TheONE (allies) vs. Corriganbp (axis) - Nov 2011 A3


  • Why are you rolling your fighter at 4?  Don’t they attack with a 3?

    (Not that it mattered this combat, but something like that could really screw up a combat down the road, forcing a full redo).


  • Thanks for looking out for me James!


  • Yikes!! Really sorry bout that man. Fat fingers typin on my iPhone. Didn’t even realize it was 1@4. I will make sure to triple check before posting rolls from here in out. UK coming up shortly.


  • i moved your italian fighters back to S. Italy where you had originally landed them after the battle in the med.

    Now I see why you wanted them there lmfao!!!  But dont worry, for the sake of the arguement I will not attack SZ112 even though you have no scramble!!!

    UK2

    DOW on Japan!!!

    Buy: UK India: armor, 2 mechs, inf = 17ipcs

    Buy: UK London: sub, destroyer, 3inf= 23 ipcs

    Combat

    inf from alx to tob

    inf from hon to ksi

    2 inf from dgu to caroline island w/ battle ship and crz bombardment

    Here we go!!!

    Car
    bombardDiceRolls: 1@3 1@4 ; Total Hits: 11@3: (4)1@4: (1)


  • One hit on bombard. AA as loss i assume

    car
    aDiceRolls: 2@1 ; Total Hits: 02@1: (3, 3)
    dDiceRolls: 2@2 ; Total Hits: 12@2: (1, 5)


  • loss of inf

    car2
    aDiceRolls: 1@1 ; Total Hits: 01@1: (5)
    dDiceRolls: 2@2 ; Total Hits: 12@2: (1, 3)


  • incidentally it wasn’t that the I waited to see the outcome of the battle, it’s because I did not check for landing spots before launching the german attacks and so didn’t realize until later that I had no way to get them back to germany.


  • chances are even without the scramble you would have taken the worst of it in 112, but it was leaving too much to luck.


  • do you mind if i do anzac and france quick so you can go ahead with italy and then german3???  if the french go anywhere you plan on attacking you are more then welcome to move them back to original spots and i will move them after italy


  • I cheer for you Corrigan!


  • caroline is safe for now

    NCMs on map

    Placement on map

    UK India 17+5(NO)=23 ipcs
    UK London 28+5(NO)=33 ipcs

    Im just going to go ahead with anzac and france to speed things up

    Anzac2

    Dow on Japan not sure if i have to but just to be safe Dow japan with france as well

    Buy: destroyer save 2=10ipcs

    combat

    inf, art from sydney/2 inf from DGU to caroline

    inf from shan to siam

    car
    aDiceRolls: 2@1 2@2 ; Total Hits: 12@1: (3, 3)2@2: (2, 3)
    dDiceRolls: 2@2 ; Total Hits: 22@2: (2, 1)


  • loss of 2 infantry as anzac, loss of inf as japan

    car2
    aDiceRolls: 2@2 ; Total Hits: 12@2: (1, 6)
    dDiceRolls: 1@2 ; Total Hits: 11@2: (1)


  • oh Noll, please find a way to have that deleted.


  • grrrrrr thosse pesky japanese!!!

    caroline taken with one art left standing as anzac

    NCMs on map

    Placement on map

    paid 11(TT)+10(NOs)+2 (saved)= 23 ipcs

    if you are attacking anywhere i moved the french just move them back to original TTs and i will move them after italy!!!

    Anzac2.AAM


  • you look good in Nikes there Noll!


  • could someone please post a photo of an attractive woman so I can erase that memory?


  • thankfully we got passed that page . . . yes, take anzac and france if you want.


  • I forgot to adjust the ipcs on the map.  If you can do that or i can on my next turn. Sorry still new to this lol


  • map up

    Italy 2 then the big G3!!!


  • Italy 2

    With 14 ipcs,
    1 sub = 6
    1 dd = 8

    Combat

    Attack 91 (1 dd) with
    Sub fr 94
    Bmb fr S Italy

    AttackDiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (5)

    2 inf fr s france to gib

    Attack morocco (2 inf) with
    Tank mech blitz thru alg
    1 inf 1 art fr Tunia via trans
    2 ca 1 bb bombard

    BombardDiceRolls: 2@3 1@4; Total Hits: 02@3: (5, 6)1@4: (6)
    AttackDiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (2, 1)1@3: (4)
    DefendDiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    Attack tobruk (1 inf) with
    3 inf 1 art

    AttackDiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 5)2@2: (2, 4)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (6)

    Iso to ken

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