They come pre-painted and ready to rock but feel free to paint away. All expansion pieces come painted as well. Easy game to learn but made to play as a stand alone game, not recomended for the board games. Although you can use the infantry pieces.
The way I understand it and play it is to pay for each model you have once.
So a carrier with two flights of aircraft is carrier cost + plane cost + plane cost = total. Its no different than having three destroyers are paying a cost for each one.
What confuses me is this reference on page 11 of the advanced rules under Fleet Construction Etiquette: “Carriers and their Aircraft squadrons can attack enemy units anywhere on the battle map, but you’ll have to pay for them twice: once for the Carrier, and once for each squadron you assign to it.” :?
It is a case of poor wording. I suspect what they were trying to say is that to use planes, you have to pay for both the planes and the carrier, you do not get the planes with the carrier. If you still need help, post the question over on the Avalon Hill boards under naval miniatures.
Both of these answers coincide with my understanding.
I’ve used reinforcements before, but mine were much more simple. My opponent and I would build our starting army, at say, 250 points. Then on let’s say, turn 3 or 4, we would deploy our reinforcements, valued at about 150 points.
All the boxes from booster1 were like this. Really easy to open and reglue. Thats why the changed it int booster2.
As long as you cards are still sealed in the platic bag you are OK. But it was really easy for “bad” people to open a box to see what was inside. If they didn’t like… just heat the glue a litte and reclose the box
I guess wizards took the decision purely on low cost… cheap bastards !!
Agreed on the inserts for tackle/tool boxes - I have one insert for each army, and it keeps them from rattling around (Used to keep each army in a booster box…lol).