Goodnight!
Stalingradski (Axis) v Infrastructure (Allies) A3-G8
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ANZ $; 1ftr, 1mech, 2inf = 20.
Cauc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
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Germany 11 repaire 4 S France; purchases 11 Infantry, Artillery, Mech Infantry, Fighter, Destroyer, Sub = 69 IPCs.
Combat
Holland
a Hit +
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (5)
d Hit +
Rolls: 1@2; Total Hits: 11@2: (1)Caucasus
a Hit +
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (1, 1)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)Volgograd
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Russia
a 2 Hits +
Rolls: 3@1, 6@2; Total Hits: 53@1,: (5, 1, 2)6@2: (1, 3, 6, 2, 1, 2)
d Hit +
Rolls: 1@3; Total Hits: 11@3: (1)Samara
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Smolensk
a Hit +
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2)
d Hit +
Rolls: 1@3; Total Hits: 11@3: (3) -
You had a good first round. No luck issues for you in this game.
Holland
a Hit +
Rolls: 1@1, 1@4; Total Hits: 01@1,: (5)1@4: (6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)Smolensk
a Hit +
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (2) -
Holland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Smolensk
a Hit
d
Rolls: 1@3; Total Hits: 01@3: (6) -
Germany collects 59 + 25 NO + 18 Russia = 102 IPCs.
By the way, I recounted and France only has 219 IPCs. Noted on map.
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RUS
Smol;
A; hit+
Rolls: 2@2, 1@3; Total Hits: 02@2,: (6, 6)1@3: (4)
D; hit+
Rolls: 2@2; Total Hits: 02@2: (4, 6)Sama;
A;
Rolls: 1@3, 2@1; Total Hits: 21@3,: (2)2@1: (1, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Smol;2
A; hit+
Rolls: 1@1, 1@2, 1@3; Total Hits: 21@1,: (1)1@2,: (4)1@3: (2)
D; hit+
Rolls: 1@2; Total Hits: 11@2: (2) -
Smol;3
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
JPN is up
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DId you say you have the new map with the new last month set up changes? If you do send it to me, please. Otherwise I will go over it and make the changes tonight.
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Silly Russians.
No, I don’t have the latest - when I went to load the one from Vance, he had missed a bunch of changes. (Still, Vance… thanks!) I think it’s best to custom make one with the changes, and make it the master copy for us.
Japan 11 purchases 9 Infantry, Fighter, Destroyer = 45 IPCs.
Combat
Shan State
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (5, 4, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)Kwangsi
Bombard Hit
Rolls: 1@1; Total Hits: 01@1: (6)
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (2, 2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)Kweichow
a 2 Hits +
Rolls: 1@2, 3@3; Total Hits: 01@2,: (3)3@3: (6, 6, 4)
d
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1)SZ43
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)Manchuria
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ25 - let me know if you would have scrambled ( I assume no - I potentially kill 2 units, you hit a destroyer) - we’ll reroll the whole thing.
a Hit +
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
Wow - who’s keeping track of my bad luck?
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)Kwangsi
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (5, 2, 6)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)Kweichow
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ43
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
Shan State was absurd. I’ll go another round, for no good reason.
a
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok. Your dice win. A completely absurd turn of events in the Pacific. Way to go. (Talking like Steve)
So, I lost 3 infantry and a fighter for one infantry.
Oh yeah - SZ43
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
Ok.
a
Rolls: 6@2; Total Hits: 36@2: (1, 4, 1, 5, 2, 5)
d
Rolls: 6@1; Total Hits: 16@1: (4, 1, 6, 2, 5, 3) -
That was ridiculous. The ramifications are huge and might affect the course of this game. Nice work with your dice rolling. (Again, channeling Steve)
Japan collects 45 IPCs.
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Very rough turn indeed. I think these things might happen more often if we switch to an every 8 pips is a hit system, but I would still like to try that out for our next games. We need to iron this out, before I can start it. I also would like to implement the fallen allied territory capture as we last discussed. If anything it might help the Allies too much, I don’t think it will, but if it does we can adjust it somehow… Let me know?
USA $; 2ftr, 3sub, 1dest, 3mech, 7inf, 1art = 83.
Denm; w-i
SBR S.Fra;
aa;
Rolls: 1@1; Total Hits: 01@1: (4)Volg;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 2)Manc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)SZ25;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I lose a ftr in Volg.
Volg;2
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SBR S.Fra;
Rolls: 1@6; Total Hits: 11@6: (6)+2 -
ouch. there is an american ftr for the japanese at least… and Germany help Volg. I was going to lose a ftr and take it, but I just couldn’t lose 2 ftrs to take it… …probably should have though.
USA:68+20NO=82.
CHI $; 3inf, 2art =17.
Chah; w-i
Hunn; w-i
Kwan;
A;
Rolls: 1@3, 3@1; Total Hits: 01@3,: (5)3@1: (6, 2, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3)





