Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNothing to see here(Axis) vs. JamesAleman(Allies)
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**UK turn 8:
Production:**
London: 39
3 fighters=30
3 infantry=9
30+9=39
India: 18
1 armor=6
3 mech=12
6+12=18Repair:
z39: Battleship HMS Prince of WalesCombat Moves:
To Tun: inf-Alg
Combat:
Tun: inf vs local herdsmen
Input ErrorThere was an error in your dice throw: “success” is not correct syntax.
The world shakes at Britain’s might :-DNoncombat Moves:
To z31: HMS Prince of Wales-z39 (Ordered under the false presumption that Battleships need not worry about airplanes, they are too rugged) :roll: (I know you will sink it…if you like) It is a valiant task, one ship to save the islands under the British Empire and all those innocent natives who will be tortured by the cruel Japanese infantry. No other ships could be spared, the maximum effort must be placed at holding the Philippines at all costs.
To Yun: 6inf-Bur; 2arm,mech-Ind; aagun,2mech,4inf-Kwe
To z110: 2bb,2ca,cv(ftrUSA),dd,3trn
To Hol: 6inf,art-Wfr; 5inf,art,arm-z110; 3art,3inf-UK via 3 UK transports; 3ftr-Gib; 3ftr-UK
To Irq: 3inf-Cpr; 3mech-Egy
To Epr: inf-Tur to restore the ability to clain the USSR NO if it presents itself :-D
To Egy: inf-Alx
To Mor: inf-Alg
Placement:
UK: 3ftr
Wfr: 3inf
Ind: arm,3mechCollection:
London: 44
India: 15 -
Rofl
;aaa success; gives that “success” is not correct syntax error lol**Anzac turn 8:
Production: 27**
3 Destroyers=24
1 Infantry=3
24+3=27Combat Moves:
To z32: Trn-z54 loaded with inf,art-Que
To Msh: inf,art-z32 uncontestedCombat:
Msh: inf,art vs empty sand :-D
;aaa success;
Input ErrorThere was an error in your dice throw: “success” is not correct syntax.
Fear the Australian Commandos!
Noncombat Moves:
To z35: 2dd,2subs-z54; ca,2trn (3inf,art)-z37
To Phi: 3inf,art,3ftr-z35 (to protect land units from air assault, if no air assault, will scramble) Note: the inf stays on board US Trn-Optimism :-D
To z34: DD-z54 final sacrifice to save the beloved islands almost as worthy of the Prince of Wales
To z42: sub-z62
To Yun: art-Bur this guy will save the day!
To Trj: 2inf-Egy routine training mission
Placement:
z54: 3 dd
Nsw: inf
**Collection: 27Notes:**
France:
To z110: ftr-Fwa to UK carrier, lands next to US fighter; 2inf load onto one single US transport, ready to get there feat wet and enter the war to liberate their homeland!
To Trj: inf-Egy Routine training exercise :-DOOL: z35 (assumes no air attack on Phi land units-3 ANz ftrs scramble): 2subs-us,2subs-Anz(assumes Japan sent a DD into fight or for Japan sub hits if no DD), BBdam, 5CVdam, 2DDanz, 5CVsink, 3CAusa, 1CAanz, ftr-US, 3ftr-UK, 3ftr-Anz, BBsink, 3trn
If Japan sends 7 or more air units at the PHI, Anzac will not scramble or if there is no attack on z35)
OOL: Phi: 6 planes and I scrambled due to naval battle: 2bmbr,2infUSA,mech,3inf,art
PHI: 5 planes or less and no scramble: 2infUSA,mech,3inf,art,2bmbr,3ftr
z35: 5planes or less and naval battle: same as above except no ftrs to losez110: UK will scramble to defend the fleet 3 ftrs
OOL z110: 2BBdam,CVdamUS,CVdamUK, dd, CVsinkUK, CVsinkUS, 2CA, 3ftrUK,3ftrUS,ftrFRANCE, 2BBsink, 9TRnOOL Hol: 14inf,UK; 5infUS, 6artUK, 2artUS, armUK, armUS, 6ftrUK 35 hits total
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I realize feet is spelled “Feet” oops.
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And you are wrong again about the british NOs since Malta as well as Cyprus are part of their original teritorry they don’t get that particular NO.
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Adjusted to 39, sorry
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OOL Yun: 10inf-UK,8inf-China, art-Anz,6art-China,3mech,2arm,aagun
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Italy 8:
Buy (20):
4 Inf (12)
2 Art (8)Combat Movements:
To Gib: 2Inf Mal, 1Inf, 1Arm Nita via Trp Z95, 1Fgt, 1Tac, 2CA, 1BB Z95
To Sfr: 2Inf , 1Art Fra, 1Mec NIta
To Wfr: 3Inf, 2Art Fra, 3Fgt, SIta
To Sukr: 1Mec Romjust hoping the Bombard isn’t as spectacularly useless as last time
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Nukr twol
Combat:
Gib (3Inf, 1Arm, 1Fgt, 1Tac, 2CA, 1BB vs. 3Inf, 3Art):
Rolls: 3@1 4@3 2@4; Total Hits: 63@1: (1, 5, 4)4@3: (4, 3, 1, 1)2@4: (4, 4)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 3, 1, 5, 5)Sfr (2Inf, 1Art, 1Mec vs. 1Inf):
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 1)2@2: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)Wfr (3Inf, 2Art, 3Fgt vs. 3Inf):
Rolls: 1@1 4@2 3@3; Total Hits: 31@1: (4)4@2: (6, 1, 1, 5)3@3: (5, 1, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4) -
Finally your defenders don’t go Rambo on me must be my lucky day.
Non Combat Movements:
To WGer: 3Fgt Wfr, 1Arm Nita
To Nov: 2Inf, 1Arm Z115
To Z113: 1Inf, 1Arm WGer
To Z92: 1Fgt, 1Tac Gib, 1CV, 2DD, 1Sub Z95
To Z98: 1Sub Z95
To Bes: 1Inf, 1Arm Rom
To Arc: 1Arm Nov
To Z95: 1Mec NItaPlacement:
To NIta: 4Inf, 2Art
Collect:
18 (TT)+10 (NO)=28 ICP
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France turn 8:
In light of the Italian move, France will do something slightly different
To Egy: ftr-Fwa
To Trj: inf-Egy
To UK: 2inf-UK-z110 (cancel loading on the transports) -
Germany 9:
Buy (68):
8 Inf (24)
5 Art (20)
2 Mec (8)
1 Sub (6)
1 Fgt (10)24+20=44+8=52+6=58+10=68
Combat Movement:
To Vol: 1 Bmb Nov SBRAAGun:
Rolls: 1@1; Total Hits: 01@1: (5)Damage (ignore if AAGun hits):
Rolling 1d6:
(4) -
Damage is 1d6+2 with a roll of 4 that means 6, which is also the maximum possible damage.
Non Combat Movements:
To Z92: 1CV, 1Fgt, 1Trp Z95 1Fgt WGer
To Z98: 1Sub Z97
To Sfr: 1Inf, 1 Art Fra
To Wfr: 3Inf Fra
To WGer: 2Art Fra, 1Tac Z95
To Ger: 2Inf WGer
To Arc: 5Inf, 3 Art, 1Arm, Nen, 4Arm Ura, 1Inf, 1Arm Z126, 12Inf, 12 Art, 1Fgt, 1AAGun Nov, 2Inf, 1Art Bel, 1Bmb Vol, 1Fgt, 2Tac WGer
To Z127: 1Trp, 1DD Z126, 1Sub Z125
To Nov: 1Inf, 1Art Ger via Trp Z115, 3Inf, 1Art, WGer via Trp Z113, 1Arm Pol
To Z115: 3Trp, 1DD, 1CA, 1BB Z113
To Bes: 1Arm Rom, 1Inf, 2Art Nukr
To Epl: 2Arm, 1Mec RomPlacement:
To Fra: 1Inf
To WGer: 6Inf, 3Art, 1Fgt
To Ger: 1Inf, 1Art
To Z115: 1Sub
To Nov: 1Mec, 1Art
To Rom: 1MecCollect:
45(TT)+10(NO)=55 -
I have a feeling that one or two bigger fights that proceed average or better for you will make my chances Of victory very slim to nonexistent. On the other hand a bit of luck on my side could be all that I need to pull it off. If I’m finished I’d like to try if I can do better in another game. I would be fine with Alpha 2 or 3.
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Lets see if I decide to sink the Italian fleet, that may decide it for you, and I would love to play another game, different sides this time, or same sides? I don’t mind.
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I am torn, If I liberate France with USA, UK can land air force, and France will get 4 units if I buy 4 infantry for the 12IPC bonus once per game….that would be over 40 units…but UK will lose 4IPCs…If I build an air base in Holland on USA turn and liberate Gib, UK can fly all planes from Hol, UK, and 2 from Egy plus navy…17 vs 12 units I should win, but at what cost…do I hit with USA air first to soften up…
Wow
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Never-mind….I can capture Berlin this turn if America is successful in seizing Denmark.
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**USSR turn 9:
Production: 18**
6 infantryCombat Moves:
To Tim: To Yen: arm,2mech(blitz)-Novo
To Ura: To Eve: arm,2mech(blitz)-Novo
To Nen: inf-Volo
To Nukr: inf-Bry
To Sukr: 2inf-Bry; 3ftr,tac-RusCombat:
Sukr: 2inf,3ftr,tac vs mech
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 2)3@3: (4, 1, 3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Oops that was rather stupid. Shall we finish it then or go directly to another game?
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Sukr: Italy lost mech; USSR lost inf
Noncombat Moves:
To Bry: 2arm-Cau; 2inf,2art-Rus
To Ros: 2inf-Cau
To Sam: 2art,3inf-Novo (ignore combat map, I cancelled this typed move and forgot to reset their position)
To Rus: mech-Novo; 3ftr,tac-Sukr; 13inf,10art,aagun-VoloPlacement:
Rus: 6infCollection:24
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Well, you can scramble 3 air vs 3 us air and 1 us carrier…there is no guarantee that I will win. If I do seize Berlin, I think we can call it.





