@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
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JPN is up
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DId you say you have the new map with the new last month set up changes? If you do send it to me, please. Otherwise I will go over it and make the changes tonight.
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Silly Russians.
No, I don’t have the latest - when I went to load the one from Vance, he had missed a bunch of changes. (Still, Vance… thanks!) I think it’s best to custom make one with the changes, and make it the master copy for us.
Japan 11 purchases 9 Infantry, Fighter, Destroyer = 45 IPCs.
Combat
Shan State
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (5, 4, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)Kwangsi
Bombard Hit
Rolls: 1@1; Total Hits: 01@1: (6)
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (2, 2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)Kweichow
a 2 Hits +
Rolls: 1@2, 3@3; Total Hits: 01@2,: (3)3@3: (6, 6, 4)
d
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1)SZ43
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)Manchuria
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ25 - let me know if you would have scrambled ( I assume no - I potentially kill 2 units, you hit a destroyer) - we’ll reroll the whole thing.
a Hit +
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (4) -
Wow - who’s keeping track of my bad luck?
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)Kwangsi
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (5, 2, 6)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)Kweichow
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ43
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (2) -
Shan State was absurd. I’ll go another round, for no good reason.
a
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok. Your dice win. A completely absurd turn of events in the Pacific. Way to go. (Talking like Steve)
So, I lost 3 infantry and a fighter for one infantry.
Oh yeah - SZ43
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (5) -
Ok.
a
Rolls: 6@2; Total Hits: 36@2: (1, 4, 1, 5, 2, 5)
d
Rolls: 6@1; Total Hits: 16@1: (4, 1, 6, 2, 5, 3) -
That was ridiculous. The ramifications are huge and might affect the course of this game. Nice work with your dice rolling. (Again, channeling Steve)
Japan collects 45 IPCs.
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Very rough turn indeed. I think these things might happen more often if we switch to an every 8 pips is a hit system, but I would still like to try that out for our next games. We need to iron this out, before I can start it. I also would like to implement the fallen allied territory capture as we last discussed. If anything it might help the Allies too much, I don’t think it will, but if it does we can adjust it somehow… Let me know?
USA $; 2ftr, 3sub, 1dest, 3mech, 7inf, 1art = 83.
Denm; w-i
SBR S.Fra;
aa;
Rolls: 1@1; Total Hits: 01@1: (4)Volg;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 2)Manc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)SZ25;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
I lose a ftr in Volg.
Volg;2
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SBR S.Fra;
Rolls: 1@6; Total Hits: 11@6: (6)+2 -
ouch. there is an american ftr for the japanese at least… and Germany help Volg. I was going to lose a ftr and take it, but I just couldn’t lose 2 ftrs to take it… …probably should have though.
USA:68+20NO=82.
CHI $; 3inf, 2art =17.
Chah; w-i
Hunn; w-i
Kwan;
A;
Rolls: 1@3, 3@1; Total Hits: 01@3,: (5)3@1: (6, 2, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
payback?
Kwan;2
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (1)2@1: (4, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Kwan;3
A;
Rolls: 1@3, 1@1; Total Hits: 11@3,: (1)1@1: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
an american ftr and not taking volg w/ US and a couple of extra CHI inf should lessen the blow a little at least and I could have had UKP get Kwangtung and there 5 bonus if you hadnt hit all 3 chinese inf….
CHI:12+6NO=18.
GBR $; 1ftr, 6inf = 28.
UKP $; 1inf, 2mech =11.Kwan; w-i
SZ43;
A;
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Mala; w-i
Siam; w-i
Cauc;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
eek
SZ43;2
A;
Rolls: 1@4; Total Hits: 11@4: (4)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
2 for 2 on 2’s mister, one of them the only british bomber…
No max of 4 this time on convoy raiding with that german med sub, OK?
CR;
SZ98;
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
That is freakin max damage twice in a row with that freakin sub. Sorry to be a Steven.
Still your bad luck game?
Sorry again to be a steven.
GBR: 34-4CR=30.
UKP: 15. -
Before I even looked at your results I felt bad for being snarky, and was gonna apologize for it. Now I feel like a doofus.
That was a pretty crazy turn around, and I got nothing to complain about. I haven’t looked yet, but I saw a lot of black numbers on defender dice.
I’ll try to do this later tonight, and if not, tomorrow after work.
Hope you and Allie are well. We need to start thinking about the next chance to hang out -
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Italy 11 purchases Destroyer, 3 Infantry, Mech Infantry, Artillery = 25 IPCs.
Combat
Samara
a
Rolls: 2@1, 1@4; Total Hits: 02@1,: (3, 6)1@4: (6)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)Caucasus
a
Rolls: 2@1, 2@2; Total Hits: 22@1,: (4, 6)2@2: (1, 2)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1) -
Samara - can I have faith you won’t go 4 for 4?
a
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 4)





