We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
Soviet turn 4
Purchase
28 IPC
infantry
5 tanks
Combat Moves
UKR (empty) v infantry (CAU)
EPL (empty) v tank (BEL) blitz back to BEL
Noncombat Moves
3 infantry from EUK to BEL
6 infantry, artillery from RUS to BEL
2 infantry from IND to PER
fighter, bomber from IND to BEL
tank from IND to CAU
infantry from PER to CAU
AA gun from CAU to RUS
Mobilize
infantry, 5 tanks in RUS
Income
28
Jpn4:
Purchase:
IC 2 inf arm 2 dd sub
combat:
trn 48 load inf art, trn 37 load inf fic, art bur -> 39 unload
bb 37 -> 39 support aus
2 ftr 48 -> aus
inf bur -> ind
arm bry -> far -> stc
3 inf bry -> stc
bmb fic -> cau *sbr
cau
dmg
Rolling 1d6:
(6)
aus
aa
Rolls: 2@1; Total Hits: 22@1: (1, 1)
ouch.
aus
a
Rolls: 4@2 1@4; Total Hits: 24@2: (4, 2, 5, 3)1@4: (1)
d
Rolls: 4@2; Total Hits: 04@2: (6, 5, 4, 3)
aus2
a
Rolls: 4@2; Total Hits: 24@2: (3, 2, 2, 4)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2)
aus twlo inf art 2 ftr, 6 dmg cau
ncm:
bmb cau -> bul
2 trn 36 -> 62 load 3 inf arm unload bry
dd cv 48, ftr fic, cv 2 ftr 37 -> 50
dd 36 -> 62
3 inf fic -> bur
bmb jpn -> fic
2 inf sik, arm fic -> yun
mobilize:
ic sum, 2 inf arm jpn, 2 dd sub 62
collect:
45+15=60, has 60
Britain turn 4
Purchase
41 IPC
3 infantry
4 tanks
bomber
Combat Moves
Z16 (transport, 2 cruisers, battleship) v 2 submarines (Z13), 2 fighters, bomber (CAU), bomber (GBR)
TRJ (empty) v tank (EGY) blitzes to PER
dice
Z16 surprise strikes
Rolls: 2@2; Total Hits: 12@2: (1, 4)
battleship absorbes the hit
Z16
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (3, 5)
D - 2 cruisers, battleship
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (4)
when will this pattern ever end???
2 subs sunk, 1 cruiser sunk
Z16 round 2
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 4)2@4: (2, 6)
D - cruiser, damaged battleship
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
man!
what does it take??
Z16 round 3
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (3, 1)
D - damaged battleship
Rolls: 1@4; Total Hits: 11@4: (1)
:lol: of course i get all the hits when i don’t need them
Z16 taken with 2 fighters, bomber
Noncombat Moves
2 fighters from Z16 to BEL
bomber from Z16 to PER
tank from KAR to BEL
infantry from FIN to KAR
4 infantry from GBR to ARC
infantry, tank from GBR to ALG
2 infantry from ALG to LIB
infantry from LIB to EGY
infantry from SUD to FEQ
transport, destroyer from Z19 to Z12
AA gun from PER to CAU
Mobilize
3 infantry, 4 tanks, bomber in GBR
Income
32
I hit below average, that’s something to be happy about.
Ita4:
Purchase:
4 inf
combat:
inf art ftr bul -> ukr
2 arm bul -> epl -> bst
ukr
a
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (3)
ukr twol
ncm:
2 inf art blk, arm ita -> bul
5 inf ita -> blk
ftr ukr -> bst
mobilize:
4 inf ita
collect:
12+0=12, has 12
unfortunately I hit further below average than you did because you overacheived in downing an aircraft. yet it could have been worse so…
America turn 4
Purchase
48 IPC
2 fighters
2 submarines
2 destroyers
Combat Moves
sbr GER with bomber (LIB)
china
NIN (empty) v infantry (CHI)
dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (4)
GER bombing
Rolls: 1@6; Total Hits: 11@6: (4)
Noncombat Moves
2 fighters from Z12 to Z4
2 fighters from Z56 to Z12
submarine from Z57 to Z56
infantry, artillery from LIB to EGY
3 fighters from CHI to BEL
transport from Z19 to Z55
2 infantry, AA gun from WUS to WCA
destroyer from Z12 to Z19
bomber from GER to GBR
Mobilize
2 fighters, 2 submarines, 2 destroyers in Z56
Income
38 + 10 NO = 48
…fine you REALLY want to break down the numbers? You had exactly 18 punch. 3 hits. I had 10… 1.6 hits. I got 2 hits, you got 2. Then you got a free round after that one when I missed everything and you got a hit. Gave you your 3 hits and downed my cruiser. Yeah, lucky me my BB hit 2/2 (discounting the ‘free’ round I gave up) while my 3’s hit 1/2. I got the slimmest of luck in that battle. TripleA.org runs a low-luck league that I suggest if you would like to bemoan your fate and wring your hands less often.
Ger5:
Purchase:
4 dmg ger, 8 inf 2 arm
combat:
6 ftr bst, bmb ger -> 4
2 inf art bst -> kar
4
a
Rolls: 6@3 1@4; Total Hits: 26@3: (1, 5, 6, 1, 5, 4)1@4: (6)
d
Rolls: 1@2 3@4; Total Hits: 11@2: (3)3@4: (5, 4, 5)
I’m going to assume you want the best dice left.
4 rd2
a
Rolls: 5@3 1@4; Total Hits: 45@3: (4, 1, 5, 3, 2)1@4: (1)
d
Rolls: 3@4; Total Hits: 23@4: (6, 1, 2)
4 cwlo 3 ftr
kar
a
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4)
kar2
a
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2)
kar3
a
Rolls: 2@2; Total Hits: 12@2: (1, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3)