@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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Whoops, hit send too soon.
NC
2 inf Novo to Chi
2 inf Far to Bury
1 inf Eve/Yak to Novo/Eve
2 inf STC to Yak
1 sub Sz 4-6
2 inf Kaz to Cauc
1 arm EUkr to Cauc
2 inf, 1 art Russia to Cauc
1 inf, 1 arm Russia to Arch
1 inf Belo to Arch
4 inf, 1 art, 1 AA Kar to ArchPlacement
1 inf Kar
2 art Cauc
3 arm, 1 art RussiaRussia collects $35
And I may not know much about averages, but I will take those nice results! :-D
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Looks like the dice have made you their early favorite… :|
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Japan turn
Purchase
17 IPCinfantry
2 transportsCombat Moves
Z50 (destroyer) v cruiser, battleship (Z61)
KWA (infantry) v infantry (OKI), infantry (CAR) using Z51 transport, fighter (JPN)
PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
SUI (infantry) v 3 infantry (MAN), 3 infantry (KIA)
YUN (infantry, fighter) v fighter (MAN), fighter (FOR), 3 infantry (FIC)
BOR (empty) v 2 infantry (Z61)
SUM (empty) v 2 infantry (SUM)
Z35 (transport, destroyer) v 2 fighters (Z61)
Z53 (battleship) v destroyer (Z51), 2 fighters (Z57)
Z56 (transport, destroyer) v 2 fighters (Z57)dice
Z50
A - cruiser, battleship
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z50 taken with cruiser, battleship
PHI
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (6, 1)1@3: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
PHI round 2
A - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
PHI taken with infantry, artillery, tank
KWA
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
KWA round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
KWA taken with 2 infantry, fighter
SUI
A - 6 infantry
Rolls: 6@1; Total Hits: 06@1: (3, 2, 5, 6, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
SUI round 2
A - 5 infantry
Rolls: 5@1; Total Hits: 25@1: (2, 2, 4, 1, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
SUI taken with 5 infantry
YUN
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 5, 6)2@3: (6, 1)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5) -
YUN round 2
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 4, 2)2@3: (3, 1)
D - fighter
Rolls: 1@4; Total Hits: 01@4: (6) -
YUN taken with 3 infantry, 2 fighters
Z56
A - 2 fighters
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3) -
Z56 taken with 2 fighters
Z35
A - 2 fighters
Rolls: 2@3; Total Hits: 22@3: (1, 3)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z35 taken with fighter
Z53
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (6, 6)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (1) -
here we go.
Z53
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (1, 4)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (4) -
Z53
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (5) -
Z53
A - fighter
Rolls: 1@3; Total Hits: 11@3: (1)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (3) -
once again the allies save the best for last.
Z53 cleared, all units lost. that really sucks but it could have been worse.
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Well, my work is cut out. Do it with the Axis down 5 fighters after the first round. :|
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Noncombat Moves
ac from Z61 to Z36
fighter from Z35 to Z36
2 fighters from YUN, fighter from KWA to FIC
ac from Z57, fighter from Z56 to Z62
ac from Z57, fighter from Z56 to Z60Mobilize
infantry in JPN
2 transports in Z62Income
30 + 10 NO = 40





