Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
#11 z7
Retreat.
US forces in z7 : AC, 2Ftr, 2BB, 2Tr(2Inf, Art, Arm)
Japan forces retreat to z6 : 3Ftr, 3Tac, 2BB*
Ftr+Tac land in Japan
2Ftr+2Tac will land on 2AC to be, z6
#12 z37
ATT : 3Ftr, 2Tac, 2SB, AC also present – C’mon I need those 5 hits on first round!
Rolls: 3@3 4@4; Total Hits: 43@3: (4, 1, 1)4@4: (5, 1, 5, 3)
DEF : DD, 2Cr, AC, 2Ftr, BB*
To be rolled after hit allocation.
Dmg carrier
dmg battleship
sink dd
sink cru
Defender:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (4, 4)2@3: (1, 1)3@4: (4, 5, 3)
Battleship is already danted.
So one more hit need to be assigned amoung : Cruiser, Danted AC, 2Ftr, Danted BB.
I should have a pristine carrier to land the fighters on. That was always the plan.
3 Carriers, 1 Sunk, 1 Damaged next round 1 carrier was sunk. Leaves me 1 full carrier.
You’re mixing the 2 battles Jen, please have a close look at past posts.
We are now fighting battle #12 (not #11)
At round 1 of #12 You have 4 hits to assign amoung : DD, 2Cr, AC, 2Ftr, BB*
But you said : DD, Cr, danted AC and Danted BB… to which I replied you the BB is already danted, so you assignation was not correct.
Carrier, Detroyer, 2 Cruisers…
#12 z37 - Round 2
ATT : 2Ftr, Tac, 2SB
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 2)3@4: (4, 5, 4)
DEF : Cr, 2Ftr, BB*
To be rolled after hit allocation.
#12 z37 - Round 2
DEF : Cr, 2Ftr, BB*
Rolls: 1@3 3@4; Total Hits: 21@3: (6)3@4: (5, 3, 4)
#12 z37
CWL : 3Ftr, Tac, AC
Remaining planes (Tac, 2SB) land in HUN
NON COMBAT MOVES
z33 > z6 : AC
CHA > ANH : Inf
KWE > ANH : 2Inf
YUN > KWE : 2Inf
YUN > FIC : AA
PLACES NEW UNITS
z6 : AC, Tr, 2Sub
COLLECT : 51 + 1saved = 52
USA:
Buy(72)
Combat Moves:
Inf, Arm to Iwo
NCM: Map
Build: SZ 101
Collect: 25 NO + 51 TT = 76 IPC
China: +2 Infantry
Combat Moves:
3 INfantry, Fighter to KWE
Infantry to SHE
Infantry to CHA
Combat:
Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (5, 1, 1)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Build 1 in Kan, 1 in Hop
Collect: 7
England:
Buy(22/32)
Combat:
Destroyer to SZ 43
Destroyer to SZ 42
Infantry to Siam
11 Infantry, 3 Artillery to Yunnan
5 Infantry, Artillery, 4 Armor, Fighter, Tactical to Sudan
Destroyer to SZ 44
Infnatry to KSU
Infantry to Scotland
Attacker:
Rolls: 4@1 2@2 5@3 1@4; Total Hits: 54@1: (6, 6, 3, 4)2@2: (1, 2)5@3: (2, 6, 2, 5, 5)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Collect: 28 - 4 CRD + 6 Saved = 32 IPC England
Collect: 16 - 1 CRD = 15 IPC India
Australia:
Buy(23)
Combat Moves:
Infantry, Artillery to Java
Cruiser Bombardment
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 6)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Collect: 10 NO + 2 Saved + 14 TT = 26 IPC
I did France’s noncombat moves. Unless you do something silly like try to block with a destroyer that is in range of France, you can ignore them.
UK’s fighter and Tac were left over Sudan (which was taken this turn). I moved them back to Congo.
UK’s fighter and Tac were left over Sudan (which was taken this turn). I moved them back to Congo.
Actually, I’ll wait until you tell me where you move your planes. Your choice surely affect Italy’s combat moves, depending if you put them in range or not of my units.
@Cmdr:
Collect: 28 - 4 CRD + 6 Saved = 32 IPC England
Actually it’s - 6 CRD :
2 from z119
3 from z109 (since we play with German subs cause -3)
1 from z72
Also, your math wasn’t right : 28-4+6 = 30 (not 32).
And now it’s 28 - 6 CRD + 6 Saved = 28… so I removed 4 from UK.
Jen, please the NCM for UK’s fighter and Tac left over Sudan.
Yes, land them in Congo with the armor there.
ITALY 4 - Nation objectives all done!
DOW : Russia
PURCHASES (45)
3Arm(18) + AC(16) + 3Inf (9) = 43 save 2
COMBAT MOVES
#1 Bessarabia (Inf)
YUGO: 3Arm
Rolls: 3@3; Total Hits: 23@3: (1, 2, 5)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2)
#2 Eastern Persia (empty)
CPR : Arm blitz thru
#3 Turkmenistan (empty)
CPR : Arm
#4 Caucasus (empty)
NPR : Inf
#1 Bessarabia (Inf)
TWL : Inf
NON COMBAT MOVES
NITA> YUGO: AA
CPR > NPR : 3Inf
IRQ > EGY : Ftr, Tac, MInf
MOR > EGY : Art, Arm via 3Tr z92
GIB > EGY : 4Inf via 3Tr z92
SFR > NITA: Inf, Art, AA
z92 > z95 : 2Cr, BB
z98 > z95 : Tr
GIB > z91 : Inf (load on German Tr)
z91 > z85 : Sub
SITA> EGY : Ftr
z72 > z80 : DD
PLACES NEW UNITS
EGY : 3Inf
IRQ : 3Arm
z95 : AC
COLLECT : 25 + 26(NO) + 2Saved = 53