learn as we go along. If it means it’s harder for me, oh well.
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Your move, I gave you my casualties- finish the battles, NCM, Placement and Collect Phases.
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Yup I know. Homework gets in the way a lot.
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W. France:
France -1 inf.R2:
Germany:
Input ErrorThere was an error in your dice throw: "/>
Rolls: 1@2; Total Hits: 11@2: (1)France:
Germany -1 inf.
France -1 AA, -6 inf. -2 art.R2:
Germany:
Rolls: 6@1 4@2 5@3 1@4; Total Hits: 96@1: (2, 1, 1, 2, 1, 3)4@2: (2, 3, 1, 2)5@3: (1, 4, 1, 4, 5)1@4: (1)France:
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (3)Z110:
UK: Dmg BB, -2 Cruiser, -1 BB, -2 fgt
Ger: Dmg BB, -1 Sub (SS?), -1 fgtR2:
Germany:
Rolls: 3@3 3@4; Total Hits: 33@3: (3, 6, 4)3@4: (3, 1, 5)UK:
Rolls: 1@4; Total Hits: 11@4: (2)Z111:
UK: DMG BB, -1 DD, -1 Cruiser, -1 BB
Ger: -1 SSR2:
Germany:
Rolls: 1@3 3@4; Total Hits: 11@3: (4)3@4: (1, 6, 5)UK:
Rolls: 1@4; Total Hits: 11@4: (2) -
Something went wrong with my dice throw in WFrance :? :? :?
Retry:
Germany in WFrance:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (4, 4)1@3: (2) -
R2 Casualties and R3:
WFrance: Battle ends.
Germany -1 inf.
France deadOK. It now appears that ABattlemap does not wish to cooperate. Headache FTL!
Will try and kickstart it. If it doesn’t work, expect the remainder of my turn tomorrow or Friday.
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I have kickstarted ABattlemap.
Where was I?
R2 Casualties and R3:
WFrance: Battle ends.
Germany -1 inf.
France deadFrance: Battle ends.
Germany -2 inf.
France dead.Z110: Battle ends.
Germany -1 Tac
UK dead.Z111: Battle ends.
Germany -1 Tac
UK dead.Will NCM later. Sorry, but I’m dead tired and can barely think straight.
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no problem
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I’m gonna pick up another player- don’t really have the time to teach someone how to function on ABattlemap- thanks though.
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So…you’re walking out on me?
Guess my computer issues will prevent me from playing a&a on this site.
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yep, pretty much. :-(





