@barnee
Thank you - looks like that did the trick!
Jim/stirling vs axisplaya AAG40 Alpha 2+
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Your luck may be finally turning around… :x
Lol i hope so. I’m gonna need it soooooo much….
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NCM
Sukr to Belo
1 tankBess to Sukr
13 inf, 5 artEpl to Belo
11 tanks, 9 mec, 1 AAPol to Belo
2 mec, 1 tankBal to Belo
4 inf, 6 artGer to Epl
4 mecKar to Pol
2 bmbLenin to sz127
1 tacsz119 to sz112
1 sbsz112 to sz127
3 DD, 1 CV, 1 sbGer to Wge
1 AASit to Gib
1 fhtFra to Wge
1 infPlace
Wge
6 inf, 4 mecSukr
1 tank, 2 artFra
3 infGer
1 mecCollect
$65
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I will say that I think this game is going to boil down to whether those 18 inf come in time to save Moscow or not.
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I have never taken such a beating with Russia in Alpha +2…Russia is toasted, those 18inf, if they arrive in time, might buy me 2 turns max. So i really need to make something happen fast in Europe theater or it will be game over soon…
Will do Russia tomorrow since Stirling won’t be there before monday.
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So i really need to make something happen fast in Europe theater or it will be game over soon…
And I am feeling the pressure all over again. Just like in our Europe game where 8 cities was just 1 too many for me.
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Stirling is back
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Bump.
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Russia 5
Buy: 8 inf (24) save 2
CM
Bry (1inf)
1inf Ros
2tac Smo
1fgt Arc
1fgt RusBry
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (6, 5)2@4: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bry twol
NCM
2tac Bry » Smo
2fgt Bry » Rus
1inf Vol » Ros
1inf Vol » Tam
18inf, 1AAgun Yen » Tim
1BB, 1ss sz115 » sz113Place units: 8inf Rus
Collect: 20 + 2 saved = 22 IPC
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Err…forgot 2 things:
1 NCM very important (lol) 10inf Rus » Smo
And place my units in Rus
So use this map please.
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Japan 5
Buy
10 mec ss dd save 1
CMB
Inf Yak - Yen
art novo - Kaz
Inf sik - Kaz
4 inf sze - Yun
2 Tac Anh - Yun
3 ftr 2 tac Kwa - Yun
2 bmr Strat Ind
art fic - shn
tt mec inf Phi 35 - mal
tt inf phi z35 - Cel
ss z6 - z 22
tt z35 - z 33 2 inf - z22 Mar
ftr z35 - Mar -
Ind
Def
Rolls: 2@1; Total Hits: 12@1: (5, 1)
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Ind
Rolls: 1@6; Total Hits: 11@6: (2)
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2 + 2 = 4 damage Ind
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YUN
ATK
Rolls: 4@1 4@3 4@4; Total Hits: 74@1: (6, 2, 4, 2)4@3: (1, 3, 1, 5)4@4: (4, 4, 4, 3)
Def
Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
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Mar
ATK
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Def
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Mar
ATK
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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NCM
ftr bury - Jap
Bury - Yak
Inf amu - Man
3 mec man - anh
mec 2 arm anh - sze
ftr anh jap
3 mec hon fic
3 ftr yun phi
rest air yun fic
ftr z36 z35
tac z36 fi
tt jap
2 ss jap -z35
ac - z36 - z 22
bmr ind ficPlace
7 mec man
3 mec hon
dd ss japCollect
63 save 1 = 64 IPC