• BTW i am NOT playing with the Alpha setup, i am playing with the OOB setup


  • Every game I have played that someone did not at least threaten Sea Lion turned into a loss for the Axis.  The UK can just get up too much no good is they feel zero pressure.  The consequences for Italy are too severe.  Funny thing is almost every game where Sea Lion was pulled off successfully by Germany resulted in an Axis loss also.

    The only time I won a game in which I Sea Lioned was when I also pulled off a J3 India crush as well.  My opponent who is normally pretty good and probably a little better player than me played a poor game that day.  By knocking out both UK’s I was able to put enough victory city pressure on both sides of the board, combined with swining the IPC advantage to Axis.


  • @Frank:

    Every game I have played that someone did not at least threaten Sea Lion turned into a loss for the Axis.  The UK can just get up too much no good is they feel zero pressure.  The consequences for Italy are too severe.  Funny thing is almost every game where Sea Lion was pulled off successfully by Germany resulted in an Axis loss also.

    The game is difficult enough for Axis.
    That’s exactly why it’s bad to show your hand in G1 and not at least threaten Sealion.


  • I tried to say simple, I hope you can understand (by Chinese boy)

    this is by google translate……
    Germany want sea lions, must make the Navy.

    Countermeasures:
    SZ91 cruiser, back SZ110
    Gibraltar fighters, returned to London
    make 1 carrier (cannon fodder) + 2 tank or 4 infantry or 1cruiser (not recommended)

    United States make 5 transport at SZ101,the Pacific Fleet SZ101 collection!

    Because the strength of the Mediterranean fell, SZ98 Navy -> SZ81
    Cairo garrison, down to the AES.
    Indian Navy, SZ76 collection
    If Italy does not occupy Cairo, Fleet convergence in SZ91
    If the Italian occupation of Cairo, all of the counterattack. Italy’s attack only once.

    U.S. fleet at SZ101, If Japan does not attack USA, Germany Can’t defense the Counter attack ,from  USA army.
    it will lose strategic initiative of german sea lion was failed,the eastline will be conterattacked by the Soviet Union
    If the  Japan Fleet go east, Calcutta security, the British fleet can Attack Italy
    If Germany want Barbarossa G2 , but the fleet did not use, waste PIC
    For the U.S., the construction of 5 Transport have strategic significance. Atlantic、Pacific, they can be used.

    so, I always strongly oppose the German go sea lions!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    我尽可能说的简单,希望你们能看懂
    德国想海狮,必须生产舰队。英国在之后针对行动。

    对策:
    SZ91的巡洋舰,回到SZ110
    直布罗陀的战斗机,回到本土
    生产1航母(炮灰)+2坦克or4步兵or1巡洋舰(不推荐)

    美国东海岸建造5个运输船,太平洋舰队SZ101集合!

    因为地中海实力下降,SZ98的海军——>SZ81
    开罗的守军,往下,到AES。
    印度海军,SZ76集合
    如果意大利不占领开罗,舰队在SZ91汇合
    如果意大利占领开罗,全部对的反攻。意大利的攻击只有一次。

    美国的舰队移动,如果日本不管,德国海狮失败后迅速灭亡。
    如果日本东进,加尔各答安全,英国的舰队可以打意大利
    德国如果想巴巴罗萨,但是舰队没有用,浪费PIC
    而对于美国,建造5个运输船有战略意义。大西洋、太平洋,都可以使用。

    所以,我极力反对德国海狮!


  • @KillOFzee:

    Rock’n’Roll, on my first turn, I buy three transports, 1 sub, and 1 inf. I destroy the entire North Atlantic Fleet, Capture France, and move 15+ inf on the front line.

    Second turn: If England builds 10 inf and does Taranto, i invade England with 3 tanks, 4 inf, and 1 art. I also send 3 fighters, 3 tact bombers, and 1 strat bomber. That’s a total combat value of 44. The English would have a combat value of (10 inf @ 2 + 4 3 fighters @ 4) 32. I also have naval bombardment. This means England MUST abandon Taranto and move to sz 112 to prevent a G2 Sea-lion. (etc)

    If you buy 3 transports and a sub, and your dice don’t go perfectly well, you can expect the UK to come and wipe out your fleet and transports, and then the sealions can stay in the zoo ;)
    (and yes, then there won’t be any Taranto, but if japan choses J1, the USA can take care of the italians)

    (Also, UK can bring an INF + tank from Canada for additional defence)


  • @special:

    If you buy 3 transports and a sub, and your dice don’t go perfectly well, you can expect the UK to come and wipe out your fleet and transports, and then the sealions can stay in the zoo ;)
    (and yes, then there won’t be any Taranto, but if japan choses J1, the USA can take care of the italians)

    (Also, UK can bring an INF + tank from Canada for additional defence)

    Well, if my dice don’t go “perfectly well” I still will likely win. Even if i only have 1 unit left in England, that’s fine by me. And why would the Japanese chose to attack on J1…If the Germans have London, than I will wait as long as possible to keep the U.S. out of the war.


  • @KillOFzee:

    @special:

    If you buy 3 transports and a sub, and your dice don’t go perfectly well, you can expect the UK to come and wipe out your fleet and transports, and then the sealions can stay in the zoo ;)
    (and yes, then there won’t be any Taranto, but if japan choses J1, the USA can take care of the italians)

    (Also, UK can bring an INF + tank from Canada for additional defence)

    Well, if my dice don’t go “perfectly well” I still will likely win. Even if i only have 1 unit left in England, that’s fine by me. And why would the Japanese chose to attack on J1…If the Germans have London, than I will wait as long as possible to keep the U.S. out of the war.

    I meant the dice of the sea-battle, not the Sealion itself.
    Don’t know your exact moves, but if for example the German battleship gets damaged and there is no extra bought defence (carrier filled with 2 planes) then UK’s remaining fleet can go after the German fleet (sacrificing their own). What will be your naval defence for those transport ships?
    If they make it (usually possible but risky - and again depending on the outcome of the fights in G1) then those transports will get sunk and there won’t be any German unit in London because there won’t be any Sealion next turn. Just saying: don’t forget the UK gets to play as well and if they see a chance to neutralize the coming Sealion, they will grab it. I would.

    About naval bombardment: yes, but only if they don’t block anything.

    (also i think you forgot to count a few UK troops before, but i don’t have the set-up tables here so i can’t really check)

    Edit: don’t know why i mentioned Japan there, thought you said soemthing about that, but seems you didn’t, my bad. In fact it’s not important.

    And as for UK giving up Taranto, i do agree (only for slightly other reasons)


  • @KillOFzee:

    This means England MUST abandon Taranto and move to sz 112 to prevent a G2 Sea-lion.

    Hang on… where exactly is your German surface fleet if not in 112?

    One more thing that just came to mind, you can expect the Russian player to move their battleship (R1) to SZ114, if you declare war, you can’t land in Vyborg or Leningrad that turn since your fleet has to stop to fight this ship.


  • Special Forces, I do not attack with my Battleship and cruiser. You’re right, the Russian Battleship can move to block my landing in G2, but that still doesn’t stop the British from abandoning Taranto. I still would be able to land in Leningrad on turn 3, which I would have to do anyway if the Russians built up in Leningrad. And If they don’t defend Leningrad in turn 2, It will it make it easier when I land in G3.


  • I am beginning to see the proper def for UK when faced with a sealion strategy.  Against a 2 trn 1 cv build you move all remaining assets to sz 92 with a blocker in sz93.  You move all starting units in london to scotland.  This means a G2 invasion of Scotland is suicide, 4 inf aa gun 2-3 ftrs.  London meanwhile can still be held with your 9 inf purchase and 1 ftr from the med.

    If Germany builds more than 2 trns, then you leave Scotland invitingly open so that you can pounce on the Germ fleet when it moves off scotland.  Also UK2 you can move another surface ship into the English Channel to stop bombardment or alternately put your remaining naval assets in the English Channel so that Germany has to attack the ships and London if he wants a G3 invasion.

    Stopping a G4 invasion seems much more difficult though.


  • @JimmyHat:

    I am beginning to see the proper def for UK when faced with a sealion strategy.  Against a 2 trn 1 cv build you move all remaining assets to sz 92 with a blocker in sz93.  You move all starting units in london to scotland.  This means a G2 invasion of Scotland is suicide, 4 inf aa gun 2-3 ftrs.  London meanwhile can still be held with your 9 inf purchase and 1 ftr from the med.

    If Germany builds more than 2 trns, then you leave Scotland invitingly open so that you can pounce on the Germ fleet when it moves off scotland.  Also UK2 you can move another surface ship into the English Channel to stop bombardment or alternately put your remaining naval assets in the English Channel so that Germany has to attack the ships and London if he wants a G3 invasion.

    Stopping a G4 invasion seems much more difficult though.

    Not necessarily, UK can keep building defence (depending on German purchases and the urgency of their threat that doesn’t have to be all INF anymore, defensive units that can be used ofdfensively later on: Artillery (since you got alot of inf there), an occasional fighter and/or even fleet if you gather your remaining ships and Germany has not enough naval/air force).

    I think it gets harder for Germany when they wait longer (assuming UK doesn’t become reckless). For a G4 germany will like japan to hold off long enough and that is bad for them since India and Anzac would get the time to become strong, and if USA is in the war sooner, they can help London out (sending some troops and/or a few fighters for example)


  • @KillOFzee:

    Special Forces, I do not attack with my Battleship and cruiser. You’re right, the Russian Battleship can move to block my landing in G2, but that still doesn’t stop the British from abandoning Taranto. I still would be able to land in Leningrad on turn 3, which I would have to do anyway if the Russians built up in Leningrad. And If they don’t defend Leningrad in turn 2, It will it make it easier when I land in G3.

    Ah okay, have never seen that happen, so when you said you destroyed the UK navy i assumed you’d include these strong units and park everything in SZ113.


  • G1 purchase: CV,DD,SS

    What do you guys do as the UK if Germany comes in force to SZ 110 and takes out the British BB?

    Let’s assume you didn’t scramble because the Germans brought 5-6 planes. Many people like SZ 92 to consolidate with fleet from SZ 98. I did this (and had that UK BB too in this case) and my opponent strafed me with Italy for one turn and landed a small force in Algeria to allow the German air force to wipe out all Brit ships AND fighters since I scrambled at Gibraltar, then land German planes safely in Algeria.

    The Brits were wiped out. The Germans took heavy air losses, but now the UK was much easier to invade without the RAF to defend. So I’m not convinced SZ 92 is safe UK1, especially with no battleships. If you don’t scramble from Gib, then its even easier for the Germans to crush the fleet. If you do scramble, you will lose many fighters and not have enough to defend the UK properly.

    Even worse is that after Sealion, the Germans and Italians consolidate their fleet at SZ 91. Now the US must spend in the Atlantic and have two rather mediocre navy’s on either side that can’t do much for a few rounds but defend until the US can outspend the Axis on navy.


  • Use a blocker dd in sz 93 next time Herb.  That and the french fleet off Toulon means the Italians cannot hit you.


  • You must mean block SZ 94.

    Sometimes my opponent likes to clear those French ships on G1 in Sz 93. So that’s one extra UK ship needed to block.

    Let’s assume the Brit fleet in Sz 110 is sunk G1. That leaves the UK in SZ 92 with ~ 2 CA, 1 CV, 4 FTR, 1 TAC since two DD are need to block SZ 93 and 94.

    Even without the Italian strafe, the Germans airstrike Sz 92 and crush it. I mentioned the paradox of UK scramble at Gib in my last post.

    I play against an aggressive player, and he will attack a under-defended UK fleet and trade for planes if it means putting the UK out of the game.

    And if Taranto is a no-go because the Germans landed planes in S Italy, then I guess the UK has no choice but to retreat its Sz 98 fleet towards the Pacific.


  • @Gargantua:

    It’s a dead end.  But you have to threaten it.

    Unless they do something stupid.

    hello gargantua,

    can you please explain why you came to this conclusion? it would be helpful to this discussion, i guess.

    rock`n roll

    @all: thanx for joining this thread. :)


  • If they don’t then the Brits can do more harm in Africa and the Med.


  • hello xandax,

    thanx for answering. i am sorry that it took time to answer. have a “hard” weekend behind  me. :D

    okay back to topic:

    @Xandax:

    Well, you assume Russia will fall if you go in G1 and will win the game.

    no, never before G2! and yes i assume a decent attack on G2 only russia will win this game for the axis.
    i write this knowing that extreme dice rolls kill every strategy.

    @Xandax:

    Mobilize to take England is a strategy. If you want the tactical play-by-play per turn,  then I will not give you a play-by-play of each turn from 1 to 7 simply because it is irrelevant and each move can be questioned when having the perfect information with “But why did England not do X in turn 1, so you couldn’t do Y in turn 5”. Such discussions never serve anything. It is the overall picture that we’re talking.

    may be you got me wrong. i don´t want EVERYTHING in detail, but some more detailed info than everything you wrote in this thread, this post included. so i have to come to the conclusion that you do not follow a decent strategy, instead, that you follow just the buys your opponents do. i hope i am wrong!

    look it is easy to do what i requested: example… G1 buy this and that, clear sea from uk, build up for xyz in you-kno-where. G2. because of this and that, and assuming the outcome of…i buy…etc. it is possible and you actually don´t need to clarify it once more, that it is not. a GENERAL outline with some aspects - call it stages, if you like - on which you would lay a focus. can you do this to me? thanx in advance. ;)

    @Xandax:

    It is literally simple enough. Taking England does not loose the war.
    The strategy is simple. If wanting to do Sealion - do it in G2 or G3 if possible. If not wanting to do Sealion, don’t.

    i agree with your last sentence, not with the first one. but we know this already. so it is getting reptitive. i stop with repeating that here. ;)

    @Xandax:

    It is your claim that it is an automatic loss that’s the strange bit because I’ve never once seen anything to say it is an automatic loss. It all hinges on that you can win taking Russia without taking England, but that does in no way, shape or form, infer that taking England means you can’t win.
    You’re free to believe it if you want, but a belief does not make it true for anybody else.

    ok, you got me wrong. ;)

    @Xandax:

    Seeing as you have no transport, have shown that you wish to move into Russia (possible even building the Romanian factory)- there’s no reason to defend England for two turns minimum.

    well i sea a reason and i call it 60 IPCs in german hands.

    @Xandax:

    Buy some navy and buy some planes to rule the sea, buy some troops in South Africa. Take Norway or Denmark after a few rounds of navy just to disrupt. Fly planes to Russia to defend.

    no need for repeating the same answer, but to ask, how you want to fly planes from UK to russia (except bombers)? the answer should be interesting, i guess. ;)

    @Xandax:

    No need to spend all your IPCs on infantry for two rounds. If England does this (buys infantry) regardless of Germany move in your games, well - then I understand why England is ignored by you because then they truly set themselves up to be irrelevant in the European scene.

    well, i never wrote “all infantry”…but to build up invasion forces does not make anyone irrevant, especially not the UK in this game.

    @Xandax:

    If Germany starts buying transports at turn 3 or 4, it’s easy enough to build up infantry at that time after the transport purchase - unless England already rules the sea and air.
    And if you wain until turn 6 or 7 or later - there’s a large possibility USA will have all but contained Japan enough that they can start fortify England with planes or put out a navy to scare off any invasion fleet or move into the Med.

    this, of course, would be definitely too late, if not properly done, which means building a huge navy the same round. but actually it is not needed, because you can defend the continent in this situation quite well for some rounds. better than with navy only. so no need for transports.

    @Xandax:

    @rock`n:

    @Xandax:

    USA will have to react to England’s capture or be push right out of European theatre thus potentially giving Japan more free reigns. Effectively Sealion forces the USA to split resources in a much higher degree than otherwise, something Japan usually will benefit from.

    “potentially”…there you have it. but not really. the one way or another, london will fall soon back to allied´s hands and therefor is not this much needed to get this done. even to deny a german recapture it is only needed to take or block denmark (italy left aside here).

    Everything is potential in this game. It’s potential you’ll take Russia without Sealion and it’s only potential that London will “fall soon back” as well.
    And even if London is retaken, you’ve forced enough dedication of resources not used elsewhere. As said - getting the USA out of the Pacific is a major boon for Japan. The USA going all-in in the Pacific is hard on Japan. Just as USA going all-in in Europe, is hard on Germany/Italy. Splitting up the US benefits both Axis sides very much.
    I’m not here to convince you to do Sealion, I’m here to challenge your notion that it is automatic loss for Axis.

    first of all, a sealion does not “get the USA out of the pacific”. why you assume this? strange to me, this is why i ask.
    second, i have to admit, that til today you did not challenge my notion in any way. you just kept repeating your opinion without any basis, just repeating that it works, what you propose, and therefor it worked, because you proposed it.

    that is what i got, no offense!

    rock`n roll


  • thanx for your answer, jimihat. i appreciate it. :)

    let´s get it on…:
    @JimmyHat:

    After a successful Sealion I like to leave my fleet in the north sea and invade the arctic ocean so that I can reach Novgorod and save Norway/finland from the russians.  I will go through the baltic if I can hit the Russian bb in the process.  G4 is the round after the fall of England, usually my fleet is consolidating in the northsea, bringing some remaining tanks from England back to Europe.

    I think the biggest thing to keep Germany alive is your G4 purchase.  Most likely you’re going to need a ftr or 2 that you lost over England, also a dd to block the US fleet when the time is right.  Everything else should go towards armor with perhaps 4 inf.  This purchase means that when Russia advances into Europe you already will have a nice counter punch. G5 and on build inf.  If Russia lunges too far into Europe, count a win for Germany, you can land in novogorod and beat his army back to Mosocow.  This happened in one of my games, he threw 8 armor and a bunch of inf into Yugo.  We traded the balkans for a while and he put a heavy threat on NItaly, but my Germ army was marching to moscow and captured it.

    I also tend to get art early for Germany, I’ll actually stack more art than inf in my lead stack.  Thats because in later rounds, when I have novgorod from my trns fleet I can build inf there and mechs in Germany to use the artillery bonus.

    Lastly, when you approach Moscow you might find the need to switch to a southerly axis to capture Stalingrad before hitting Moscow.  This is where mech inf are really going to come in handy, and perhaps an Italian can opener or two.

    1.) you really want to invade the arctic ocean? or did you mean atlantic ocean? i hope so ;) if yes, how? subs?

    2.) if a russian player is this stupid then he has to loose. as russia noone can withstand against the axis in the balcans. i´d maybe attack romania or karelia, but nothing more, because of getting defeated so easily by a newly built german force.

    3.) so you build mostly infantry. ok. this means, if built in G5, as you mentioned it, G6 in leningrad, at earliest in moscow at G9, then. right? a landing in leningrad in G5 can be delayed by the russian BB. so you´ll be in leningrad on G6, not earlier. etc. but i agree with you, IF russia leaves a big stack in leningrad AND gets defeated, then the count is on.

    in your case til round 10. good luck! ;) (assuming the US gets japan contained in 6 rounds, then it is going to say bye-bye to an axis win in europe too.)

    rock`n roll


  • last, but not least. :)
    thahanx for answering.

    @KillOFzee:

    Rock’n’Roll, on my first turn, I buy three transports, 1 sub, and 1 inf. I destroy the entire North Atlantic Fleet, Capture France, and move 15+ inf on the front line.

    then you have a BB, a cruiser and sub plus three fighters for defence in w.germany or sz 112, right? i don´t know if i would risk my fleet this way…a cruiser, 4 fighters in range to attack. i´d say your fleet will be sunk. so  no sea-lion anyway. am i mistaken?
    if you leave the german fleet in sz 113 the cruiser is good block for a G2-sealion.

    @KillOFzee:

    Second turn: If England builds 10 inf and does Taranto, i invade England with 3 tanks, 4 inf, and 1 art. I also send 3 fighters, 3 tact bombers, and 1 strat bomber.

    see above.

    @KillOFzee:

    That’s a total combat value of 44. The English would have a combat value of (10 inf @ 2 + 4 3 fighters @ 4) 32. I also have naval bombardment. This means England MUST abandon Taranto and move to sz 112 to prevent a G2 Sea-lion.

    why? the taranto-fleet (alpha 2+) is positioned at egypt the could not get to germany anyway. the cruiser at gibraltar is the counter plus planes. sea above ;) no need to abandon taranto-raids.

    @KillOFzee:

    If the English DID block Sea-lion than I simply invade Russia. If Leningrad is heavily defended with “20 infantry plus 1 or 2 artillery, maybe a tank and 2 fighters and a tactical,” than #1 I land in Vyborg and allow for a PENTA(?)* attack into Leningrad on Turn 3, and #2 I Send armor and mechs in south Russia to capture the more valuable territory.

    okay landing, only, IF the above did not happen. another point: to split up the attacking force in russia is a bad idea, imho. it gets easily defeated there. you only have a chance as germany, if you have ony ONE BIG stack.

    @KillOFzee:

    So if I take Leningrad on turn 3, that only leaves 3 turns to get to Russia itself. I will also be able to ferry more units in directly from Germany into Lenningrad for more Firepower in Russia.

    right-

    @KillOFzee:

    *My FIVE pronged attack will come from:
    1. My main force in the Baltic States (9 inf, 4 art) Combat value = 21
    2. The 3 tanks, 4 inf, and 1 art from England which I landed in Vyborg in G2  (C. V. = 16)
    3. 6 inf from Finland to Karelia (Combat value = 6)
    4. An amphibious assault with the transports, picking up units from Germany and moving directly into Leningrad, could be a combo of different units, 4 inf 4 art most likely (C. V. = 16) Plus Naval bombardment.
    5. The remaining Luftwaffe, 3 fighters, 3 tac bombers, 1 strat bomber (C.V. 25)
    Total Combat Value (21 + 16 + 6 + 16 + 25) = 84 Almost unstoppable
    So if and when the Leningrad garrison is destroyed, it’s a clear path to Russia. I don’t care if my navy (which I only invested 27 IPCs in) is stuck in the Baltic sea. That’s all I want from it.

    okay, landing on G2 in vyborg etc. is impossible sake of the russian fleet blocking. but you can land `em in the baltic AFTER the russian fleet went down and you captured the baltic states. so is no PENTA, “just” QUAD. ;) since there would not be any german transport it goes down to TRIA. and this can get made DIA if a strafing attack in the baltic is made successfully. AND russia is able to counterattack the same round the karelia-“stack”. but i wouldn´t recommend a double-counter. just one. which one? depends the outcome of G1. i´d tend towards karelia, because this way it is easier to take germany a NO away and gain points as Russia since there is no german fleet.

    right or wrong? we´ll see,

    greetings
    rock`n roll

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