A neutral power cannot make a move into a neutral territory (E40 rulebook, pg 15, “Powers Not at War with One Another” side bar, under “Neutral Powers”)
The Soviet Union is still considered to be a neutral power on the Europe map even if it is at war with Japan (E40 rulebook, pg. 37, continuation of Soviet Union’s “Political Situation, National Objectives, and Bonus Income”, under Political Situation)
Taking both of these rules together, the Soviet Union must be at war with either Germany, Italy, or both to move into any neutral territory, pro-Axis, pro-Allies, or strict on the Europe Map.
So the answer to your question is a definite no.
This is an argument I’ve been having with the group I play with for months.
Is the basic rule that every British unit counts as “Europe” as soon as it is on the European board and treated accordingly (may not enter Russia), whereas every UK Unit in Asia is treated as Pacific and may enter Russia, regardless of where it started or was built or anything?
UK units are just UK units, no matter where they are or where they came from. The distinction here is which map the Soviet territories are on, not the source of the units moving into them.
What if my Russian airplane lands on a carrier off the Indian cost, and that carrier then tries to move to Africa?
The carrier may not leave the Pacific map until either the Soviet fighter leaves it or the USSR is at war in Europe.
And what about an ANZAC fighter entering the European board? Is it allowed to fly to Russia’s European side?
the 2 extra infantry does not appear on the list of national objectives and bonus income on page 23
i assume that page lists the NO’s for europe, since japan is not on the list.
for sovjet union it only says:
+5 ipc if there are no axis warship on seazone 125, SU controls archangel and no other allies present on SU ground
+3 for any original german territory and sovjet controls its own.
You wouldn’t happen to have some drawing on that you would be willing to share?
What’s the out to out dimensions?
What’s it standing on? is it a table that sits on anther table or is it a free standing table too?
How deep is the board set down?…etc, etc?
I’m working on some tables for the AA game group I run but we are tossing around the idea of elevating the table with a “lip” under it for trays and stuff rather than too the sides, the idea being this way the board stays as narrow as possible.
any info you would be willing to share would be cool, if you share none, that’s cool too…just seeing it is help enough. Thanks for sharing the pics, seeing your board is really inspiring!
i don’t have a drawing. i just laid the gameboard and pieceboxes on a piece of 6x4 board. then took a pencil and drew their outlines. i built up from there.
the table has no legs. its actually sitting on another table. its more stable that way.
the table looks wide but when you sit along side it, you can see the whole board. i wanted to make sure i wouldnt have to stand up every time it was my turn.
i’m happy to help anytime i can. any other questions, feel free to ask or pm me.
can you measues the amo boxes(lxwxh)and the space between the sapcers in the containers
i will, but they are the boxes from the FMG ammo box
The fighters need to get out of uk or he needs to transport units off for you to be able to do sea lion (assuming he buys 9 inf or 6 inf 1 fighter to defend london). If he buys elsewhere on the map sure by all means go for it.
Make sure your Italy can bomb the airbase on round 2… in case he tries to repair it after Germany’s turn.
Make sure you get 1 destroyer or he can stop your attack with subs.
The two games that I have finished (in one go) have lasted 13 and 15 hours respectively. I have played 4 others in an ongoing format where we would play a turn every other day. All of these games lasted over a week.