Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.
Non Combat Movements:
To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
To Z98: 1Sub Z97
To Sfr: 1Inf, 1 Art Fra
To Wfr: 3Inf Fra
To WGer: 2Art Fra, 1Tac Z95
To Ger: 2Inf WGer
To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
To Z127: 1Trp, 1DD Z126, 1Sub Z125
To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
To Z115: 3Trp, 1DD, 1CA, 1BB Z113
To Bes: 1Arm Rom, 1Inf, 2Art Nukr
To Epl: 2Arm, 1Mec Rom
Placement:
To Fra: 1Inf
To WGer: 6Inf, 3Art, 1Fgt
To Ger: 1Inf, 1Art
To Z115: 1Sub
To Nov: 1Mec, 1Art
To Rom: 1Mec
Collect:
45(TT)+10(NO)=55
09aGermany_NothingtoseeherevsJamesAleman.AAM