Axisplaya (Axis) vsAlsch91 (Allies) Alpha +2

  • '10

    @Alsch91:

    Ug 49 IPC Italy after Taranto…  :roll:

    Not sure how I’ll proceed from here…  :lol:

    My understanding is : Tanranto is a loosing proposition in Alpha 2. It costs you UK nearly 100% of the time, and when Taranto is a fail (as in our game), then it’s really jackpot for EuroAxis…

  • '10

    Bes rd2  :roll:

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Bes twlo 1inf

    Bel

    DiceRolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Bel twlo 1inf

    Kar

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 1)1@4: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Kar twol

    sz115

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)

    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '10

    geez…even the ss hits…

    sz115 cwlo 1dd

    Nov

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    Nov twol

    Epl (partial roll)

    DiceRolls: 15@3; Total Hits: 915@3: (2, 3, 3, 1, 1, 1, 5, 1, 5, 5, 5, 1, 2, 4, 6)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Epl twlo 1inf

    Sukr

    AAgun

    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '10

    Sukr damages:

    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '10

    lol ! Again !

    Sukr 3 damages.

    NCM

    bmb Sukr » Ger
    fgt Nov » sz115
    AC, CA sz114 » sz115
    BB sz114 » sz112
    tac Bal » Ger
    bmb Kar » Nor
    2tac Hun » Wger
    fgt, tac Bes » Yugo
    AAgun Hun » Epl
    5dd sz114 » sz112
    3inf, art UK » 2tr + dd sz110 » sz92 » Gib
    tr sz113 » sz112
    2tr sz110 » sz112

    Place units:
    5inf, 5mec Ger
    8inf, 2art Wger

    Collect : 77 - 2 conv = 75 IPC

    Axisplaya_vs_Alsch91_6aGer.AAM

  • '10

    Shouldn’t change anything to Russia : could you please put my 2tr from sz99 in sz81 instead of sz98.
    Thanks.


  • I think at this point the game’s fairly decided, what do you think?

  • '10

    It smells bad for Allies in Europe, and my Japan is not dead yet. If you switch 100% US income to Europe, my Japan will be ok within 2 rounds and then, it’s over cause you can’t compete very long with Axis earning so much.
    If you Mix your US purchase like, say 30% pacific / 70% Atlantic, then Italy alone is going to give you some serious headaches…
    Since i don’t even need moscou to win, you won’t be able to guard efficiently both Moscou AND Vol.
    So, this should be over within 6 more rounds for sure if you don’t manage to do something spectacular like taking Italy AND keeping it, or France, or Egy…

    Odds are very good for an Axis win here (well, as i can see at my level of play).


  • Yeah I think that Taranto really tilted the game.  I was willing to give you a semi-easy Sealion in exchange for the typical crippled Italy.  That way Russia would be able to hold off Germany a bit longer than what happened.

    A bit disappointing that the game was so skewed by one round of dice, but that’s kinda what I asked for when I did Taranto.  I almost always head to 92 with the Med fleet but felt like doing something a bit more dramatic.  :-P

    You took advantage of it very well though.  Up for a repeat?  Maybe I’ll make less tactical mistakes.  :lol:

  • '10

    Sure !

    Do you want to play Allies again ?

    Personally, i’m very glad with Axis…Why ? Because, i’m an Axisplaya !  :lol: :lol:


  • I actually have played almost solely as the Axis with my friends!  :lol:
    So Allies have a very strange feeling to me, it’s pretty interesting to me to have to deal with so many things at once.

    And playing against a very competent Axis is quite fun for me.
    Feel free to post a G1 when you’d like, either continuing this thread, or starting a new one.  Either works fine for me.

  • '10

    ok, let’s keep it simple: we continue this thread, and my G1 will be exactly the same as previous game.

    So you can just go back to page 1 of this thread to see the map and the moves and tell me if you want to scramble in sz110.

  • '10

    For clarity:

    G1

    Buy:
    1AC (16)
    2tr (14)

    CM

    z106
    1 ss z117
    1 ss z118

    z112
    1 ss z124
    1 ca, 1 bb z113
    1 fgt hun

    z110
    1 ss z103
    1 ss z108
    1 fgt nor
    1 fgt, 1 tac wger
    1 tac, 1 bmb ger

    Wfra
    2 inf, 1 art, 1 tnk, 1 fgt hol
    1mec, 1 tac wger

    Fra
    2inf, 1 art, 2 tnk hol
    3 inf, 3 mec, 1 art, 1 fgt, 1tac wger
    1 tac pol
    2 tnk Sgr

    Yugo
    3 inf, 1 art Sgr
    2 inf, 1 tnk hun
    1 tnk pol
    1 inf, 1 tnk rom

    NEED SCRAMBLING ORDERS FOR SZ 110


  • Sorry, was out for a couple minutes.

    No scrambles.

  • '10

    Ok then

    sz106

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

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