@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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That was pretty impressive.
NOV round 2
A - 2 tanks, 3 fighters, bomber
Rolls: 5@3 1@4; Total Hits: 35@3: (6, 2, 4, 3, 4)1@4: (4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
NOV taken with 2 tanks, 3 fighters, bomber
Noncombat Moves
3 fighters from NOV to CAU
bomber from NOV to KAR
2 infantry, 4 tanks from POL to BST
5 infantry, 5 tanks from KAR to BSTMobilize
battleship, 5 transports in Z5
2 artillery in KAR
artillery in GERIncome
50 + 15 NO = 65
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Russia 15
With $13, repair $2, with $12, buy 4 infCombat:
Novo
2 inf, 1 arm, 1 ftr Russia vs 2 arm
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (2, 1)
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
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TDJ, you had 13 so you could only repair 1 so i will put one damage back on the map. Or you could just save the 1 since you didn’t need to repair to build the 4 infantry.
Japan turn 15
Purchase
58 IPC
5 infantry
3 tanks
transport
2 fighters
save 1 IPCCombat Moves
KIA (infantry) v infantry (MAN) by land, 10 ftr (Z62)
NOV (infantry, tank) v tank (YAK), 2 bombers (CAU)
Z64 (destroyer) v 6 fighters (Z62)dice
NOV
A - tank, 2 bombers
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (4, 4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
NOV taken with tank, 2 bombers
KIA
A - infantry, 10 fighters
Rolls: 1@1 10@3; Total Hits: 51@1: (4)10@3: (6, 5, 2, 1, 2, 4, 5, 2, 1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
KIA taken with infantry, 10 fighters
Z64
A - 6 fighters
Rolls: 6@3; Total Hits: 46@3: (1, 1, 1, 5, 2, 5)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z64 taken with 5 fighters
Noncombat Moves
5 fighters from Z64 to Z62
10 fighters from KIA to Z62
3 infantry, 2 tanks from JPN, artillery from IWO to MAN
ac from Z61 to Z45
2 destroyers from Z61 to Z62
2 infantry from AUS to BUR
transport from Z39 to Z37
2 tanks from IND to CAU
2 tanks from IND to FIC
3 tanks from BUR to FIC
2 bombers from NOV to MAN
bomber from JPN to MANMobilize
3 infantry, 3 tanks in JPN
transport, fighter in Z62
fighter in Z49
2 infantry in BURIncome
44 + 15 NO = 59
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So do you plan on attacking one or both capitals sometime soon? Dragging this one out is getting quite tedious. You have enough men to take both capitals with ease.
UK 15
With $13, buy 2 arm, 1 infCombat:
Kaz
2 arm Russia vs 1 inf
Rolls: 2@3; Total Hits: 12@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
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I’m in no rush, I’d rather you either concede the game or wait until I have enough that I can take either capital easily without having to fly aircraft over AA. :wink:
Cheers
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I would imagine that would be within the next round.
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With the early dice I thought I was destined to lose this one. Now that it’s overwhelmingly in my favor and the only way it could turn around is with a great capital defense, I’m not in a rush to attack.
Italy turn 15
Purchase
37 IPC
1 repair to ITA
2 infantry
6 tanksCombat Moves
KAR (2 tanks) v 3 infantry, 2 fighters (CAU)
dice
KAR
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (5, 2)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (2, 2) -
See what I mean :wink:
KAZ round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (5, 1)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6) -
KAZ taken with infantry, 2 fighters
Noncombat Moves
2 fighters from KAZ to CAU
infantry, artillery from EUK to CAU
6 tanks from BUL to CAU
infantry from Z13, infantry from ITA to CAU
ac, 2 cruisers, battleship, transport from Z13 to 16
3 infantry from ITA to BLK
2 tanks from ITA to BULMobilize
2 infantry in CAU
6 tanks in ITAIncome
27 + 10 NO = 37
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If you capture the capitals, it won’t matter whether you lose one fighter or 10 fighters. That game will be over. And I don’t intend to capitulate until you capture one or both.
US 15
With $44, buy 2 dests, 3 subs, 1 trns, save $2Combat:
None
NC
1 sub Sz 46-39
1 sub Sz 42-48
1 sub Sz 45-51
1 sub Sz 45-46
1 arm WUS to WCan
2 inf ECan to WCanPlacement
1 trns Sz 10
2 dests, 3 subs Sz 56US collects $44
China
Collect 3 inf
Combat:
Fuk
1 inf YunNC
2 inf Sui to HupPlacement
1 inf Yun/Chi/Sui -
I guess I’m willing to take a shot at London now…
Germany turn 16
Purchase
65 IPC
12 tanks
save 5 IPCCombat Moves
GBR (12 infantry, artillery, 7 tanks, 9 fighters) v artillery (GER), 7 infantry, 9 tanks (BST), 13 infantry, 3 artillery, 5 tanks, bomber (KAR) all transports unloading in Z6, 6 fighters (Z5), *support shots with 3 battleships
dice
GBR AA gun
fighters
Rolls: 6@1; Total Hits: 06@1: (5, 6, 5, 2, 5, 4)
bomber
Rolls: 1@1; Total Hits: 01@1: (5) -
GBR
A - 20 infantry, 4 artillery, 14 tanks, 6 fighters, bomber, 3 battleships
Input ErrorThere was an error in your dice throw: “161” is not correct syntax.
D - 12 infantry, artillery, 7 tanks, 9 fighters
Rolls: 13@2 7@3 9@4; Total Hits: 1513@2: (3, 4, 2, 6, 2, 3, 6, 4, 6, 6, 2, 5, 3)7@3: (4, 1, 3, 4, 2, 6, 3)9@4: (2, 1, 4, 1, 1, 2, 1, 3, 6) -
attack roll:
Rolls: 16@1 8@2 20@3 4@4; Total Hits: 1916@1: (1, 4, 5, 5, 6, 2, 2, 5, 6, 4, 2, 1, 1, 2, 6, 2)8@2: (5, 4, 6, 3, 4, 2, 2, 4)20@3: (1, 4, 1, 2, 2, 2, 4, 2, 6, 3, 1, 5, 4, 3, 3, 4, 6, 5, 5, 1)4@4: (1, 4, 3, 5) -
Germans lose 15 infantry, Brits lose 12 infantry, artillery, 6 tanks
GBR round 2
A - 5 infantry, 4 artillery, 14 tanks, 6 fighters, bomber
Rolls: 1@1 8@2 20@3 1@4; Total Hits: 161@1: (5)8@2: (6, 5, 6, 4, 2, 4, 3, 1)20@3: (6, 3, 3, 5, 5, 1, 4, 1, 1, 1, 5, 2, 1, 1, 5, 1, 2, 5, 1, 3)1@4: (4)
D - tank, 9 fighters
Rolls: 1@3 9@4; Total Hits: 51@3: (5)9@4: (2, 3, 4, 1, 6, 5, 5, 3, 6)





