@GoSanchez6:
What if England had an extra fighter in Canada and extra tank if England. It might not sound like much but over a long battle that 3 and 4 will mean a lot. Just a thought
I dont like the idea of adding units. If the UK decides to shift that fighter to the Pacific theater that could throw off some element of the balance over there. Adding too many units leads to abuse of said units.
@Mountaineer:
I like it, especially since I think Canada should be able to fight independently. However I agree with Kobu, any concerted effort to conduct Sealion in the face of a determined British defense will ultimately cost the Germans a successful Barbarosa, unless your USSR player has an off game with dice.
In the game that Butcher and I played, Germany had to fall back on its factories against Russia, but its combined 20 build limit made it impossible for Russia to break through. Eventually Germany could have pushed back. The US was too tied up in the Pacific to be a serious threat against Germany. If the US had swung heavy into the Atlantic, then Japan would run over ANZAC and India.
@Cow:
if uk’s capitol moves, he should lose national objectives. for balance purposes.
Without the NO’s for the regions, Canada will only pull in 7. Cairo would only get 13ish I think. That’s not really enough to conduct much of a war. 3 IPCs each isn’t enough to throw the game way out of whack, but enough to make the regions relevant to the game.