Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Wheatbeer (Axis) vs JamesAleman (Allies) G40 A3
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sz22 cwol
SZ35
A 1 dest, 2 strat
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (6, 2)D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2) -
sz35 cwol
NCM:
2 strat SZ35 >> ksu
1 fig, 1 tact SZ23 >> SZ23
1 fig, 1 tact man >> kor
1 cru, 6 carrier, 8 fig SZ6 >> SZ22
1 dest SZ6 >> SZ21
1 dest SZ6 >> SZ23
2 tact dgu >> mar
2 fig, 3 tact jap >> mar
1 aa gun she >> suiMobilize:
4 sub, 1 dest SZ6
1 inf ksuCollect 31 IPC
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**USA turn 5:
Production: 77**
3 Bombers=36
2 Destroyers=16
4 Subs=24
36+16=52+24=76
Save 1 IPCCombat Moves:
To z23: dd,6ftr,tac-z33; sub-z21 vs sub,dd
To z43: trn-z33 loaded (inf-Phi,art-car)
To Bor: inf,art-z43; bmbr-Phi vs infCombat:
z23: sub,dd,6ftr,tac vs sub,dd
Rolls: 2@2 6@3 1@4; Total Hits: 42@2: (4, 4)6@3: (1, 2, 1, 6, 1, 5)1@4: (5)
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (5)
Bor: inf,art,bmbr vs inf
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 5)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
z23: Japan lost sub,dd; USA no loss yet
Bor: Japan lost inf; USA no lossNoncombat Moves:
To z54: bb,3ca,4cv(1ftr-anz),sub,4trn-z33 (loaded with arm,mech,art,5inf-Car); 6ftr,tac-z23; cv,2dd,2tac,trn-z30 (2inf-Joh)
To Que: tac-Haw; 7inf,art,mech,arm-z54
To z30: sub-z10
To Mal: bmbr-Bor
To Gib: 6bmbr-EusPlacement:
Eus: 3 bomber
z10: 2dd,4subsCollection: 78 (1 saved)
OOL: z54 bb’s,cv’s damage, If you hit more then 7 times round 1: just trade planes for Jap planes…Anz, then US Tac, the US ftr…keep my ships :) I don’t suspect there will be a round 3.
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**China turn 5:
Production: 16**
4 artillery
Combat Moves:
To She: 2art,ftr-Kan; 4inf-Sik; inf-Sze vs inf
To Sha: inf-Ahn uncontested
To Hop: inf-kwe uncontestedCombat:
She: 5inf,2art,ftr vs inf
Rolls: 3@1 4@2 1@3; Total Hits: 13@1: (1, 4, 5)4@2: (5, 4, 4, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
She: Japan lost inf; China no loss
Noncombat Moves:
To Ahn: ftr-She; 2inf-Kwe; inf-Ksi
To Ksi: inf-HonPlacement:
Ahn: 4artCollection: 20
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**Uk turn 5: (its not an option, but India gains its second A3 NO or +10 NOs: island NO, Mal,Kwantung NO)
Production:**
London: 33
Cpr: Repair 3 damage
1 Fighter
2 armor=12
2 artillery=8
3+10=13+12=25+8=33
India: 24
2 Bombers=24Combat Moves:
To z98: 3 trn-z92 Loaded with (arm,art,3inf-Gib; inf-Mal)
To Egy: arm,art,4inf-z98 vs inf
To z72: 2 trn-z39 loaded with (2art,2inf-Ind)
To Ken: inf,art-z39; 2ftr,tac-Mad vs inf
To Tang: inf,art-z39 uncontested
To Con: inf-Rho uncontested
Combat:
Egy: 4inf,art,arm vs inf
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (5, 6, 1)2@2: (1, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
Ken: inf,art,2ftr,tac vs inf
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 3)2@3: (2, 5)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Egy: Germany lost inf and NO; UK lost inf
Ken: Italy lost inf and NO; UK lost infNoncombat Moves:
To Rho: 2inf,art-Saf; 2ftr,tac-Ken
To Trj: 4inf,2art-Cpr; arm,mech-Npr
To Cau: 2mech-Sik
To She: art,5inf
To Ahn: 2aagun,4inf
To Ind: 4 inf-Bur
To z54: BB-dam, CA
To z107: bb,3ca,2dd,cv
To UK: ftr-GibPlacement:
UK: ftr
Irq: 2arm,art
Cpr: art
Ind: 2 bombers
Collection:
London: 33
India: 31 (26+5NO-no option to turn it on) -
Anzac turn 5: (adjust inf in Egy - forgot to drag one more from Gib, adjusted: 3inf,art,arm-Egy)
Production: 23
2 Destroyers=16
1 Transport=7
16+7=23Combat Moves:
To z45: 2trn-z62 loaded (art,3inf-Que)
To Dgu: 3inf,art-z45; ftr-z54 vs MechCombat:
Dgu: 3inf,art,ftr vs mech
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (3, 6)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Dgu: Japan lost mech; Anzac lost inf-restored NO
Noncombat Moves:
To Ngu: ftr-Dgu
To z54: cv,2ftr-z33; dd-z42
To Kwa: inf-Fic
Placement:
z54: 2dd,trn
Collection: 28France:
To UK: Ftr-zGib -no scramble when Italy attacks, unless its all subs ;)
To Trj: inf-Irq
To Sud: if its only German art and 1 Italian inf- I feel lucky(you can roll it)
To z107: ca,dd if aliveFriendly warning: Beware the USA Bomber Command :-D
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only so much I can do about it, but thanks :-)
I5
Buy (34/35)
2 fig
2 mech
1 tankCM:
ARCH + NEN
1 tank belBES
2 mech, 1 tank epl
3 tact sitaEGY
2 inf, 2 art, 1 mech, 1 tank sudSZ92
3 sub SZ95
1 sub SZ97
1 strat sitaSZ98
1 sub SZ97 -
arch, nen walk in
sz98 cwolBES
A 2 mech, 1 tank, 3 tact
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (5, 4)3@3: (3, 4, 1)1@4: (1)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
bes twlo 1 mech
EGY
A 2 inf, 1 mech, 2 art, 1 tank
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (1)4@2: (6, 1, 1, 6)1@3: (4)D 3 inf, 1 art, 1 tank
Rolls: 4@2 1@3; Total Hits: 14@2: (5, 4, 2, 6)1@3: (6) -
EGY r2
A 1 inf, 1 mech, 2 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (2)D 1 art, 1 tank
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5) -
neglected to roll all my Attackers, should have been 4@2
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
egy twlo 1 inf
SZ92 (I’ll roll both scramble and no scramble, you can pick or decide which you would have)
A 4 sub, 1 strat
Rolls: 4@2 1@4; Total Hits: 14@2: (4, 3, 4, 1)1@4: (5)D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)w/ scramble
Rolls: 1@4; Total Hits: 11@4: (2) -
Was hoping that would be more decisive, let me know what to do.
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No scramble as stated, only on all subs ;)
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Hehheh, sorry. I forgot you post that info.
keep the destroy alive to prevent sub sneaks or cruiser for better shot at killing another sub?
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Destroyer lives to shoot once more…I feel a 2 coming





