@Spendo02:
Basically it comes down to one of two options:
Eliminate one of the powers in the Pacific
-or-
“Ignore” your map and assist Germany against Moscow
Thoughts on those two statements:
Anzac is the least valuable of the powers to eliminate. It is also the furthest away and exposes your capital the most to the other powers.
You can’t eliminate the US without removing Washington. Its pretty unrealistic and by the 4th turn the US economy will push you right out of the US if you manage a foothold if you haven’t gotten them into the war earlier.
China can be “eliminated” but can also be “ignored”. This is an important consideration because China can never threaten your capital.
UK Pacific is the real Gem of the Pacific for Japan. It gives Japan nearly exclusive control of the DEI, the NO bonus from it plus controlling all of the UK’s provinces that really won’t be lost to Anzac or the US until VERY LATE. Its a solid 30+ IPC that Japan can maintain for a long time. Conversely, its also a difficult objective to take and is very obviously seen by the opposing player from the get-go.
The last choice is to ignore most of the Pacific Map and drive straight for Moscow to assist a German push. However, this play is a multiple turn play, and isn’t an early Japan play although it is required to be started early. I’m guessing Japan’s forces won’t threaten Moscow in force until turn 7ish. Thats a solid 3 plays by the US with full industry running. Can a Japanese fleet withstand potentially 2 assaults on Tokyo from the US and probably at least 1 each from UK Pacific and Anzac? Good question.
My biggest complaint still lies in the lack of utility of major islands that were significant in history (Midway, Wake, Guam, Iwo Jima for example). There are NO’s for controlling all of them for Japan, but the realistic chance of obtaining that NO is far from relevant. Further, the US can basically ignore most of the islands because Tokyo is a single turn move from Hawaii leaving the only real purpose of the spaces in the pacific as blocking spaces that only delays the US by a turn or two at best and requires the sacrifice of ships to manage it at all. The advantages of holding the islands at all is minimal outside of SBR runs from Guam and the Philippines for UK/Anzac to threaten Tokyo. The Caroline Islands just buy Japan time by holding it and honestly it feels like it lures Japan into a non-aggressive position of indecision.
Great post and very well written… I totally agree with you!
When it comes to playing with Japan, on turns 1-3 I like to go with the “India Crush” Strategy… I really think that this is the safest bet with Japan because it gives you the most options. If you prep for the India Crush in the early game and the UK Pacific player does not adequately prepare for your attack then you have a slam dunk win in the Pacific. If the UK Player stacks Calcutta and plays China to help defend the India Crush, then you still have your forces in place to attack the Philippines/ DEI on turn 3 (the second best option) or to hit the Chinese hard (third best option). So even if you cannot take India on turn 3-4, you are still in a great position to expand.
Of all the strategies with Japan, I have the least experience with attacking Russia. I played a global game in Alpha 2 where the Japanese player attacked Russia in the early game and then attacked the DEI/ Philippines on turn 3. Towards the end, he ended up getting wiped out in Asia and Russia was not successfully taken… it seems like the Alpha 3 rules make it even harder to pull off a far east invasion of Russia; however I could be wrong (I have not tried this strategy in Alpha 3).