@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
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I invoked Izenagi too soon!
Shan
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Banzaiiiiiii!!
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
F! I continue… should have won with 2 Artillery and a Fighter left…
a
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
a
Rolls: 6@3; Total Hits: 16@3: (5, 5, 4, 2, 6, 6)
d
Rolls: 6@2; Total Hits: 26@2: (2, 5, 6, 6, 5, 1) -
Ok! You took my last reroll. Now, if the AA hits, I’m in trouble.
Shan State
AA
Rolls: 1@1; Total Hits: 01@1: (4) -
a Hit +
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (3)
d
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok. I ended up with a great round, but it was partly balanced by the use of a reroll.
Convoy raiding will tell the final tale…
Malaya/Shan
a
Rolls: 2@2; Total Hits: 02@2: (4, 4)Borneo
a
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Japan collects 46 - 1 CO = 45 IPCs.
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Thats 2 great rounds in a row for JPN.
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USA $; 2ftr, 1sub, 2tran, 3mech, 1art, 9inf = 83.
2 SBRs with no rerolls, eek!
Holl;
A; hit+
Rolls: 1@2, 2@3; Total Hits: 31@2,: (1)2@3: (1, 2)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 3)SBR S.Fra;
aa;
Rolls: 1@1; Total Hits: 01@1: (4)SBR S.Ukr;
aa;
Rolls: 1@1; Total Hits: 11@1: (1)Cauc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Manc; w-i
SZ25;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
SBR S.Fra;
Rolls: 1@6; Total Hits: 11@6: (2)+2 -
USA:63+20=83.
CHI $; 3inf=9.
A;
Rolls: 1@3, 3@1; Total Hits: 11@3,: (3)3@1: (4, 4, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI:11+6NO=17.
GBR $; 1carr, 6inf =34
UKP $; 1inf, 1art, 1mech=11.Kwan;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Shan;
A; hit+
Rolls: 1@1; Total Hits: 01@1: (3)
D;
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)Tamb; w-i
Stal;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
There goes Japans good turn… …maybe
Shan;2
A; hit+
Rolls: 1@1; Total Hits: 01@1: (4)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Shan;3 (oops the last 2 rolls should have been at 2’s, they missed anyway.)
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
CR;
SZ98;
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
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Italy 10 repairs 2 damage Ukraine; purchases Sub, 3 Infantry, Armor, Mech Infantry = 25 IPCs.
Combat
Do you scramble in SZ92?
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no scramble.





