Scramble?
12L - Ol'Blood&Guts (Axis) vs, DarthMaximus (Allies+10), -Tech, +NO
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Man
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 1)2@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Man twlo inf
NCM
ftr FIC => sz37
cru bb sz50/cv 2ftr sz60/dd cv ftr sz62 => sz51
2ftr Kia => sz62Mobilize
3inf 3art in Jap
dd cv in sz62Collect: 47
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UK Round 2
Buy 2 ftrs, 5 inf, 1 rt
Combat Move
1) Sz 6 - sub vs. 1 dd (sz 2), 2 ftrs (sz 2)
2) Fin - 4 inf vs. 3 inf, 1 rt, 2 arm (uk), 2 ca shots
3) Trj - 1 rt vs. 2 inf (per), 1 ftr, 1 bom (cauc) -
Sz 6
dd, 2 ftrs
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 3)sub
Rolls: 1@1; Total Hits: 01@1: (6) -
Fin
3 inf, 1 rt, 2 arm, 2 ca
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (6, 4)2@2: (4, 6)4@3: (4, 2, 4, 5)4 inf
Rolls: 4@2; Total Hits: 04@2: (6, 6, 3, 4) -
Weak round all around.
3 inf, 1 rt, 2 arm
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (6, 5)2@2: (3, 2)2@3: (3, 6)3 inf
Rolls: 3@2; Total Hits: 23@2: (5, 2, 2) -
More hits there.
1 inf, 1 rt, 2 arm
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 4)2@3: (5, 5)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Should have kept my mouth shut.
1 inf, 1 rt, 2 arm
Rolls: 2@2 2@3; Total Hits: 02@2: (3, 3)2@3: (4, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Fin
1 inf, 1 rt, 2 arm
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 4)2@3: (6, 3)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Trj
2 inf, 1 ftr, 1 bom
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 4)1@3: (3)1@4: (3)1 rt
Rolls: 1@2; Total Hits: 01@2: (3) -
Results
sz 6 - cleared, wol
fin - taken with 1 rt, 2 arm
trj - taken, wolNon-Combat Move
1 ac to sz 12 from sz 2
2 ftrs to sz 12 (sz 6)
1 ftr, 1 bom to cauc (trj)
1 inf, 1 rt, 1 aa to cauc from per
1 inf to per from ind
2 inf to con from rho
1 dd to sz 4 from sz 2
1 rt to wcan from sz 45
1 dd to sz 56 from sz 45Placement
5 inf, 1 rt, 2 ftrs on UK
Collect 32
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Your map did not have the 2 inf in Congo as you listed. I will put them there on my map.
Ita2-Buy: 3 inf, art, 2 arm…save 0
CM
1. inf Egy => Sud
2. inf Egy/inf art Ita/cru bb sz15 => Trj 2inf
3. inf 2arm Bul/ftr Fra => Pol infTrj
A-2inf art cru bb
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (1)2@2: (6, 5)1@3: (4)1@4: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Trj
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Trj
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Trj
A-2inf art
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Trj twlo inf
Pol
A-inf 2arm ftr
Rolls: 1@1 3@3; Total Hits: 21@1: (3)3@3: (5, 1, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol lwlo inf
NCM
ftr Pol => Ger
inf Ita => BlkMobilize
3inf art 2arm in ItaCollect: 24
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@Ol’:
Your map did not have the 2 inf in Congo as you listed. I will put them there on my map.
Thanks.
China does nothing
US Round 2
Buy 2 ac, 2 ftrs
Combat Move
1) Alg - mt vs. 1 inf, 1 rt (ecan)
Results
alg - taken, walk-in
Non-Combat Move
1 dd, 1 ac, 2 ftrs to sz 12 from sz 10
2 inf to ecan from wcan
2 inf to wcan from wus
1 bom to cauc from aus
1 bom to cauc from uk
2 ftrs to sz 56 from aus
1 dd, 1 ac, 1 ftr to sz 56 from 45
1 ftr to sz 56 from wusPlacement
2 ac, 2 ftrs in Sz 56
Collect 39 + 10 (NO) = 49 total
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Ger3-Buy: 6 inf, 5 art…save 0
CM
1. 4ftr Fra => sz6 dd
2. bmr Ger => Kar sbrKar
aa gun
Rolls: 1@1; Total Hits: 01@1: (2)
damage
Rolling 1d6:
(2)sz6
A-4ftr
Rolls: 4@3; Total Hits: 04@3: (4, 6, 6, 6)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
:roll:
sz6
A-3ftr
Rolls: 3@3; Total Hits: 13@3: (4, 3, 5)
D-dd
Rolls: 1@2; Total Hits: 11@2: (2)





