Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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SZ96
A 1 sub, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
Non-combat:
1 fig SZ96 >> gib
1 tact SZ96 >> egy
3 inf, 1 art alx >> egy
1 mech egy >> irq (activate 3 inf)
4 inf bul >> rom
1 aa gun yugo >> rom
2 dest SZ93 >> SZ95Mobilize:
3 sub SZ95Collect 27 IPC
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France non-combat Inf in Africa and Des. Thanks for adding my purchases in. I also adjusted the 2IPC and 1IPC saved for London and India resp, also updated ANZAC income down to 18.
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forgot map
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G3
Buy (53/53)
10 inf
4 art
1 transCombat:
SZ98
1 sub, 2 carrier, 4 fig SZ93 >> SZ98
1 strat sfr >> SZ98
3 tact, 1 fig sita >> SZ98 -
SZ98
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ98
A 5 fig, 3 tac, 1 strat
Rolls: 5@3 4@4; Total Hits: 65@3: (4, 4, 2, 3, 3)4@4: (4, 6, 4, 1)D 1 carrier, 2 cru, 1 bsh, 2 fig
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (3)2@3: (1, 1)3@4: (6, 3, 5) -
I am damaging both my carriers and losing 1 fig.
SZ98 r2
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (6) -
lousy sub :-P
A 4 fig, 3 tact, 1 strat
Rolls: 4@3 4@4; Total Hits: 64@3: (4, 3, 1, 3)4@4: (2, 4, 6, 4)D 1 damaged bsh, 1 fig
Rolls: 2@4; Total Hits: 12@4: (3, 6) -
incompetent sub dies
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Non-combat:
4 fig, 3 tact, 1 strat SZ98 land egy
1 trans SZ91 >> SZ93
2 sub SZ109 >> SZ105
1 sub SZ119 >> SZ110
2 sub SZ91 >> SZ95
1 aa gun sfr >> fra
7 inf, 8 art, 1 aa gun ger >> hun
2 tank hun >> yugo
4 mech, 1 tank wfr >> wgrMobilize:
2 inf sfr
1 trans SZ93
3 inf fra
5 inf, 4 art gerCollect 53 IPC
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Wow, I’d have expected to taken down alot more than I did with the Medit fleet. Brit’s luck continues :-(
Anyhow, given my planes can’t hit the SS, I’d have liked to roll BB and fighters separately for clarity on OOL. Also would have kept my fighters and not the BB since I don’t have a naval base at all and planes cannnot hit SS. -
I did not consider that … the sub will survive then and a german fighter dies in the final round instead.
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Sorry about that, I knew I had the hitting power to sink the fleet so I wasn’t as careful about OOL options as I should have been.
Is my solution OK?
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hi, sorry I went silent on this game. I got too confused playing multiple games (you guys are amazing at multitasking!) Maybe it comes with experience with pbf.
Anyhow, You clearly got me on the run after I made a few elementary blunders. would you like to continue or start a Alpha+3 game instead? :-) -
I’ll just post R3 anyway while you decide. It’ll be interesting to see how the ANZAC defense plays out if nothing else…if it flops real bad I can safely concede the game :lol:
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Russia3.
38 IPCs buy
2Art (8)
5Arm (30)Non-Combat
Everything in Nukr except AA >> Epl
Everything in Bel >> Epl
1Inf Bal >> Epl
1Inf Bes >> Epl
1Inf, 2Art Nov >> Bel
1Inf, 2Art Sukr >> Nukr
1Tac, 2Fig Nov >> Epl
7Inf Bry >> Bel
5Inf Rus >> Bry
1SS z109 >> z91
1BB z115 >> z114
6Inf Yak >> Yen
1Inf Amu >> BuryCollect 37IPCs.
Map -
Sorry forgot to place units. See this map instead.
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This is kinda a weird game … and I might make it weird with J3.
J3
Buy (34/34)
1 carrier
2 trans
1 artCM:
SZ51
3 fig, 3 tact SZ54SZ61
1 dest SZ54SZ30
1 dest SZ33
1 sub SZ31
1 strat carSZ46
1 fig
1 strat carHAW
2 inf, 2 art load 2x trans SZ33 >> SZ26 unload hawPHI
1 inf, 1 art load 1x trans SZ33 >> SZ35 unload phi
1 fig, 1 tact carHON
1 inf, 1 art ksi
1 tact sha
1 fig japSUI
4 inf hopWAK
2 inf jap load trans SZ6 >> SZ31 unload wakGUA
1 inf, 1 art car load 1x trans SZ33 >> SZ20 unload guaMID
1 inf, 1 art car load 1x trans SZ33 >> SZ25 unload wak -
sui, wak, gua, mid walk in
SZ51
A 3 fig, 3 tact
Rolls: 3@3 3@4; Total Hits: 23@3: (6, 6, 6)3@4: (2, 3, 5)D 2 dest, 1 carrier
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3)





