Adjust G purchase and unit placement on board.
24abcbbb-c3e3-4401-a999-9c34df3e7e6d-image.png
AANA_RLP_playetest3_I3.AAM
Combat
SZ92
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)
Tambov
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1)
Caucasus
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (2, 6)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)
ANZ $; 1ftr, 1mech, 2inf = 20.
Cauc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Germany 11 repaire 4 S France; purchases 11 Infantry, Artillery, Mech Infantry, Fighter, Destroyer, Sub = 69 IPCs.
Combat
Holland
a Hit +
Rolls: 1@3, 1@4; Total Hits: 11@3,: (2)1@4: (5)
d Hit +
Rolls: 1@2; Total Hits: 11@2: (1)
Caucasus
a Hit +
Rolls: 1@2, 2@4; Total Hits: 21@2,: (5)2@4: (1, 1)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Volgograd
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)
Russia
a 2 Hits +
Rolls: 3@1, 6@2; Total Hits: 53@1,: (5, 1, 2)6@2: (1, 3, 6, 2, 1, 2)
d Hit +
Rolls: 1@3; Total Hits: 11@3: (1)
Samara
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Smolensk
a Hit +
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2)
d Hit +
Rolls: 1@3; Total Hits: 11@3: (3)
You had a good first round. No luck issues for you in this game.
Holland
a Hit +
Rolls: 1@1, 1@4; Total Hits: 01@1,: (5)1@4: (6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Smolensk
a Hit +
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (2)
Holland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)
Smolensk
a Hit
d
Rolls: 1@3; Total Hits: 01@3: (6)
Germany collects 59 + 25 NO + 18 Russia = 102 IPCs.
By the way, I recounted and France only has 219 IPCs. Noted on map.
RUS
Smol;
A; hit+
Rolls: 2@2, 1@3; Total Hits: 02@2,: (6, 6)1@3: (4)
D; hit+
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Sama;
A;
Rolls: 1@3, 2@1; Total Hits: 21@3,: (2)2@1: (1, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
Smol;2
A; hit+
Rolls: 1@1, 1@2, 1@3; Total Hits: 21@1,: (1)1@2,: (4)1@3: (2)
D; hit+
Rolls: 1@2; Total Hits: 11@2: (2)
Smol;3
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)
JPN is up
DId you say you have the new map with the new last month set up changes? If you do send it to me, please. Otherwise I will go over it and make the changes tonight.
Silly Russians.
No, I don’t have the latest - when I went to load the one from Vance, he had missed a bunch of changes. (Still, Vance… thanks!) I think it’s best to custom make one with the changes, and make it the master copy for us.
Japan 11 purchases 9 Infantry, Fighter, Destroyer = 45 IPCs.
Combat
Shan State
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (5, 4, 3)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Kwangsi
Bombard Hit
Rolls: 1@1; Total Hits: 01@1: (6)
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (2, 2, 5)1@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Kweichow
a 2 Hits +
Rolls: 1@2, 3@3; Total Hits: 01@2,: (3)3@3: (6, 6, 4)
d
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1)
SZ43
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)
Manchuria
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)
SZ25 - let me know if you would have scrambled ( I assume no - I potentially kill 2 units, you hit a destroyer) - we’ll reroll the whole thing.
a Hit +
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (4)
Wow - who’s keeping track of my bad luck?
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Kwangsi
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (5, 2, 6)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Kweichow
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
SZ43
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@1; Total Hits: 01@1: (2)
Shan State was absurd. I’ll go another round, for no good reason.
a
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Ok. Your dice win. A completely absurd turn of events in the Pacific. Way to go. (Talking like Steve)
So, I lost 3 infantry and a fighter for one infantry.
Oh yeah - SZ43
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@1; Total Hits: 01@1: (5)
Ok.
a
Rolls: 6@2; Total Hits: 36@2: (1, 4, 1, 5, 2, 5)
d
Rolls: 6@1; Total Hits: 16@1: (4, 1, 6, 2, 5, 3)
That was ridiculous. The ramifications are huge and might affect the course of this game. Nice work with your dice rolling. (Again, channeling Steve)
Japan collects 45 IPCs.
Very rough turn indeed. I think these things might happen more often if we switch to an every 8 pips is a hit system, but I would still like to try that out for our next games. We need to iron this out, before I can start it. I also would like to implement the fallen allied territory capture as we last discussed. If anything it might help the Allies too much, I don’t think it will, but if it does we can adjust it somehow… Let me know?
USA $; 2ftr, 3sub, 1dest, 3mech, 7inf, 1art = 83.
Denm; w-i
SBR S.Fra;
aa;
Rolls: 1@1; Total Hits: 01@1: (4)
Volg;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 01@1,: (2)1@4: (6)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Manc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)
SZ25;
A;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (4)