My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2
-
SZ 37 is not going well, remember the dice before you decide how to counter-attack :-D
I bet if you knew in advance you would have scrambled :-DI sure would have !
For once that a battle goes my way in this game !
-
SZ 37 cleared with 1 fgt, 1 tac (I should have lost an additional plane there at least).
Iwo Jima taken with 1 Inf, 2 Art
SZ 22 Cleared WOL
SZ 37 cleared with 1 fgts, 1 TacNCM:
4 DD, 3 CA, 3 AC, 2 BB from SZ 33 to SZ 20
1 fgt, 1 tac from SZ 36 to SZ 20 and land on AC
2 fgts from SZ 22 to SZ 20
1 SS from SZ 6 to SZ 20
1 SS from SZ 26 to SZ 6
1 AC from SZ 31 to SZ 17
7 DD, 2 SS from SZ 10 to SZ 26
1 Inf, 1 AA from CUS to EUS
2 trns in SZ 86 load 3 Inf, 1 art from Bra and move to SZ 66Placement:
5 SS in SZ 10
1 DD, 1 AC, 2 fgts in SZ 101USA collects: $53 + 1$ saved + $25 (NO) = $79
-
If you had scramble and we did around mutual destruction;
I had a few follow-up moves to soften up Japan for a counter-Strike…
Like attempt UK air attack on KWA to try to kill 1 bomber + maybe try a suicide run on the Philippines with Anzac.
I know sometimes I think of a few crazy moves…not sure if you expected that last USA move at first but that is probably why you didn’t scramble.
-
If you had scramble and we did around mutual destruction;
Like attempt UK air attack on KWA to try to kill 1 bomber + maybe try a suicide run on the Philippines with Anzac.
I saw this one and it’s the exact reason i didn’t scramble. I toyed with the idea of scrambling just the fgt and keep the tac for the defense of Kwa, but in the end, i didn’t like my odds in sz36 with only 3 planes against 7…
-
China Round 5 ($4)
Purchase 1 Inf (3) save 1$
Combat:
She (2 Art, 1 Arm) vs 3 Inf, 1 fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 2)1@3: (2)
Defense:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2) -
Plan B I guess… (I wish I kept extra mobile Russia units at least in Kan now… grrrr)
Round 2:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (3)
Defense:
Rolls: 1@3; Total Hits: 11@3: (3) -
She Taken with 1 fgt, 1 Inf
NCM:
1 fgt to KanPlacement: 1 Inf on She
China collects $4 + 1$ saved = $5 -
UK Pacific ($5)
Purchase 1 Mech (4) save 1$Combat: (I never expected to be able to hit Hop so I may as well)
Shm (empt) vs 2 Inf from Burma
Yun (1 Inf, 1 art) vs 13 Inf, 1 Art from Burma
Hop (3 tac) vs 2 fgts, 1 tac from BurmaYun Attack:
Rolls: 12@1 2@2; Total Hits: 212@1: (3, 2, 1, 1, 5, 5, 3, 3, 4, 4, 2, 4)2@2: (5, 5)
Defense:
Rolls: 2@2; Total Hits: 12@2: (6, 1)Hop attack:
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (2)
Defense
Rolls: 3@3; Total Hits: 23@3: (2, 2, 6) -
was hoping for mutual in Hop…
I’ll lose 1 fgt, 1 tac
Hop Round 2
Rolls: 1@3; Total Hits: 11@3: (3)
Defense
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
Yun Taken with 12 Inf, 1 Art
Shm Taken WOL
Hop left in Jap hands with 1 tac, lose 2 fgt, 1 tac… (was going to use them for the USA defense instead of Anzac ah well…)NCM
2 Inf from India to WIN
1 Art from Burma to Yun
1 DD from SZ 37 to SZ 20
1 Arm from ken to Rho
2 Inf from Saf to RhoPlacement:
1 Mech on IndiaCollect: $6 + 1$ saved = $7
-
Anzac Round 5 ($10) purchase 1 trn (7) save $3
Combats:
SZ 34 (1 CA)
vs 1 SS from SZ 34, 3 fgts from Caroline islands
SZ 46 (1 CA) vs 2 SS from SZ 62
Jav (Empt) vs 2 Inf from NSW via 1 trn in SZ 62SZ 34 attack (if sub hits ignore defense)
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (4, 2, 4)
Defense
Rolls: 1@3; Total Hits: 01@3: (4)SZ 46 (if subs hit ignore defense)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Defense:
Rolls: 1@3; Total Hits: 11@3: (2) -
Killer subs apparently (It’s also hard to watch TV and play at the same-time…)
SZ 34 & SZ 46 both cleared WOL
jav Taken WOLNCM
2 fgts from SZ 34 to SZ 20 and land on AC
1 fgt from SZ 34 back to Caroline islandsPlacement: 1 Trn in SZ 62
Anzac collects: $14 + $3 saved = $17
-
I felt like I had to make a strong allied move vs the Japanese that round…
sure I could have waited 2-3 more turns and killed a few more destroyers and planes and pushed back to the coast but you would have been pumping ground units uncontrolled…
-
Italy 5
Buy:
1Mic (12)
5inf (15)
1dd (8)CM
Bra
1art Gib » 1tr sz92 » sz86 » Bra walk inIrq
1tnk Egy » Trj Blitz Irq walk inCpr
1inf, 1art Egy » tr sz98 » sz 80 » Cpr walk inSud
1inf Egy walk inKen
1inf Tang walk inNCM
2inf, 2art NIta » 2tr sz95 » sz92 » Gib
1tr sz92 » sz95
1dd sz92 » sz88
1CA sz92 » sz91
1ss, 2dd sz95 » sz91
1fgt SIta » Gib
1tac Mal » Gib
1dd, 1AC sz98 » sz92Place units:
1Mic Egy
3inf Sfr
2inf NIta
1dd sz95Collect : 48 IPC
-
Since French only inf absolutely cannot change my German moves, i will proceed now with G6
You can move French before Russia.
Germany 6
Buy:
5tnk (30)
8inf (24)
2mec (8)CM
Fin
2inf, 2art Nor walk insz66 (2tr loaded with 3inf, 1art)
1bmb Gibsz115 (1ss, 1BB)
1dd, 1BB, 2fgt sz114
2tac WGerVyb
1inf Pol » 1tr sz114 » sz115 » Vyb walk inNov
1inf Pol » 1tr sz114 » sz115 » Nov walk inEpl (1inf)
2inf Pol
1fgt, 1tac WgerBal (1inf)
2inf Epl
1fgt, 1tac Wgersz115
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (1, 5)3@4: (6, 1, 5)
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3) -
sz115 cwol, 1BB dented
Epl
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 2)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
Bal
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 4)1@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bal twol
NCM
1bmb sz66 » Bra
2tr sz113 » sz110 pick-up 2inf Wfr, 2art Uk » sz112 » Wger
7tr, 1CA, 1AC sz114 » sz112
2fgt sz115 » Wger
2tac sz115 » Ger
1fgt, 1tac Bal » Ger
1fgt, 1tac Epl » Ger
10tnk Ger » Hun
1fgt Wger » Gib
1inf Wfr » HolPlace units:
3inf, 2mec, 5tnk Ger
3inf Uk
2inf WgerCollect : 53 + 20 NO = 73 IPC
-
I seem to be making a lot of mistakes in my first game here, ah well; live and learn.
Russia Round 6 ($32)
Purchase: 5 Arm ($30) save 2$
Combats:
EPL (2 Inf) vs 2 Inf & 1 Art from Nuk, 1 fgts & 1 tac from Moscow
Yen (empt) vs 1 Inf from Tim
Hop (1 Tac) vs 4 mech from TSI
Nod (1 Inf) vs 2 Inf (1 Kar, 1 Bel), 1 art (Bel), 1 fgt from Moscowhop Attack (4 Mech)
Rolls: 4@1; Total Hits: 04@1: (2, 3, 5, 5)
hop Defense (1 tac)
Rolls: 1@3; Total Hits: 11@3: (2)EPL Attack (2 Inf, 1 Art, 1 fgts, 1 tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (5)2@2: (4, 1)1@3: (5)1@4: (5)
EPL Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6)Nod Attack (2 Inf, 1 Art, 1 fgt)
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 5)1@3: (3)
Nod Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Stupid Hop :)
Round 2
hop Attack (3 Mech)
Rolls: 3@1; Total Hits: 03@1: (3, 5, 4)
Hop Defense (1 Tac)
Rolls: 1@3; Total Hits: 01@3: (6)EPL Attack (2 Inf, 1 Art, 1 fgts, 1 tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (6, 4)1@3: (6)1@4: (3)
EPL Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)





