11L '41 LL(allies +9) vs EB(axis) Game 3


  • Nwe twol

    noncombat
    2bmb Gbr - Ger
    8ftr Nwe - Ger
    10arm 4inf 1aa Fra - Ita
    5arm 10inf Pol - Ger
    5arm Pol - Fra
    8arm Kar - Pol

    build
    10arm Ger

    collect
    35 + 10 = 50

    11L_LL_v_EB_Game3_18aG.AAM


  • Well I would rather you not move it. I was planning on smashing into Alg with 39 Jap tanks.


  • yeah exactly why i needed to block them.  definitely needed to be done and nothing in the german turn affected it.  you just moved really quickly so i hope you will allow it.  was definitely what i intended to do all along.


  • had i left an infantry there and you killed him with german air, it would be a no-brainer.  but I always intended to block those tanks with the AA gun as I did the turn before.

    if you will allow, the Soviets will only fly their fighters to ECA and you can go ahead with Japan.


  • No problem LL. I will continue with Jap


  • the whole point of this plan was to draw all the japanese tanks into africa and block them before escaping with the american and brit troops, i just forgot to move the aa gun.  as i said, the german turn didn’t affect it because you couldn’t take LIB with germany.

    thanks for understanding.

    Cheers

    11L_LL_v_EB_Game3_18bR.AAM


  • wouldn’t have been nice to lose all that effort because i forgot to move the aa gun after taking so long to form and carry out the plan.  had you waited a little bit longer to post i would have done it.

    who knows, that big tank attack could have really helped or hurt me (probably hurt the way you’ve been rolling) but i always did intend to not allow it.

    Cheers


  • I understand just an oversight on your part, and a brilliant plan  :-D


  • did you put the damage on GBR?  thanks, we will see how it plays out.


  • @ExtraBilly:

    I understand just an oversight on your part, and a brilliant plan   :-D

    well, it took about 50 Jap troops out of the European theater for quite a few turns.  That was really the only shot I had to turn it around.


  • Jap18
    92 buys 6ftr 1trn 2arm 5inf

    combat
    Mad - 1inf Sum via 1trn sz38 to sz32
    Ala - 1inf 1arm Jap via 1trn sz62 to sz64, 12 ftr sz
    Wca - 2inf sz51 via 1trn to sz56
    Lib - 3inf 1art 33arm Egy, 2arm Trj

    Ala
    DiceRolls: 1@1 13@3; Total Hits: 61@1: (5)13@3: (3, 4, 1, 6, 5, 3, 5, 3, 1, 4, 5, 5, 3)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Ala twol

    noncombat
    12ftr Ala - sz56
    6ac 1bb 1cru 6dd sz64 - sz56
    1trn sz64 - sz62
    2inf sz46 - sz56 via 1trn sz46
    9arm Kar - Pol
    3arm Epl - Blk
    3arm Mos - Kar
    6inf Bel - Kar
    1bmb Mos - Ger
    6ftr 3ac 2dd sz38 - sz34
    1inf Trj - Egy
    2inf Per - Trj
    6arm Egy - Eaf

    build
    2inf Kar
    4ftr Cau
    2ftr Mos
    1trn sz62
    2inf 2arm Jap

    collect
    77 + 15 = 92

    11L_LL_v_EB_Game3_18cJ.AAM


  • This is the right map

    11L_LL_v_EB_Game3_18cJ.AAM


  • Britain turn 18

    Purchase

    22 IPC

    save 22 IPC

    Combat Moves

    NWY (tank) v 2 infantry (GBR) unload Z5, fighter (Z7)
    FIN (infantry) v 2 infantry (GBR), fighter (Z7)
    NWE (2 infantry) v 2 infantry (GBR) unload Z5, fighter (Z7), *support shot with battleship

    dice


  • FIN
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • FIN taken with 2 infantry, fighter

    NWY
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • NWY taken with infnatry, fighter

    NWE
    A - 2 infantry, fighter, battleship
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (1)1@4: (2)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • it continues…  only 3/4 that round on defense though, you are slipping  :-P

    NWE taken with fighter, not controlled - the number of times i have been denied income on these attacks is really piling up.

    Noncombat Moves

    2 infantry, 3 artillery, 4 tanks from ALG to GBR
    destroyer, 3 ac from Z7 to Z5
    3 fighters to Z5

    Income

    23 + 22 saved = 45

    11L_LL_v_EB_Game3_18dB.AAM


  • not to mention all the units i’ve lost to the insanely high defensive hit rate  :-o  YEOUCH


  • I can’t believe you got 2 hits in Nwe. Want to concede yet? :-D

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