@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Axisplay vs Jim010
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Sfr twol
sz93
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 6)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
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lose fgt. ss
sz93 rd2
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (3)
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sz93 cwlo 1ss, 1fgt, 1tac yeeeehaaa !!! :roll:
Gre
Bombard
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 3)1@4: (5)
Attack
Rolls: 6@1 1@3; Total Hits: 16@1: (2, 1, 6, 3, 5, 2)1@3: (4)
Defense
Rolls: 4@2; Total Hits: 14@2: (3, 5, 2, 6)
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Gre rd2
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 4, 6, 4, 3)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Gre rd3
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 2, 2, 1, 1)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Gre twlo 1inf
Tun
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (1)2@2: (5, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Tun twol
NCM
1fgt sz93 » SIta
2dd sz95 » sz97Place units:
1art SIta
1ss sz97Collect : 16 IPC
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France
NCM
Alg tto sz92
1 infMor to sz92
1 infFwa to Fca
1 infSry to Trj
1 infsz72 to sz79
1 DD -
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Jim, i’m gonna trust your defense…If even french guys from North Africa come to rescue London… :-D
I see that you still have 1UK inf and 1art in Ont that can’t go into your sz106 tr…i guess you forgot to move them and you wanted them in Que… So you can just put them there when you play UK if you want.
G2
Buy:
2dd (16)
2ss (12)
8inf (24)
2tnk (12)
1art (4)CM
sz94 (1dd)
1fgt, 1tac SIta
1tac Wgersz104 (1dd)
1fgt, 1tac sz112
1bmb Wgersz111 (1dd)
2fgt, 1tac WGerWfr (1inf, 1tnk)
1art, 2tnk Fra
1fgt, 1tac WGerHol (1inf)
3inf, 1art Wgersz94
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz94 rd2
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz94 cwol
sz 104
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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sz104 cwol
sz111
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz111 cwol
Wfr
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (6, 6, 6)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
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Wfr rd2
Rolls: 3@3 1@4; Total Hits: 13@3: (5, 6, 6)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (4)
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Wfr twlo 1 art
Hol
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 4)2@2: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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Hol rd2
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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I see that you still have 1UK inf and 1art in Ont that can’t go into your sz106 tr…i guess you forgot to move them and you wanted them in Que… So you can just put them there when you play UK if you want.
That is gracious. I did forget them.
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I figured you’d run the numbers and go with plan B. I always said in Alpha 2+ that Sealion can be stopped cold, but few believe me.
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Hol twlo 1inf
NCM
1tac sz94 » SIta
1fgt, 1tac sz94 » Wger
1fgt, 1tac sz104 » sz112
1bmb sz104 » Wger
2fgt, 1tac sz111 » Wger
1fgt, 1tac Wfr » Wger
3tnk Fra » Ger
10inf, 2art Ger » Pol
1inf, 2art Wger » Ger
1AAgun Ger » Pol
4inf Yugo » HunPlace units:
8inf, 1art, 1tnk Ger
1tnk Wger
2ss, 2dd sz112Collect: 51 IPC
3inf SGer » Hun
5inf Bul » Rom
3tnk Yugo » Rom
1inf Yugo » tr sz97