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Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • Combat

    SZ92
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Tambov
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Caucasus
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 6)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    RSG8T10ITAcom.AAM


  • You’re up a land unit.

    Italy collects 21 + 5 NO = 26 IPCs.

    RSG8T10ITAend.AAM


  • ANZ $; 1ftr, 1mech, 2inf = 20.

    Cauc;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)


  • ANZ: 15+5NO=20.

    France is also done.

    RSG8T10anZenD.AAM


  • Germany 11 repaire 4 S France; purchases 11 Infantry, Artillery, Mech Infantry, Fighter, Destroyer, Sub = 69 IPCs.

    Combat

    Holland
    a Hit +DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (5)
    d Hit +DiceRolls: 1@2; Total Hits: 11@2: (1)

    Caucasus
    a Hit +DiceRolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (1, 1)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Volgograd
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Russia
    a 2 Hits +DiceRolls: 3@1, 6@2; Total Hits: 53@1,: (5, 1, 2)6@2: (1, 3, 6, 2, 1, 2)
    d Hit +DiceRolls: 1@3; Total Hits: 11@3: (1)

    Samara
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Smolensk
    a Hit +DiceRolls: 3@2; Total Hits: 23@2: (3, 1, 2)
    d Hit +DiceRolls: 1@3; Total Hits: 11@3: (3)

    RSG8T11GERcom.AAM


  • You had a good first round. No luck issues for you in this game.

    Holland
    a Hit +DiceRolls: 1@1, 1@4; Total Hits: 01@1,: (5)1@4: (6)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    Smolensk
    a Hit +DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    dDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (2)


  • Holland
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Smolensk
    a Hit
    dDiceRolls: 1@3; Total Hits: 01@3: (6)


  • Germany collects 59 + 25 NO + 18 Russia = 102 IPCs.

    By the way, I recounted and France only has 219 IPCs. Noted on map.

    RSG8T11GERend.AAM


  • RUS

    Smol;
    A; hit+DiceRolls: 2@2, 1@3; Total Hits: 02@2,: (6, 6)1@3: (4)
    D; hit+DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    Sama;
    A;DiceRolls: 1@3, 2@1; Total Hits: 21@3,: (2)2@1: (1, 3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    SRG7T18rUscoM.AAM


  • Smol;2
    A; hit+DiceRolls: 1@1, 1@2, 1@3; Total Hits: 21@1,: (1)1@2,: (4)1@3: (2)
    D; hit+DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Smol;3
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • JPN is up

    SRG7T18rUsenD.AAM


  • DId you say you have the new map with the new last month set up changes?  If you do send it to me, please.  Otherwise I will go over it and make the changes tonight.


  • Silly Russians.

    No, I don’t have the latest - when I went to load the one from Vance, he had missed a bunch of changes. (Still, Vance… thanks!) I think it’s best to custom make one with the changes, and make it the master copy for us.

    Japan 11 purchases 9 Infantry, Fighter, Destroyer = 45 IPCs.

    Combat

    Shan State
    aDiceRolls: 3@1, 1@3; Total Hits: 03@1,: (5, 4, 3)1@3: (4)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    Kwangsi
    Bombard HitDiceRolls: 1@1; Total Hits: 01@1: (6)
    aDiceRolls: 3@1, 1@3; Total Hits: 03@1,: (2, 2, 5)1@3: (4)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Kweichow
    a 2 Hits +DiceRolls: 1@2, 3@3; Total Hits: 01@2,: (3)3@3: (6, 6, 4)
    dDiceRolls: 3@2; Total Hits: 13@2: (4, 3, 1)

    SZ43
    aDiceRolls: 1@2; Total Hits: 01@2: (4)
    dDiceRolls: 1@1; Total Hits: 01@1: (3)

    Manchuria
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ25 - let me know if you would have scrambled ( I assume no - I potentially kill 2 units, you hit a destroyer) - we’ll reroll the whole thing.
    a Hit +DiceRolls: 1@3; Total Hits: 01@3: (4)
    dDiceRolls: 1@1; Total Hits: 01@1: (4)

    SRG7T11JAPcom.AAM


  • Wow - who’s keeping track of my bad luck?

    Shan State
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (6)
    dDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Kwangsi
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (5, 2, 6)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Kweichow
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ43
    aDiceRolls: 1@2; Total Hits: 01@2: (5)
    dDiceRolls: 1@1; Total Hits: 01@1: (2)


  • Shan State was absurd. I’ll go another round, for no good reason.

    aDiceRolls: 1@3; Total Hits: 01@3: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Ok. Your dice win. A completely absurd turn of events in the Pacific. Way to go. (Talking like Steve)

    So, I lost 3 infantry and a fighter for one infantry.

    Oh yeah - SZ43
    aDiceRolls: 1@2; Total Hits: 01@2: (6)
    dDiceRolls: 1@1; Total Hits: 01@1: (5)


  • Ok.

    aDiceRolls: 6@2; Total Hits: 36@2: (1, 4, 1, 5, 2, 5)
    dDiceRolls: 6@1; Total Hits: 16@1: (4, 1, 6, 2, 5, 3)


  • That was ridiculous. The ramifications are huge and might affect the course of this game. Nice work with your dice rolling. (Again, channeling Steve)

    Japan collects 45 IPCs.

    SRG7T11JAPend.AAM


  • Very rough turn indeed.  I think these things might happen more often if we switch to an every 8 pips is a hit system, but I would still like to try that out for our next games.  We need to iron this out, before I can start it.  I also would like to implement the fallen allied territory capture as we last discussed.  If anything it might help the Allies too much, I don’t think it will, but if it does we can adjust it somehow…  Let me know?

    USA $; 2ftr, 3sub, 1dest, 3mech, 7inf, 1art = 83.

    Denm; w-i

    SBR S.Fra;
    aa;DiceRolls: 1@1; Total Hits: 01@1: (4)

    Volg;
    A; hit+DiceRolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (6)
    D;DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

    Manc;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ25;
    A;DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    SRG7T11uSAcoM.AAM

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