@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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KEN r3
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
ken twol
NCM:
1 fig uk >> gib
1 dest SZ83 >> SZ91
2 inf cel load trans SZ44 >> SZ41 unload sum
1 inf epr >> cpr (activate 2 inf)
2 inf rho >> con
2 inf, 2 art egy >> sud
1 trans SZ76 >> SZ71
1 cru SZ76 >> SZ98
1 inf, 1 art que load 1 trans SZ106 >> SZ91 unload gib
3 inf, 2 art, 2 aa gun ind >> burUKE Mobilize:
7 inf, 2 art uk
1 dest SZ110UKP Mobilize:
3 inf, 1 tact indUKE Collect 29 IPC
UKP Collect 24 IPC -
Sorry for the long hiatus. Busy at work recently and kids fell ill.
Italy2.
14IPCs buy 2SS save 2.Combat:
1SS z93 >> z993Inf, 1Art, 1Mech, 1Arm Alx >> Egy
3Fig, 1Sbr Sita >> z110
Do you scramble and risk sea lion? :-) -
Good question … was afraid you’d do that. Gotta think a minute.
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btw can I check, if I send a TT to z99 with an attempted landing in Cyp to deny your fighter a landing spot, they’ll just be auto-killed by the fighter as I don’t have surface warships right? No way I can kill the CV and end the combat before that happens right?
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This is a risky move for me too, I’m giving up Italy’s usual expansion into North Africa and cleaning out the Medit for this, can go horribly wrong too.
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I believe it will be autokilled by the fighter, but I am not 100% sure.
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You would need to use both transports if that does work, to kill the fighter, since syr is a valid landing spot too.
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Sadly, no scramble :| … I would love to trash Italy’s airforce, but it isn’t worth losing Britain.
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haha. I might just kill your destroyer and retreat anyhow, no stomach for it either. You have tied down my air force this turn anyhow.
Ok, will leave the TTs as a thought exercise then and roll dice:z110:
Att
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (1)z99:
Att sneak
Rolls: 1@2; Total Hits: 01@2: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter.Egy:
Att
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Ouch!
z99 R2:
Att
Rolls: 1@2; Total Hits: 01@2: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (4)Egy R2:
Att
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
z99 R3:
Att
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
Def
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
z99:
Att
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) -
Since the carrier’s damaged, my fighter will land in SYR.
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Ouch again! worth a shot I guess, but just abit shy on the dice.
Non-combat as per map.
Place 2SS in z95
Errr not too sure of convoy rules but here goes:
z98 convoy
Rolls: 1@6; Total Hits: 11@6: (2) -
So I collect 16+5NO-2convoy+2saved=21IPCs.
Map. -
Did i screw up? :-)
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I think that’s right.
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ANZAC2
Buy (14/14)
2 mech
1 tankNCM:
1 cru SZ62 >> SZ49
1 trans SZ42 >> SZ39
2 inf, 1 art nsw >> sau
3 fig nsw >> nzeMobilize:
2 mech, 1 tank nswCollect 14 IPC
France 2
NCM:
1 inf nig >> fea
1 inf alg >> mor
1 dest SZ71 >> SZ58 -
G3.
50IPCs buy 2Des(16), 5SS(30) save 2.Combat:
1Fig, 1Tac Wgr >> z99
Att
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)1Fig, 1Tac Alx >> z98
Att
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Def
Rolls: 1@3; Total Hits: 01@3: (5)1SS z109 >> z91
1SS, 1Cru, 1BB, 1CV, 1Fig, 1Tac z112 >> z91
1Sbr Wgr >> z91
Att
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)10TT load 10Inf, 5Art, 5Arm from Wgr, Hol, Wfr z112 >> z91 unload Gib
Att
Rolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1)
Def
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4)





